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#Post#: 2985--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: pilotofficerprune
Date: August 28, 2019, 5:29 am
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Capital!
I'll fix the split limits thing at the weekend.
#Post#: 3010--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: pilotofficerprune
Date: September 3, 2019, 4:14 am
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I've added split limits of four flights to both sides. I'm happy
to alter this if it feels too tight.
#Post#: 3182--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: Okmed
Date: September 22, 2019, 1:04 pm
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I'm signing off on Operation Sunrise. No objection to the split
limits.
#Post#: 3187--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: Rick McKown
Date: September 22, 2019, 8:22 pm
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Hi Lee,
In proofing scenario OBs & ground units against the countermix I
noted that (as far as I can tell) there does not appear a "Hvy
Flak B" counter in either the WL:V2 or WL:O countermixes (the
only one in my WL stuff appears to have come from the WL:S
countermix).
Since O23 originally had 2x "Hvy Flak A" counters, switched to
1x the more powerful "Hvy Flak B" for balance, I'd say the
options within the WL:V2 and WL:O countermixes would be (a) 1x
"Hvy Flak A", which is probably too weak, or (b) 1x "Hvy Flak A"
plus 1x "Hvy Flak D", which is less powerful than 2x "Hvy Flak
A" but may be more powerful than you want. If you are okay
making O23 a "WL+" scenario using the WL:B countermix you could
switch O23 to (c) 2x "Hvy Flak D", which would less powerful
than A+D in option (b). Whichever option is adopted O23 would
then need to be re-checked for balance.
Ciao, Rick
#Post#: 3189--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: pilotofficerprune
Date: September 23, 2019, 3:24 am
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Thanks, Rick. I'll take a look at this when I get home.
#Post#: 3196--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: Rick McKown
Date: September 23, 2019, 8:18 pm
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Hi Lee,
Another option - just found that the WL:O countermix has three
Ki-27 squadron counters ("I", "J" and "K", although "K" is not
listed on Pete's spreadsheet); since the max Ki-27 squadrons in
any WL:O scenario is six and WL:B has four squadron counters
(plus the only two flights), there is actually a "surplus" Ki-27
counter in WL:O that could be replaced with "something else".
Now adding a "Hvy Flak B" counter (plus something on the back)
may not be the top priority but it is at least possible (the
back of the Malta Turn marker is also blank and could also be
used for the "Hvy Flak B" counter).
Rick
#Post#: 3197--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: pilotofficerprune
Date: September 24, 2019, 1:25 am
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The three Ki-27 squadrons allows us to play A Litte Street in
Singapore without need for Blitz, so I'd rather not give up a
counter. However, adding the flak to the back of the campaign
turn marker is unpleasant but a good backstop position.
#Post#: 3202--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: Rick McKown
Date: September 24, 2019, 3:53 pm
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Hi Lee,
Actually was working on that scenario (O13) this morning and in
fact providing the 3rd Ki-27 squadron in the WL:O countermix is
NOT sufficient to allow play of O13 without ownership of WL:B -
O13 also calls for 2x Ki-27 flight counters, which are only
available in WL:B.
I've just finished checking the WL:O countermix against the
scenarios and there are some other "countermix hiccoughs":
(1) I cannot find that the Chinese I-16 flight counter is used
in any WL:O scenario; if so it looks like there might be a
second "surplus" counter available.
(2) The German OB in scenario O11 puts a real strain on the
bomber IDs:
(a) the He 111 squadrons in WL:V2 are "S", "T", "U";
there are no extra German ones in WL:O.
(b) the Ju 52 squadrons in WL:V2 are "V", "W", "X, "Y";
there are no extra German ones in WL:O.
(c) the Ju 87 squadrons in WL:V2 are "S", "T", "U", "W",
"X" (i.e., all have IDs that conflict with either the He 111s or
Ju 52s); there are no extra German ones in WL:O.
(d) the Ju 88 squadrons in WL:V2 are "S", "T", "U", and
the Ju 88 squadrons in WL:O are "W", "X", "Y" (i.e., all have
IDs that conflict with either the He 111s or Ju 52s).
(e) although Pete's spreadsheet shows a Ju 87 squadron
"R" and a Ju 88 squadron "Z" as included in the WL:O countermix
these counters do not exist in the current countermix.
(3) Scenario O16 calls for 3x He 51 squadrons but only two such
counters are provided in the WL:O countermix.
Unfortunately even if the 3rd Ki-27 squadron and the Chinese
I-16 flight in the WL:O countermix can be replaced by other
counters it looks like we would still need to free up a third
counter to cover Ju 87 squadron "R", Ju 88 squadron "Z", and a
third He 51 squadron ("L"?). I would suggest giving priority to
the needs of scenario O11; perhaps scenario O16 could be revised
to replace the 3rd He 51 squadron with two flights (which are
already in the countermix).
Ciao,
Rick
#Post#: 3204--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: Rick McKown
Date: September 25, 2019, 12:47 am
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Hi Lee,
I was looking through the playtest reports for O16 and it seems
that the scenario is only supposed to have 2x He 51 squadrons,
not 3x as currently written - I'm guessing that when it was
switched from 3x He 51 flights to 2x He 51 squadrons the counter
artwork was changed but the number of units was not, which would
explain why there are only 2x He 51 squadron counters in the
mix. Simplifies the issues I discussed above.
Rick
#Post#: 3205--------------------------------------------------
Re: O23 Operation Sunrise
DIR By: pilotofficerprune
Date: September 25, 2019, 1:19 am
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Thanks for the diligent checking, Rick. I'm clearly going to
have to throw myself into this counters issue as priority.
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