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       #Post#: 3961--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: November 22, 2019, 12:43 pm
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       Okay, so I have made the following changes:
       (a) Reduced the Bf 109 split limit from 6 to 4
       (b) Dropped the Halifaxes to altitude 8
       Note that the Manchesters stay in F8, as Gordon has confirmed.
       If Elias (or anyone else) can get another playing done before
       lunchtime tomorrow we might adjust the draw window a fraction.
       #Post#: 3963--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: November 22, 2019, 2:24 pm
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       I'm unavailable, I'm afraid.
       #Post#: 3968--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: November 23, 2019, 12:46 am
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       A change in plans has given an opening this morning. Is there a
       last deadline?
       #Post#: 3969--------------------------------------------------
       Re: O24 Heavy Mob
       By: Vincent Lefavrais Date: November 23, 2019, 1:20 am
       ---------------------------------------------------------
       [quote author=Elias Nordling link=topic=68.msg3968#msg3968
       date=1574491611]
       A change in plans has given an opening this morning. Is there a
       last deadline?
       [/quote]
       Elias, looks like Lee's planning to send the file to GMT at the
       end of this afternoon. (He just posted there was about 10 hours
       left before he uploads the file.)
       #Post#: 3970--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: November 23, 2019, 1:56 am
       ---------------------------------------------------------
       One last minute thing to Heavy Mob: Gun Pods. No one has tried
       using Gun Pods in this scenario? It might be a game breaker
       since the low firepower is the limiting factor for the germans,
       they would still have a positive modifier against the Spitfires
       in most instances, and be at +3-+4 against the bombers even with
       the pods. I don't think they had gun Pods in france in 1941.
       Just to be safe we should forbid them.
       #Post#: 3971--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: November 23, 2019, 2:13 am
       ---------------------------------------------------------
       Gun Pods are already forbidden in the scenario.
       I have just finished all the non-book art and will be uploading
       that soon. If there's time to do a final playthrough and check
       the VP output, I can hold off uploading the book until much
       later today.
       #Post#: 3973--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: November 23, 2019, 3:46 am
       ---------------------------------------------------------
       1.0 (latest version)
       Player: Elias Nordling (solo)
       To make the most of this final playtest, it has lots of raw
       data.
       Despite the Escorts no longer being part of a large fomation,
       the Germans were able to tally them, and there were only one
       escort reaction in the game. All combats except that one were
       fought at +2 or better for the Germans.
       If you want to look for the luck factor, it is in the German
       cohesion rolls. Also note the pitifully few British kill rolls.
       Much fewer than in earlier playthroughs. By the end of turn 3,
       there was only one Spitfire squadron left while only 1 german
       squadron had quit and one was disrupted! In earlier playtests, i
       have seen a much more even erosion of both forces. Since the
       Germans were already winning, I allowed more friendly flak than
       usual.
       The one undisrupted british bomber rolled 11...
       Attacks on bombers: 21
       German rolls:
       Cbt: 3 4 9 6 3 3 12 8 4 6 12 9 12 4 11 4 6 8 4 9 7 8 5 6 6 10 4
       5 7 5 6 6
       Kill: 2 6 1 6 4 3 4 5 6 6 4 1 5 4 6 1 3 3 6 4 2 6 1 1 4 5 1 4 1
       5 2 5 4 2 2 5 4 2 3 6 6 1 1 6 1
       Cohesion: 6 10 6 7 11 8 6 7 9 8 8 7 12 7 9 7 6 7 12 9 9 12 3 6 6
       4 9 6 8
       Flak: 6 6 3 7 6 5 8 10 10 12 5 6 5 4 2 3 11 5 8 3 9 3 4
       Friendly flak: 7 9 7 8 4 6 9 10 11
       Friendly Flak kill rolls: 6 3 1 3
       British rolls:
       Cbt: 6 7 7 6 8 2 8 7 8 4 4 12 5 9 7 7 5 5 9 4 10 6 9 5 8 9 9 5 8
       9
       Kill: 1 5 3 5 1 5
       Cohesion: 3 9 7 7 9 9 7 12 7 6 7 5 7 9 12 5 4 10 6 8 4 8 8 3 8 6
       8 7 9 5 7 10 4 11 8 8
       Bombing: 4 3 11 7 6
       Final Score:
       Germans: 10 Spitfires, 3 Manchesters, 4 Stirlings, 4 Halifax: 40
       British: Bombing 12, 6 Bf109: 18
       TOTAL 22
       GERMAN MASSIVE WIN
       Comment: I still think the score should go up a bit, I like the
       changes, and I think this playthroughwas in ways more exteme
       than the last, yet the score was lower, suggesting the
       adjustments made have helped a bit.
       #Post#: 3974--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: November 23, 2019, 5:19 am
       ---------------------------------------------------------
       That result gives us a new mean of 12.8. I agree that the draw
       window should shift upward, possibly by 3 or more.
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