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#Post#: 1782--------------------------------------------------
Re: O19 Chirris Over Brunete
By: Markm51 Date: February 17, 2019, 8:30 am
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Scenario: 019 Chirris over Brunete
Version: scenario: v0..4, rules: v2.1
Playtesters: SOLO
Report: First off, I have 2 suggestions for the scenario write
up. Under the Nationalist OOB, the Max Losses should read
Squadrons 8; Flights 4 vs. Flights 8; Flights 8. On the Radio
instructions, I think it may be clearer to state that "No
fighters have radios" vs. "All fighter squadrons do not have
radios". Also, on Doctrine, it may be clearer to state that
"All fighters use rigid doctrine"
Now, to the play.
Turn 1 had many tallies; just about everyone tallied someone
else, with some exceptions; I-15 tallied no one and blissfully
carried on as escort.
Turn 2 had 3 fights:
(1) CR32 Sqdn L attacked RZ Y head on, CR32 lost one
aircraft, the RZs 0. No cohesion effects.
(2) CR32 J attacked I15 N head on, CR 32 took 2
losses, I15 took 1 loss and broke.
(3) CR32 Flight N takes on I16 K and I15O head on, no
losses, no cohesion effects. I16s attempt dogfight, CR32 fights
off the attempt.
Turn 3 had 2 fights:
(1) CR32 L attacks RZ Y, each side took a loss. The
bomber broke, CR32 disrupts.
(2) I16 K and I15 O attacks CR32 Flight N, I 16 K takes
a loss and breaks, I15 O takes no loss but breaks anyway and CR2
Flight N a straggler and disrupts.
CR32 K and I 16 K spar for position but have no combat.
Turn 4 had 3 fights:
(1) I16 I head on attacks CR32K, I16 losses on plane,
CR32 does not, but, the CR32 broke but the I16 is OK.
(2) CR32L continued to hit the RZs, shooting down 2 in
RZ sqdn Y, but the CR32 breaks.
(3) CR32 J attacks RZ Z, shooting down 1 bomber and
disrupting the sqdn. No losses or cohesion effects on CR 32J.
Turn 5 had 1 fight.
(1) CR32 J attacks RZ Z, each loose one plane, CR42 J
breaks.
Turn 6 no combat.
I16 drops tally on broken CR32K after fruitlessly
wasting time following it out, but does not pick tally up on
CR32 N, below it by 4 squares, thus reverting to an alert sweep
(no tally) status. CR32 N is rejoining the combat and tallies
RZ Z. Still 2 turns out from combat though.
Turn 7 No combat
Bombers continue to target, CR32 Flight N climbs to RZ
Z altitude, will engage next turn. I 16 I fails to tally on
CR32 N.
Turn 8 1 combat
(1) I16 I tallies CR32N, which attacks RZ Z and is in
turn attacked by a diving I 16 I. Combat result is 2 CR 32s
shot down and one loss to RZ Z. CR 32 N and RZ Z break, I16 I
disrupts. CR32 N is the veteran flight with the expert. This
flight has lost 2 planes and one straggler. That pretty much
is it for the battle.
Final score:
Nationalists shoot down 6 RZ bombers, 2 I16s and 1 I15. 9 VPs.
Republicans shoot down 7 CR32s and exit 2 broken bomber
squadrons to bomb, netting 9 VPs. Net 0 VPs on the new scale, a
slight Nationalist win. It didn't feel like it, but the
Nationalists would not give up going after the bombers. The
Nationalists were also very lucky to have the Republicans break
the I16 and I 15 squadron early in the contest. Early squadron
breaks can make all the difference in the world!
The scenario was fun, a lot of action, and a tight game to boot.
Both sides have things to crow about!
#Post#: 1783--------------------------------------------------
Re: O19 Chirris Over Brunete
By: pilotofficerprune Date: February 17, 2019, 9:30 am
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Thanks for that, Mark. Do you think the scenario is fairly
balanced or do you have any recommendations for tweaks?
#Post#: 1790--------------------------------------------------
Re: O19 Chirris Over Brunete
By: Markm51 Date: February 17, 2019, 1:12 pm
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[quote author=Lee Brimmicombe-Wood link=topic=73.msg1783#msg1783
date=1550417427]
Thanks for that, Mark. Do you think the scenario is fairly
balanced or do you have any recommendations for tweaks?
[/quote]
Hard to say Lee. In this scenario, the CR32 is not superior to
either the I16 or I15; maybe equal, but not superior. In some
ways, like speed its inferior to the I16 in speed. And both
the I15 and I16 are tougher than the CR32, requiring a 5-6 to
shoot down vs. a 4-6 for the CR32. The difference is baked in
by having 2 experts and 2 veteran squadrons for the Nationalists
vs. the one veteran squadron for the Republicans. So, on paper,
the victory ought to go to the Nationalists. But to do that the
Nationalists need to hobble the bomber squadrons, shoot down
several planes and try to break both bomber squadrons before
they get broken themselves.
In my game, I was extremely lucky that the Republican I16 and
I15 squadron broke on their first combat. That took half the
fighters off the table right early! But that is the nature of
this game; luck can swing either way, without a clear material
superiority the expert and veteran status only give so many
benefits. In the end it was still a very small Nationalist
victory but short of even more luck, I don't see how the
Nationalists cannot avoid taking many losses. And if they don't
break the bomber squadrons then there are up to 12 easy VPs
going to the Republicans.
I don't think this is bad, Im sure you don't want to script the
outcome too much in favor of one side or the other. If you
insist, you can always make one of the I16 squadrons Green;
thereby increasing their chance to break early and shoot bad.
My only other comments are mechanical about the wording on the
scenario sheet as described in my previous post.
