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       #Post#: 2941--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 21, 2019, 1:48 pm
       ---------------------------------------------------------
       v0.7
       Player: Elias Nordling (solo)
       I did not heed Chris advice and tried for the bombers with the
       I16:s. This gave the Nationalists several opportunities to be
       the attacker for some good odds combats, and the Republicans
       weren't very successful at reaching the bombers, with only two
       attacks. The dice favoured the Republicans however, with fairly
       heavy losses for the Nationalists, so one bomber was downed in
       each of those combats, while a third was lost to flak.
       Bombing was largely inefficient, with three 10% rolls.
       Unfortunately, one of those were against the flak, so that was 2
       bombing points instead of 6. It would have been a miss on the
       city anyway.
       The flow of the scenario was interesting and felt true to the
       historical description. With different rolls, the numbers could
       have been historical too.
       Final score:
       Nationalists:
       Bombing 2, 5 Red fighters: 7
       Republicans: 3 terror bombers, 7 fascist traitor fighters: 13
       Score: -6. Republican win
       Comment:
       My feeling is it didn't have to go this way. The Nationalists
       had a very good start and managed to dispose of all three I15
       with a favourable loss rate. But the I16:s rolled very good on
       cohesion and managed to rack up kills. Also, one more hit on the
       city would have added 5 points to the Nationalist score.
       I liked the flow of the scenario with the Republicans trying to
       catch up with a retreating raid. I had an interesting running
       battle.
       Bombing is a concern here. It has the potential of being very
       swingy, and there is basically not much the Republicans can do
       to affect it other than keeping up the Flak. But deterministic
       results would take away the decision of how to handle the Ro.37.
       I will try it again with Chris tactic and see if the
       Nationalists can handle that.
       #Post#: 2942--------------------------------------------------
       Re: O16 Target: Madrid
       By: pilotofficerprune Date: August 21, 2019, 4:35 pm
       ---------------------------------------------------------
       I'm willing to consider forcing the Ro.37 into flak suppression,
       if that's a help.
       #Post#: 2946--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 22, 2019, 10:32 am
       ---------------------------------------------------------
       [quote]I'm willing to consider forcing the Ro.37 into flak
       suppression, if that's a help.[/quote]
       Actually, it's not needed, by a strict interpretation. It sets
       up one column from the Factory so it can't get an aim on it when
       bombing. This means it gets -3 against the factory (unless the
       flak hits), and a 12 is 25% for 2 hits, so a turn 1 win is not
       possible.
       A glide bombing attack on the Flak will give a modifier of 0,
       unless the flak hits.
       But then again, most people would probably not think it can't
       aim, so you might want to make a note of that.
       #Post#: 2948--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: August 22, 2019, 11:19 am
       ---------------------------------------------------------
       Elias, did the Republicans have any problems running into their
       own barrages?  This is one of the reasons I avoided bomber
       interception.  Had the flak been more flexible (i.e. direct
       fire) I may have been more aggressive.
       #Post#: 2949--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 22, 2019, 12:40 pm
       ---------------------------------------------------------
       As it happened, the Republican fighters didn't catch the bombers
       until they were out of the flak. Also, the bombers turned and
       climbed to avoid an extra flak roll.
       #Post#: 2953--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: August 22, 2019, 1:15 pm
       ---------------------------------------------------------
       I thought that flak continued up to altitude 19.  Maybe I
       misunderstood 14.2.3.
       #Post#: 2954--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 22, 2019, 1:47 pm
       ---------------------------------------------------------
       You might have. Flak barrages are placed in a corner of a square
       and affects those four squares only. Direct firing flak fires at
       a single stack.
       #Post#: 2957--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 22, 2019, 2:08 pm
       ---------------------------------------------------------
       v0.7
       Player: Elias Nordling (solo)
       This time I tried to gang up on the CR.32s with the Republicans,
       but I found the Nationalists have so many tools to counteract
       it. For example, the CR.32 could dogfight, gaining an advantage
       on the I16, it could move out of range of the I16s, or it could
       enter clouds and see the I16s break. In the end there was some
       Solid Republican attacks on one of the CR.32s, but not enough to
       rack up a significant point advantage.
       No bombers were lost to flak this time, in fact no bombers were
       lost at all until the very last combat, when a disrupted I15
       that had won a dogfight managed one last pass on the SM.81,
       downing two for one fighter lost. This was one of several good
       storytelling moments, another was when 3 Nationalist fighters
       were shot down in a single combat roll, by the Green I15 of all.
       Those two combats secured the Republican victories, as otherwise
       two really high bombing rolls had secured 6 bombing points for
       the Nationalists with 4 hits (the rest were misses).
       Final score:
       Nationalists: Bombing 6 (4 hits), 3 ftrs: 9
       Republicans: 2 bombers, 7 fighters: 11
       -2 Republican win
       Comment: I wouldn't want to change the gameplay which has a very
       nice flow, and it feels like the historical result is within the
       frame of outcomes. Subtract the two bloodiest combats when 2
       Nationalist bombers and 3 fighters were lost to 1 Republican
       fighter and you would have losses less than the historical.
       The only thing I'd like to see is a calibration of the scoring.
       I have an idea to make the bombing result less luck dependent
       without taking out the importance of flak: For bombing the
       factory, score one VP for each hit instead of tracking the
       damage level. This will tone down the effects of scoring 3 or 6
       bombing hits. In my games, I scored 3 and 4 hits. I have a
       feeling the first result is about average.
       For score calibration, you probably want to flip the score. I'd
       think a draw would sit around 0, but do check the numbers.
       #Post#: 2959--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: August 22, 2019, 3:52 pm
       ---------------------------------------------------------
       Regarding flak, I am looking at the sidebar on Flak Barrage
       Placement.  "The stars and circles indicate legal junctions for
       placing heavy flak barrage markers  (The stars continue up to
       altitude 19.)"  How do you interpret this statement.  I must be
       misreading it.
       #Post#: 2962--------------------------------------------------
       Re: O16 Target: Madrid
       By: Elias Nordling Date: August 22, 2019, 11:23 pm
       ---------------------------------------------------------
       You can place the marker up to altitude 19. But it only affects
       4 squares.
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