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       #Post#: 1441--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Al Cannamore Date: February 3, 2019, 10:05 pm
       ---------------------------------------------------------
       I'm gonna try to solo this one this week.
       #Post#: 1456--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Agm84ssm Date: February 4, 2019, 4:42 pm
       ---------------------------------------------------------
       Play Testing WL SCW
       A FINE WINTER DAY
       The reason for being of this scenario is the interception by a
       group of Messers of a large bomber force badly escorted. The SB2
       were a key and scarce resource for the Republic that rarely was
       seen in such quantity. The other incentive of the scenario is to
       allow a good air combat between the 2 best airplanes of each
       side. The Messer and the Rat. In that combat, the Legion Condor
       pilots must prevail thanks to their experience superiority
       (veterans + Ace) and their tactics (tactical flexibility +
       determination) in a confrontation between virtually identical
       aircraft. The Messer has a slight advantage in climbing speed
       and the Rat fits more damage.
       V.02-03
       Enter all the proposed changes. I find them excellent ideas to
       give qualitative and tactical superiority to the Nationalists.
       But the idea of ​​reducing from 3 to 2 Republican
       squadrons do not like me. There were 3 squads of Rats defending
       the SB2 and I´ll use 3 I-16 even though 1 will be Green.
       There was a doubt about how republican bombers should proceed.
       Republican bombers can not ESCAPE. Republican bombers are loaded
       .The republican bombers change the mission to Return to base
       after they have been attacked and after combat resolution.
       Combat Phase. Point 4.  While they are not attacked  they
       maintain movement of 2 squares per turn and their height
       
       1 German squadron was splited  into 2 flights and attacked 2
       bombers. 2 Republican squadrons managed to react and intercepted
       the Messers before they could attack the SB2s. 1 fighter from
       each side fell down. These combats degenerated into separate
       dogfight. The Germans accepted the dogfigth with a curious idea.
       Destroy the enemy fighters and then dedicate themselves to
       attacking the bombers at will. The remaining squadron of Bf109
       faced an I16 squadron while the 2 previous dogfights continue.
       At the end of turn 2, 3 Bf109 are destroyed in exchange for 5
       I16 and 1 Messers flight is released to attack the bombers.
       Interesting that not being attacked by anyone, the bombers are
       still flying below the air combats confident to move forward.
       Turn 3 is tough for Republicans, all Republican figthers
       squadrons are Broken and lose 3 I16 more. The Nationalists have
       1  squad ron Broken but their 2 flights are free to start the
       hunting of the Katiuskas. The first pass knocks down 2 Sb2. The
       bombers jettison bombs and initiate the return to their base. In
       turn 4 the bombers are in full retreat but the german does not
       hurry. Both flights take height and prepare to perform a series
       of divings   and bouncings. On turn 5, another 2 SB2 fall and a
       flight of Bf109 become Broken a nd leaves the combat. There is
       only one nationalist flight ready for combat. With a lucky
       cohesion dices  the  will get 4 more attack runs. Only kill 1
       SB2 more and raise the total number of bombers down to 5. In
       exchange the Republican gunners claim 1 Bf109 destroyed.
       
       Final score: 6
       Nationalists: 5 bombers = 10, 8 I16 shot down: 18
       Republicans: Exiting bombers 6 + 0 + 2, 4 Bf109 shot down: 12
       Republican victory but it seems like a nationalists victory
       Suggestions
       Explicitly forbid Close Escort for Republicans
       If you want to give the Nationalsist more initial advantage, you
       could apply an  -1 modifier to all the republican Tally or
       Reaction rolls in turn 1. The Republican fighters were badly
       placed and arrived late to help their bombers.
       I think we have complicated our lives with Victory Points. In
       the original scenario there was no rule allowing  the
       republicans to obtain  VP for exiting bombers. Neither Balthasar
       nor the boys of Calamocha were worried about the distributed
       destruction. The key is to destroy bombers that were a key and
       scarce resource of the Republicans.
