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#Post#: 2941--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 21, 2019, 1:48 pm
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v0.7
Player: Elias Nordling (solo)
I did not heed Chris advice and tried for the bombers with the
I16:s. This gave the Nationalists several opportunities to be
the attacker for some good odds combats, and the Republicans
weren't very successful at reaching the bombers, with only two
attacks. The dice favoured the Republicans however, with fairly
heavy losses for the Nationalists, so one bomber was downed in
each of those combats, while a third was lost to flak.
Bombing was largely inefficient, with three 10% rolls.
Unfortunately, one of those were against the flak, so that was 2
bombing points instead of 6. It would have been a miss on the
city anyway.
The flow of the scenario was interesting and felt true to the
historical description. With different rolls, the numbers could
have been historical too.
Final score:
Nationalists:
Bombing 2, 5 Red fighters: 7
Republicans: 3 terror bombers, 7 fascist traitor fighters: 13
Score: -6. Republican win
Comment:
My feeling is it didn't have to go this way. The Nationalists
had a very good start and managed to dispose of all three I15
with a favourable loss rate. But the I16:s rolled very good on
cohesion and managed to rack up kills. Also, one more hit on the
city would have added 5 points to the Nationalist score.
I liked the flow of the scenario with the Republicans trying to
catch up with a retreating raid. I had an interesting running
battle.
Bombing is a concern here. It has the potential of being very
swingy, and there is basically not much the Republicans can do
to affect it other than keeping up the Flak. But deterministic
results would take away the decision of how to handle the Ro.37.
I will try it again with Chris tactic and see if the
Nationalists can handle that.
#Post#: 2942--------------------------------------------------
Re: O16 Target: Madrid
By: pilotofficerprune Date: August 21, 2019, 4:35 pm
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I'm willing to consider forcing the Ro.37 into flak suppression,
if that's a help.
#Post#: 2946--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 22, 2019, 10:32 am
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[quote]I'm willing to consider forcing the Ro.37 into flak
suppression, if that's a help.[/quote]
Actually, it's not needed, by a strict interpretation. It sets
up one column from the Factory so it can't get an aim on it when
bombing. This means it gets -3 against the factory (unless the
flak hits), and a 12 is 25% for 2 hits, so a turn 1 win is not
possible.
A glide bombing attack on the Flak will give a modifier of 0,
unless the flak hits.
But then again, most people would probably not think it can't
aim, so you might want to make a note of that.
#Post#: 2948--------------------------------------------------
Re: O16 Target: Madrid
By: chief2000 Date: August 22, 2019, 11:19 am
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Elias, did the Republicans have any problems running into their
own barrages? This is one of the reasons I avoided bomber
interception. Had the flak been more flexible (i.e. direct
fire) I may have been more aggressive.
#Post#: 2949--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 22, 2019, 12:40 pm
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As it happened, the Republican fighters didn't catch the bombers
until they were out of the flak. Also, the bombers turned and
climbed to avoid an extra flak roll.
#Post#: 2953--------------------------------------------------
Re: O16 Target: Madrid
By: chief2000 Date: August 22, 2019, 1:15 pm
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I thought that flak continued up to altitude 19. Maybe I
misunderstood 14.2.3.
#Post#: 2954--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 22, 2019, 1:47 pm
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You might have. Flak barrages are placed in a corner of a square
and affects those four squares only. Direct firing flak fires at
a single stack.
#Post#: 2957--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 22, 2019, 2:08 pm
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v0.7
Player: Elias Nordling (solo)
This time I tried to gang up on the CR.32s with the Republicans,
but I found the Nationalists have so many tools to counteract
it. For example, the CR.32 could dogfight, gaining an advantage
on the I16, it could move out of range of the I16s, or it could
enter clouds and see the I16s break. In the end there was some
Solid Republican attacks on one of the CR.32s, but not enough to
rack up a significant point advantage.
No bombers were lost to flak this time, in fact no bombers were
lost at all until the very last combat, when a disrupted I15
that had won a dogfight managed one last pass on the SM.81,
downing two for one fighter lost. This was one of several good
storytelling moments, another was when 3 Nationalist fighters
were shot down in a single combat roll, by the Green I15 of all.
Those two combats secured the Republican victories, as otherwise
two really high bombing rolls had secured 6 bombing points for
the Nationalists with 4 hits (the rest were misses).
Final score:
Nationalists: Bombing 6 (4 hits), 3 ftrs: 9
Republicans: 2 bombers, 7 fighters: 11
-2 Republican win
Comment: I wouldn't want to change the gameplay which has a very
nice flow, and it feels like the historical result is within the
frame of outcomes. Subtract the two bloodiest combats when 2
Nationalist bombers and 3 fighters were lost to 1 Republican
fighter and you would have losses less than the historical.
The only thing I'd like to see is a calibration of the scoring.
I have an idea to make the bombing result less luck dependent
without taking out the importance of flak: For bombing the
factory, score one VP for each hit instead of tracking the
damage level. This will tone down the effects of scoring 3 or 6
bombing hits. In my games, I scored 3 and 4 hits. I have a
feeling the first result is about average.
For score calibration, you probably want to flip the score. I'd
think a draw would sit around 0, but do check the numbers.
#Post#: 2959--------------------------------------------------
Re: O16 Target: Madrid
By: chief2000 Date: August 22, 2019, 3:52 pm
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Regarding flak, I am looking at the sidebar on Flak Barrage
Placement. "The stars and circles indicate legal junctions for
placing heavy flak barrage markers (The stars continue up to
altitude 19.)" How do you interpret this statement. I must be
misreading it.
#Post#: 2962--------------------------------------------------
Re: O16 Target: Madrid
By: Elias Nordling Date: August 22, 2019, 11:23 pm
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You can place the marker up to altitude 19. But it only affects
4 squares.
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