#Post#: 1797--------------------------------------------------
Re: O19 Chirris Over Brunete
By: pilotofficerprune Date: February 17, 2019, 4:28 pm
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Thanks, Mark. I'll look at fixing those issues you mentioned in
the next release.
#Post#: 1840--------------------------------------------------
Re: O19 Chirris Over Brunete
By: pilotofficerprune Date: February 22, 2019, 8:34 am
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Changes to the next release, per Mark's feedback:
Radio. 'No fighters have radio'
I'm going to have a think on 'All fighters use rigid doctrine'
vs. 'All fighter squadrons use rigid doctrine'. Whichever we go
with we need to replicate throughout the Victories and Eagles
scenarios.
#Post#: 2862--------------------------------------------------
Re: O19 Chirris Over Brunete
By: chief2000 Date: July 29, 2019, 4:37 pm
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Scenario: O19 Chirris Over Brunete
Version: 0.4
Playtesters: Chris Bryans (Solo)
Report: This is my first playtest of this scenario.
Turn One nearly every fighter tallied except I16J which was
tallied so it became a regular furball. Early reaction
prevented early interception of the first R-Z
Aircraft were locked in dogfights throughout and most broke
fairly early. Casualties were pretty heavy among the fighters
due to very high combat die rolls. The R-Zs also suffered some
casualties that broke one of them but the other was left
unscathed due to the early breaking of many of the Nationalist
fighters. The escorts and sweeps did their jobs and most of the
bombers got through. I noticed that the value of the R-Z is one
point even though it is a light bomber so even the heavy
casualties didn’t help the Nationalists much. Bombing
rules were not used as per the scenario instructions.
Republicans earned six points for one R-Z squadron reaching the
edge of the board and one for the other since it had broken.
Victory:
Republicans: 7 (bombers reaching end of board) + 6 fighters =
13
Nationalists: 10 fighters = 10
13-10=3 points
Draw
Recommendations: Fun, light and fast-moving scenario. Excellent
for newbies too. I noticed that Chirris hasn’t been played
since February but count this one with my sign-off anyway.
I'll also test Target Madrid tomorrow.
#Post#: 2863--------------------------------------------------
Re: O19 Chirris Over Brunete
By: pilotofficerprune Date: July 30, 2019, 3:03 am
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Thanks for that, Chris. Good job giving some of the unsigned-off
scenarios a signoff.
#Post#: 2892--------------------------------------------------
Re: O19 Chirris Over Brunete
By: Elias Nordling Date: August 10, 2019, 2:41 pm
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v0.4
Player: Elias Nordling (solo)
As the previous player says, this is simple and straightforward,
but I feel the Republicans have most of the advantages. The
Nationalists have a slight edge in crew quality, but the
Republicans have slight numerical superiority, a massive
hardware edge and positional advantage. Because of this, the
Nationalists were able to only get a few shots at the bombers
before being locked up in fights with the Republican fighters,
often at their disadvantage. Losses were low due to many low
combat rolls, and the Nationalists managed to get one bomber
disrupted, which was lucky given the few rounds the bombers were
engaged.
Score:
Republicans exiting bombers 9 + 5 CR.32: 14
Nationalists 2 R-Z, 1 I-15: 3
Total: 11
Comment: I'm a bit surprised at the other player's results.
Either I suck as the Nationalists or am really good with the
Republicans. The game system gives the I16 a massive advantage
against the CR.32: Its higher speed (and positional advantage in
this scenario) means it usually gets to be the attacker and pick
speed. The Republicans then get 4, often with +1 for diving,
against 2edge -1 for rigid doctrine. This means the I16 get to
shoot at +3 or +4 on the CR32s most of the time.
The fact that the CR32s are escorts also help the Republicans as
the Nationalists will either have to tie them up or suffer the
consequences, but they don't have the resources to tie them up
because of numerical inferiority.
#Post#: 2895--------------------------------------------------
Re: O19 Chirris Over Brunete
By: Elias Nordling Date: August 12, 2019, 1:51 pm
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v.0.4
Player: Elias Nordling (solo)
Another failed attempt for the Nationalists. This time they made
an effort at locking up the Escorts, with the fighters the I16s
had tallied, giving the other fighters more attacks on the
bombers. They were unable to turn that into significant loss
numbers however.
There is an irony in that the Nationalists get a few attacks on
unprotected bombers. They are unlikely to cause massive
casualties on the bombers, but do give the Nationalists cohesion
hits, with no radios fighters have very little staying power. So
because the Republicans fighters engage later, they have a
significant numerical advantage in the other half of the
scenario when the Nationalist fighters start to break. In this
phase they can more than make up for any advantage in losses the
Nationalists have racked up. This is what happened in this game.
The Nationalists got 5 attacks on the bombers and managed one
disruption on them, which is about the expected average.
Final score:
Republicans: Exit 9, 4 Nationalist fighters
Nationalists: 3 R-Z, 2 I-16
Total: 8 Republican victory
Comments:
I'm just one player, but if it was up to me, the scores would be
much higher. With 4-5 passes on the bombers, the Nationalists
will score one cohesion hit on them on average, and as I don't
see any significant combat advantage for the Nationalists, they
have to be lucky to get more than an even result in air combat.
This suggests 9 points should be a draw.
#Post#: 2905--------------------------------------------------
Re: O19 Chirris Over Brunete
By: pilotofficerprune Date: August 17, 2019, 5:45 am
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Looking at the numbers I’m inclined to agree. Firstly, exiting
the R-Zs intact (12 VP) should be a win for the Republicans. I
think you’re right that 9 VP should be the balance point, as
that reflects one bomber disrupted. So the exchange rate either
side of that should determine victory. I’ll set the draw window
to +8 to +10.
If it becomes necessary, we can add one more Veteran CR.32.
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