       My proposal is to eliminate the PV granted exiting bombers. If
       ESCAPE is prevented, the Republican player has no other option
       but to defend his bombers .
       The victory conditions  could be:
       Republican Victory: +8 or less
       Draw.+9 to +11. A little worse than the historical result
       Nationalists victory if something similar or better than the
       historical result is achieved: +12 or more
       If we calculate the victory of the previous test with this new
       mode, things change
       Nationalist: 5 bombers = 10 VP + 8 VP for 8 I16 shot down
       Republicans: 4 VP for 4 Bf109 shot down
       Final Score: +14
       Nationalists victory
       #Post#: 1457--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Elias Nordling Date: February 5, 2019, 12:21 am
       ---------------------------------------------------------
       I appreciate the feedback of the scenario designer and agree
       that there are other ways of reducing the effectiveness of the
       Republicans than reducing their numbers. Quality is one factor
       you can work with.
       You mention that the escorts were late and poorly coordinated.
       This is a feature of several Japanese scenarios in earlier
       packages, and it is handled by making the escorts sweeps instead
       and setting them up behind the bombers. You could have a special
       rule if you wish, that they are allowed to form up with the
       bombers and become escorts like the rules work for sweeps having
       previously been escorts.
       #Post#: 1461--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: pilotofficerprune Date: February 5, 2019, 2:56 am
       ---------------------------------------------------------
       Elias is correct that one technique for ensuring escorts don't
       coordinate with bombers is to make them sweeps.
       #Post#: 1462--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: pilotofficerprune Date: February 5, 2019, 7:16 am
       ---------------------------------------------------------
       Great feedback Javier! Okay, some thoughts:
       (1) If we go back to three I-16 squadrons we may need to play
       with quality, to ensure the additional squadron is not
       over-powerful. I'd say increase the Green markers by one.
       (2) I like the idea of setting the escorts up as sweeps to limit
       their ability to come to the rescue of the bombers and make them
       function like poor escorts.
       (3) Agreed that the escorts cannot set up in close escort
       positions.
       (4) The main reason for the exit VP special rule is to try and
       encourage the Bf 109s to spread themselves against the bombers
       and not pile onto a single SB squadron. Though the small number
       of 109s--effectively four flights--suggests that might not be
       that big a problem. So, I'm okay to go with Javier's proposal, I
       guess.
       (5) Let's keep the idea about modifying the first turn tallies
       on hold for the next iteration. We can certainly implement it if
       it's too easy for the I-16s to keep the Messers at bay.
       (6) I'll crunch the numbers on Javier's victory conditions
       proposal, but at first glance it looks solid.
       #Post#: 1468--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Agm84ssm Date: February 5, 2019, 1:28 pm
       ---------------------------------------------------------
       Lee and Elias
       I’ll play the scenario again with these changes:
       3 I16, one with Green marker
       Republicans with sweep mission but then we must give squares for
       set up
       I’ll try Q8, R8 and R7
       From these positions I think it is practically impossible for
       the republicans figthers to achive a tally in turn 1
       #Post#: 1521--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Agm84ssm Date: February 6, 2019, 5:42 pm
       ---------------------------------------------------------
       A NICE WINTER DAY
       
       V.02-03
       We tested the scenario with 3 republicans I16 , one of them
       Green. The  republican figthers  had a Sweep mission . A set up
       was assigned to the republican fighters: Q8-R8 and R7
       The Nacionalists got an easy tally on 2 SB2. The Republicans
       failed all their tally (the deployment made it impossible for
       Republicans to have tallies in turn 1). The BF 109 attacked to
       pleasure without reaction of the fighters (they are in mission
       Sweep without possibility of reactions). 2SB are destroyed. The
       bombers jettison bombs and in the next turn they will turn
       towards their base. In turn 2 only one squadron of I-16 manages
       to detect the enemy but its prey dives below the formation of
       bombers and eludes the attack. On the other hand the Balthasar's
       squadron makes a second pass on the bombers and they destroy a
