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       #Post#: 2205--------------------------------------------------
       Re: O16 Target: Madrid
       By: pilotofficerprune Date: March 23, 2019, 5:23 pm
       ---------------------------------------------------------
       It's not idiocy at all. It's good to see where the weak points
       in the rules text are--whether they are doing a good enough job
       of describing a rule.
       #Post#: 2249--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: April 3, 2019, 2:03 pm
       ---------------------------------------------------------
       Scenario: O16 Target Madrid
       Version: v0.4
       Playtesters: Chris Bryans (Solo)
       Report:  This is my second playtest of this scenario.
       Turn One
       No tallies
       Heavy flak direct fire targets Ro37 and CR32 A.  Nets one loss
       for each.
       Cohesion:  Ro37 disrupts after which it must return to base
       (right edge chosen) without the bomb run
       CR32 A passes cohesion
       Turn Two
       CR32A and B fail tally on I15 Wing leader (D)
       Direct fire flak targets Ju52 W and Y.  No effect on W and one
       loss on Ju52 Y
       Ju52 Y passes cohesion roll
       Ju52W bombing has no effect (4)
       Turn Three
       I16 Wing Leader (A) tally of He51 D fails due to broken clouds
       I15D tallies Ju52W.  Wing leader orders I15E to attack Ju52 Y
       while D and F will hit Ju52W
       CR32 B tallies I15 D.  CR32A fails tally on I15E
       He51 D escort fails reaction roll.  No reaction (3-2 for broken
       clouds)
       Flak direct fire against Ju52Y and Ju52 X.  No effect on either.
       Ju52 Y bombing nets 10%.  Ju52Z bombing has no effect
       CR32 and He51 vs I15D and F.  No effect on any participant
       Cohesion disrupts He51D; CR32 passes
       I15D and I15F both disrupt
       I15E vs Ju52Y nets a straggler on Y.  No effect against I15E
       Cohesion: both pass
       Turn Four
       I15E maintains tally on Ju52Y
       I16A fails tally on CR32G
       He51E and F tally I15E
       CR32G fails tally on I15D
       CR32J tallies I15E
       CR32B maintains tally on I15D
       He51D tallies I15F
       Flak direct fire vs Ju52Z and SM81U.  No effect on either
       Bomb run
       Ju52Z no effect
       SM81 U 25%
       He51E and F and CR32J vs. I15E nets two losses on He51
       Cohesion:  He51E broken
       He51F disrupted
       I15E broken
       CR32B and He51D vs I15D and F
       Two losses on I15.  No effect on CR32
       Cohesion: I15D breaks; I15F passes
       CR32B disrupts
       He51D breaks
       Turn Five
       CR32J drops tally on I15E to tally I15F
       He51 fails tally on I15F
       CR32G tallies I15F
       CR32B, G, and J vs. I15F nets three losses on I15F and no effect
       on CR32
       Cohesion:  CR32B, G, and J pass.  I15F breaks
       Victory:  Nationalists:  11 vp (five 115) + 6 vp (4 hits on
       target)
       Republicans:  7 vp (one Ju52, one Ro37) + 3 (one
       CR32 and two He51)
       11-7=4 Republican victory (barely)
       Recommendations: Moving the bombers down one level certainly
       helped the Nationalists but not enough to net them a victory.
       Even with the Republicans’ heavier losses and more respectable
       bombardment score (4 out of possible 6 hits), the Nationalists
       still lost.  More importantly, the I16s never entered the fray
       since their vector was too high and their tally rolls too low.
       Had they entered the score would have been even more lopsided in
       the Republicans favor.
       1.
       a reasonable change that could better balance this scenario.  In
       this case, killing the target would have given the Nationalists
       17-7=10 – a Nationalist victory.
       2.
       said, even if the Nationalists had killed the target, the timely
       intervention of the I16s (which occurred on my first playtest)
       likely would have pulled a Nationalist victory into a draw –
       possibly into a Republican victory if more bombers had been shot
       down than were this time.
