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#Post#: 3471--------------------------------------------------
Re: O22 Bombers First
DIR By: Elias Nordling
Date: October 19, 2019, 4:05 am
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v0.6
Player (Elias Nordling)
My second playthrough saw a much better performance by the
Republicans. I'd say they did well without this being an
outlier. Once you get a hand on the special rule, the
Republicans have trouble getting a real combat advantae in any
battles, but they do get their shot at the bombers, and they
brought down quite a few this time round.
Final score:
Republicans: 5 bombers, 3 fighters: 13
Nationalists: Bombing: 5 (5 hits), 5 republican fighters: 10
Total: 3 Nationalist victory
Felt like: Republican victory
Comment: Now that the special rule for Republican tactics works
as intended, their score also goes down. The scenario works fine
as is now, but I believe the scoring should be adjusted
downwards significantly. I'm OK with this being a narrow
Republican win, making 1-2 points a draw and a Nationalist win
at 0 or less. Then again, Gordon's data says otherwise. I might
want to give it a third run before I sign off.
#Post#: 3477--------------------------------------------------
Re: O22 Bombers First
DIR By: Elias Nordling
Date: October 19, 2019, 1:39 pm
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v0.6
Player (Elias Nordling)
A third attempt, and this time the Republicans fared terribly.
This was partly to poor cohesion rolls and some high Nationalist
combat rolls, but I'm more convinced now that the scores really
need to go down. I don't see many combat rolls where the
Republicans are at a significant advantage anymore. They could
probably work up a combat advantage by heading directly for the
escorts, but if they don't get a single disruption on the
bombers they will lose 5 points to bombing making up for it.
Score:
Republicans: 1 bomber, 2 fighters: 4
Nationalists: Bombing 5, 9 fighters: 14
Total: -10
Nationalist victory
Comment: With the draw window at 0-2 and a Republican win at 3,
I would sign off on this one.
#Post#: 3479--------------------------------------------------
Re: O22 Bombers First
DIR By: pilotofficerprune
Date: October 19, 2019, 4:29 pm
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--- Quote from: Elias Nordling link ---
>
> I forgot the rules question: If an attack against a bomber is
a head-on, it takes preceedence over special rule 3, right? You
might want to make that a little clearer.
>
--- End Quote ---
Do we want an exception like that?
So the proposal is to make special rule 3 work only on non-head
on attacks and otherwise drop the draw window right down. I
still don't like score thresholds that start at negative
numbers. Why does the bottom of the draw window need to be 0?
(I may crunch the numbers in the morning.)
#Post#: 3484--------------------------------------------------
Re: O22 Bombers First
DIR By: Elias Nordling
Date: October 20, 2019, 2:01 am
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--- Quote ---
> Do we want an exception like that?
--- End Quote ---
Well, either we have an exception in the scenario rule, or we
have have a scenario rule that is an exception to the general
rules. the current wording "must choose" suggests it applies
when there is a choice to be had. I think this can be made just
a little clearer with a word or two.
--- Quote ---
> Why does the bottom of the draw window need to be 0?
--- End Quote ---
That was an error of mine, my original suggestion had 1-2 as a
draw.
#Post#: 3486--------------------------------------------------
Re: O22 Bombers First
DIR By: pilotofficerprune
Date: October 20, 2019, 5:47 am
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Roger that. I've added the non-head on clarification.
I've set the draw window to 1-2.
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