       third SB2. In turn 3 the Republican fighters are still unable to
       see the enemy and a massive combat with a chain of tallies is
       generated over the squadron that leads the formation of bombers
       . 1 SB2 is attacked by a Messer that in turn is attacked by an
       I16 that in turn is attacked by a Bf109. Very low dice rolls
       only allow 1 I16 shot down. The only Republican fighter squadron
       in combat is broken and both nationalists squadrons are
       disrupted. On turn 4 finally another I16 squadron gets tally
       over the germans. The nationalists planes are into the formation
       of republican bombers and they can not make tally out the square
       they occupy so another multiple combat is generated between
       bombers, escorts and attacking fighters. But again low dice
       rolls prevent any loss and also the cohesion rolls break both
       german squadrons. The german fighters retreat but the last
       squadron of republican figthers gets a tally and harasses them
       in their retreat for 2 turns until it runs out of ammo and
       breaks. The effort has no reward because neither side applies
       damage. After 6 combat turns the scenario ends.
       Former Victory Conditions
       Final score: 5
       Nationalists: 3 bombers = 6 + 1 I16 shot down: 7
       Republicans: Exiting bombers 6 + 4 + 2 = 12
       Republican victory
       Victory condition under testing
       Nationalist: 3 bombers = 6 VP + 1 VP for 1 I16 shot down
       Republicans: 0 VP
       Final Score: +7
       Republican Victory
       The scenario has flowed well. The nationalists have had time to
       make 2 attacks on the bombers without opposition and only the
       republicans bad  Tally dice rolls  have prevented a better
       reaction of their fighters. These have intervened  piecemeal  in
       combat and even so have managed to hamper the germans. The dice
       also play and for the german side their low rolls in the combats
       have prevented them from knocking down 2 or 3 enemy planes more
       which could have given them the victory. Tactically shot down 3
       bombers and 1 enemy fighter can be considered a victory but it
       is far from the success historically achieved by the
       nationalists so it seems fair that it is a Republican victory in
       terms of game
       Suggestions
       The idea of ​​converting the Republican fighters
       from Escort to Sweep has worked perfectly
       When the bombers begin their return to base, the Republican
       fighters in Sweeo mission stop moving to the far side of the
       board and do so to their side unless they are chasing or
       attacking an enemy
       #Post#: 1528--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: pilotofficerprune Date: February 7, 2019, 3:00 am
       ---------------------------------------------------------
       Great AAR! Interestingly, in your two tests the mean VP output
       has been 10.5, which sits neatly in the draw window.
       Good point regarding the need to have a special rule to handle
       turning the sweep back.
       #Post#: 1598--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: pilotofficerprune Date: February 10, 2019, 2:12 am
       ---------------------------------------------------------
       For reference we are going with Javier’s suggestions:
       (a) Restore 'escorts' to 3 squadrons but convert them to a sweep
       (b) Set the 'escorts' up in positions where it's hard to tally
       on the first turn
       (c) Lose the complex VP-for-exit rule
       (d) Introduce a new special rule reversing the direction of
       sweep on the turn the bombers return to base
       (e) Set the victory levels to those suggested by Javier
       #Post#: 2008--------------------------------------------------
       Re: O20 A Fine Winter's Day
       By: Kevin Date: March 3, 2019, 2:43 pm
       ---------------------------------------------------------
       Scenario: O20  A fine Winters Day
       Version: v0.1, but with the latest amendments per Lee's last
       post:
       (a) Restore 'escorts' to 3 squadrons but convert them to a sweep
       (b) Set the 'escorts' up in positions where it's hard to tally
       on the first turn
       (c) Lose the complex VP-for-exit rule
       (d) Introduce a new special rule reversing the direction of
       sweep on the turn the bombers return to base
       (e) Set the victory levels to those suggested by Javier:   <=8
       Republican Victory, 9-11 Draw, >11 Nationalist Victory
       Playtesters: Solo
       Report:
       The Test Lab is back open!  I've played 3 runs and think I've
       perfected the German opening.  That's assuming you only split
       the Veteran squadron and leave the other intact.  My first game,
       I split one squadron.  Second game I left them both intact and
       lost considerably.