       #Post#: 2273--------------------------------------------------
       Re: O16 Target: Madrid
       By: Okmed Date: April 6, 2019, 11:22 pm
       ---------------------------------------------------------
       Scenario: O16 Target: Madrid
       Version: v0.4
       Player: Dave Demko
       Narrative: From the outset, the Republicans didn't bother
       sending fighters after bombers, letting the flak protect the
       targets. The Nationalists tried to wild-weasel the flak with the
       Ro.37s but achieved only one hit. Flak suppression with a lucky
       bombing result would have been an advantage, but oh well. The
       other bombers all rolled 0% hits, but I was expecting victory to
       be decided in the air. Both sides tried tricky maneuvering,
       juking and dodging to try to get into combat as the attacker
       since both sides defend with rigid doctrine. The Nationalists
       paired up CR.32s as shooters with He 51B-1s as helpers, with the
       Experten and best aircrew in the CR.32s. But they weren't always
       able to pair up Edge versus non-edge I-16s. After much bobbing
       and weaving, with the Nationalists being a bit more clever, the
       outcome felt inconclusive, with the Nationalists having done a
       bit better in the air but whiffing almost all their bomb runs.
       Victory: Nationalists 11 VPs for kills, 1 VP for bombing;
       Republicans 8 VPs for kills
       net 4 = narrowest of Republican victories
       Recommendations: Um, sorry, but none. This scenario is lots of
       fun and felt balanced. If the Nationalists had bombed a little
       better, the result would have been an (appropriate) Draw. I
       already see ways to improve my tactics and different ploys to
       try. For example, running the interceptors into the bombers
       could help the Republicans grab and hold the attacking role.
       That could make a big difference. I like the asymmetry of pilot
       quality versus hardware and numbers. If the Republicans can use
       the I-16s effectively, they can inflict major damage. I will try
       this one again for thoroughness, and Chris might be right about
       the balance of forces. So far, though, I think this is a nifty
       scenario as is.
       #Post#: 2279--------------------------------------------------
       Re: O16 Target: Madrid
       By: pilotofficerprune Date: April 7, 2019, 2:56 am
       ---------------------------------------------------------
       Hmmm. We’ve had three Republican victories on this, though in
       the last two tests it’s been by narrow margins. It would be good
       to see some Nationalist victories.
       Chris’s recommendation to place Vets in the bombers is a player
       choice and I don’t think we need to mandate this via a special
       rule. It makes for an interesting strategy.
       I’m not going to contemplate cutting back on I-15s yet until
       we’ve got some more testing in. I think we need more data with
       the current set-up.
       #Post#: 2521--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: May 28, 2019, 2:24 pm
       ---------------------------------------------------------
       Actually, placing vets in the bombers isn't a player's choice
       unless I am reading the special rules incorrectly which require
       the nationalist player to place all the vets in CR32s and He51s.
       #Post#: 2523--------------------------------------------------
       Re: O16 Target: Madrid
       By: chief2000 Date: May 28, 2019, 2:33 pm
       ---------------------------------------------------------
       Scenario: O16 Target Madrid
       Version: v0.4
       Playtesters: Chris Bryans (Solo)
       Report:  This is my third playtest of this scenario.
       Turn One
       No attempts at tally
       Hvy flak barrage against Ro37 in two squares
       Barrage in first square – no effect
       Bomb run – no effect
       Hvy flak barrage in second square – no effect
       Turn Two
       I15 wing leader fails to tally Ro37 despite the +2 for barrage
       and veteran status (rolled a one!)