       Victory:    Nat. KIAs           Rep. KIAs     Total
       Game 1:  5xSB                 2x109           +8VP
       Republican Victory
       Game 2:  3xSB                 3x109           +3VP
       Republican Victory
       Game 3:  5xSB                 2x109           +8VP
       Republican Victory
       Luck:  Even for the most part.
       Question:  My perfected German opening is this:  Vet + Experte
       in K9; if you're lucky to get the Tally on O5 SB, split into
       flights and order the entire Wing to Tally O5.  T1 movement:
       circle the J8 squadron while reversing the flights into J9 and
       then reverse again to face the onslaught.   On T2 Tally, roll
       the single allowed Tally from J8 squadron and hope to Tally a
       second SB squadron.  If successful, then order the second flight
       to tally the third SB squadron.  From this distance, only the
       leading I-16 can attempt a Tally on T2 and only successful on a
       6.   This means a pretty big probability you can get three
       bounces in succession with two veteran flights and an intact
       squadron.  I can't imagine a more opportune position, than
       diving out of the sun while the SB's are still fully laden with
       bombs.  thumbnail below shows the the Turn 2 dive out of the sun
       just before combat
       Is this a legal move with the 109's?
       Assuming the above is legal, each of the three attacks works out
       to +2/-2 German favor, with a bounce on each if no I-16 is
       involved.  I rolled a bunch of dice to test this T2 ambush and
       it wasn't really decisive.  On average this is about 5 or 6 hits
       on SB's.  Being generous, you could down 3 planes on average in
       this strike and then with the action going on underneath the
       Rats' noses, it will become more difficult from T3, where they
       get a Tally phase pointing to the left, before they have to also
       turn for home.
       Question 2:  On the turn the I-16's return to base, can they
       Circle?  I used this to hold them in place while the Bombers
       flew underneath, and to then tally up and join the remaining
       fights.  If that's not legal, then the Game 3 score might have
       been higher.
       Recommendations:  In the revised setup, there is no cohesion
       bonus, but I think it was mentioned earlier.  I'm not sure how
       much this will help, but it could prove useful.  In my 3 proper
       games, there was at least once where a bonus would have kept an
       Me109 in the fight for another turn or more.  In my games above,
       the Rats always get in some shots at the 109's to sap the score
       they rack up against the Bombers.  The Nationalists need
       something, or I feel the VP's need to drop some more.  Perhaps
       ther VC's should be shifted back to Version 0.1 VC's.  If so,
       then two of the above games would be Draws which feels right.
       The second game was a Republican blowout and I feel that should
       certainly be a win to them.
       Despite the Aftermath comments, my impression is the Bf109B is a
       fragile aircraft with little firepower for bringing down the
       SB's easily.  The Rat is a match for the 109B.   Did it have an
       edge over the I-16 or was it down to pilot quality?  The Rigid
       Doctrine is probably the single biggest handicap they face in
       this scenario, but if this is what the situation was
       historically then that's fine.
       From a design perspective, I really enjoy this scenario.  What
       draws me to it is exploring the early battles with the Bf109 and
       also the size makes it really simple to run quickly.  I'm just
       left with the feeling that either I'm doing something really
       wrong here to not down over half a dozen bombers, or the
       historical outcome was a brilliant coup!  I think the historical
       outcome should be treated as a Nationalist decisive win at +22,
       but cannot imagine winning this as Nationalists half of the
       time.
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