       Hvy flak barrage against Ro37 square one nets one loss on Ro37
       Hvy flak barrage second square:  no effect
       Cohesion:  good
       Hvy flak barrage against He51D nets straggler
       Cohesion:  good
       Hvy flak barrage against Ju52 V no effect
       Hvy flak barrage against Cr32 A no effect
       Ju52 V bomb run: 25%
       
       Hvy flak ceases barrage and will use direct fire
       Turn Three
       He51D fails tally of I15 wing leader
       I15 leader tallies Ju52V.  Instructs E to hit Ju52 Y and F to
       concentrate on CR 32 A
       Hvy flak df against Ju52Z nets one loss and a straggler
       Hvy flak against Ju52 Y no effect
       Bomb run Ju52Y no effect
       Bomb run Ju52Z no effect
       Reaction successful CR 32 A and B
       Cr32A vs. I15D and F:  I15D loses one;CR32A loses two
       Cohesion:  CR32A good; I15D breaks
       Cr32B vs I15E one loss on I15E and straggler on Cr32B
       Cohesion:  CR32 disrupted
       Dogfights ensue
       Turn Four
       CR32G tallies I15F
       Hvy flak targets Ju52Z no effect
       Hvy flak targets Sm81 nets straggler
       Cohesion good
       SM81 Bomb run 10%
       CR32G and A vs I15F nets two losses on I15F
       Cohesion:  CR32A and G disrupted; I15F broken
       CR32B vs. I15E no effect
       Cohesion:  both break
       Victory:
       Republican:  3 (one Ro37, two CR32)
       Nationalist:   10 (2 hits by Ju52; 1 hit by SM81= 3 hits: ˝
       damage=6 vp) + 4 vp for four I15)
       10-3=7 draw
       Recommendations:  Had any vets been available for the bombers
       the score may have netted them a point or two which would have
       been a Nationalist victory.  The bomb die rolls were pretty
       close.  I could have also had the He51s enter the fray and chase
       after the broken I15s but chose not to.  Had I realized how
       close the point spread was, I would have done so.  Take one vet
       away from the fighters and add another (total: 6 vets instead of
       the current 5) Add them to the bombers – one to the SM81 and
       another to one of the Ju52s.
       #Post#: 2542--------------------------------------------------
       Re: O16 Target: Madrid
       By: pilotofficerprune Date: June 2, 2019, 6:54 am
       ---------------------------------------------------------
       For the next iteration i will simply remove the special rule
       mandating the Nationalist Veteran/Experte placement, allowing
       the strategy of placing Veterans in bombers if the Nat player
       wants.
       #Post#: 2655--------------------------------------------------
       Re: O16 Target: Madrid
       By: Gordon Christie Date: June 19, 2019, 4:32 am
       ---------------------------------------------------------
       Andrew (Republican) & I have now had several runs through this:
       We played run1 with the scenario as written. Despite quality the
       nationalist fighters with flights of inferior aircraft were
       forced on to the defensive as the Republicans got in among the
       bombers where rigid doctrine further encumbered the Nationalists
       Final score:
       Nationalists: 4 hits for 6 bombing VPs 4 republican fighter shot
       down---> +10
       Republicans
       6 twin & 1 single engined bomber together with 4 fighters
       down---> -17 VP
       Felt like solid Republican victory. Seemed very difficult to
       achieve much as the Nationalists. An He 51 flight defending with
       rigid doctrine is 0-1 (1-2 if veteran but there aren't quite
       enough Veterans to go round....) and doesn't really help the Ju
       52s after bombing (1-1). If anything the intervention of the
       escorts makes life easier for  the attackers as defender speed
       rating is lower (!) & the +2 for defence factor in a turning
       fight  isn't there. For the He 51s home is probably the safest
       place for them to be, especially in flight strength.
       Flak also shot down a couple of bombers & is probably
       overpowered (as ever).  I simply flew the bombers towards the R
       map edge as I felt that turning back, while it might delay the
       Republican fighter intervention, gave the falk too much time to
       make hay.
       The narrative also feels a bit odd...how  do the Nationalists
       have so many veterans & experten when they are flying such poor
       aircraft & losing every combat?
       We modified the Nationalist setup a bit to go again:
       The Cr 32s became 2 squadrons rather than 4 flights as sweeps in
       N7 & O7 (this gives them  a  reasonable turn 1 tally chance on
       the I-15 formation-especially if veteran or an outside chance on
       the more dangerous high I-16s) while the Republicans have a low
       odds tally opportunity on the sweepers from the lead fighters of
       both formations (which, as wings have some additional options
       even without radio if they do get tallies). this certainly made
       the initial fighter vs fighter phase a bit more interesting &
       gave the Nationalists a bit more punch (as well s some
       opportunities to engage as attackers & benefit from rigid
       doctrine). The He 51s became 2 escorting squadrons (He 51
       flights are just dreadful defensively with rigid doctrine &, as
       noted above, auto breaking & aborting them might even be the
       safest thing to do-they add very little even trying to defend Ju
       52s!).
       We took flak down to heavy flak D in addition
       We felt this gave a much more interesting game with options for
       both sides & something pretty close to the historical narrative:
       First run with this:
       Nationalist: 4 bombing hits (+6VP) 6 fighter kills--> +12 VP
       Republicans  3 TE bomber 1 SE bomber 1 fighter---> -8 VP
       Final score +4 which we felt was a draw.
       Second run:
       Nationalists:
       Bombing 0 hits (dreadful bombing DRs & some bad cohesion results
       form barrage flak negating the 1 or 2 better rolls) 9 fighters
       shot down---> +9 (the Nationalists definitely had the better
       dice air to air; tally rolls in particular went their way
       allowing a lot of favourable fighter vs fighter engagements).
       Republicans: 2 TE & 1 SE bomber & 2 fighters for -7
       Final +2 which we felt was (just) a draw. Overall our feeling
       was that this was close to a Republican win due to lack of
       bombing results & bomber losses despite a very good performance
       form the Nationalist fighters.
       Suggested victory levels for the modified scenario:
       Republican +1 or less
       Draw +2 to +5
       Nationalist +6 or more
       I think median bombing result will be 3-5 hits for +6 VP.
       Getting +12 (7+ hits) for the Nationalists with T bombsights  &
       some flak about will be a challenge (total bombs value is 46).
       Setting this victory level means the Nationalists need to either
       bomb well or do reasonably well air to air (which is possible I
       think) to win whereas the Republicans need to do well air to air
       to offset likely Nationalist bombing outcomes.
       ..and finally some thoughts on quality:
       The scenario is set in 1936, early in the war with 2 air forces
       that were rapidly mobilising supported by foreign volunteers
       from forces all of which had some degree of organisational
       growing pains. The quality level overall just seems very high.
       We have few late war scenarios where 50% + of the fighters are
       veteran & 40%+ have experten. I know relatively little about the
       Spanish Civil War in the air & I'd happily defer to this better
       informed but it feels quality overall is a bit high (which might
       also contribute to the fact that our tests ae consistently
       delivering more kills than the historical outcome-likely in part
       reflecting the greater combat persistence of higher quality
       units on the cohesion table). I would tentatively suggest
       trimming 2 veterans from the Nationalist (especially after
       aggregating them into squadrons) together with an experte &
       losing the Republican .veteran squadron & adding a Green unit to
       the Republican side. It shouldn't significantly affect overall
       balance but, in the context of the wider WL ecosystem I do look
       at the forces in this scenario & ask myself whether they were
       really that good?
       Cheers
       Gordon
       #Post#: 2658--------------------------------------------------
       Re: O16 Target: Madrid
       By: pilotofficerprune Date: June 19, 2019, 6:55 am
       ---------------------------------------------------------
       So, the proposed changes are:
       (1) Change the CR.32s from 4 x flight to 2 x squadron, set up in
       N7, O7 and change mission to sweep
       (2) Change the He 51s from 3 x flight to 2 x squadron, still set
       to be escort mission
       (3) Change Hvy Flak A to Hvy Flak D
       (4) Change the victory levels so that the draw window is +2 to
       +5
       There's a separate conversation as to whether we change the
       aircrew quality, but the proposal is:
       (5) Change Nationalist from 5 x Veteran, 3 x Experte to 3 x
       Veteran, 2 x Experte
       (6) Change Republican from 1 x Veteran to 1 x Green
       #Post#: 2659--------------------------------------------------
       Re: O16 Target: Madrid
       By: Gordon Christie Date: June 19, 2019, 11:02 am
       ---------------------------------------------------------
       Correct:-))
       Cheers
       Gordon
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