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       #Post#: 2664--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: June 21, 2019, 5:40 am
       ---------------------------------------------------------
       I'd add that the cohesion hit probabilities are not including
       die roll mods for losses, so the actual average is probably a
       bit higher than that. Your math sounds good. I'll play it again
       for another data point, and keep track of the number of flak
       rolls too.
       #Post#: 2667--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: June 22, 2019, 9:43 am
       ---------------------------------------------------------
       v0.2
       This time, the Germans really had to work for their attacks on
       the bombers, having to take lots of "soak off combats" to get a
       few unopposed attacks on the bombers, and suffering from it. As
       early as the end of turn 2, there were only 1 German Squadron
       and 2 flights left, and lots of British fighters circling around
       them. In both games, I've felt like I have more British fighters
       than I really need.
       The flak really overperformed this time, taking out 3 bombers
       and causing lots of cohesion hits to the bombers, for another
       clear German win.
       Score:
       British:
       Bombing 6, 15 ftrs: 21
       German: 6 bombers (3 Manchester), 5 Spitfire: 20
       Score 1. German win
       Attacks on bombers 7 (undefended 3)
       Flak fires: 9 Barrage
       7 Direct fire
       Comment: The bombers took 5 cohesion hits, but looking at the
       number of cohesion checks and taking into account losses, 3
       cohesion hits would probably be more in line with the
       probabilities.
       Looking at air combats alone, the German fighters probably broke
       about even, taking 15 fighter losses for 3 bombers (2 of them
       Manchesters) and 5 Spitfires, plus one disruption. Which
       suggests the game was won by the flak.
       I feel that the germans run into a wall of British fighters, and
       maybe the scenario would be improved by one less raiding fighter
       squadron? Then again, the Germans do get their attacks on the
       bombers. I'm just not sure if the scenario works as is and need
       VP calibration only, or if it should be modified.
       #Post#: 2668--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: June 22, 2019, 11:13 am
       ---------------------------------------------------------
       Is there's doubt I'm tempted to keep as-is. However, I'm aware
       that we are seeing very swingy results.
       #Post#: 2672--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: June 23, 2019, 3:00 am
       ---------------------------------------------------------
       Another thought: The "ignore one tally" rule is tricky and hard
       to make an advantage of, when the defenders are in wings or
       escorting. What if the British couldn't tally on turn 1? That
       will give the Germans one turn of attacks before the brick wall
       hits.
       #Post#: 2674--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: June 23, 2019, 3:18 am
       ---------------------------------------------------------
       That's a fair point. On reflection we should ditch this rule.
       #Post#: 2730--------------------------------------------------
       Re: O24 Heavy Mob
       By: Okmed Date: July 5, 2019, 6:59 am
       ---------------------------------------------------------
       Yes, I had a similar question about the tally cancellation rule.
       I wasn't sure how it was meant to affect escort reaction. As
       written, the rule applies only to rolled tallies, which I take
       to mean during the Tally Phase. But a player could argue  that
       an escort reaction is a roll that results in one or more
       tallies.
       #Post#: 2896--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: August 13, 2019, 2:13 pm
       ---------------------------------------------------------
       Scenario: O24 Heavy Mob
       Version: v0.3
       Playtesters: Chris Bryans (Solo)
       Report:  This is my fifth playtest of this scenario and my
       second using Wing rules.  This time, I will split the Bf109
       squadrons.  Note:  In all air combats involving the Spitfire V,
       it has the edge
       Set up:  Height error roll on both Bf109 Wing leaders has no
       effect
       British: 15 (bomb run)+ 12 fighters = 27
       Germans: Four Manchesters and one Halifax + five Spits) = 16
       27-16=11 British victory
       I Gruppe’s attempt to get at the bombers was largely
       unsuccessful due to early reaction by the escorts.  High escort
       wing failed to tally on turn one but succeeded on subsequent
       turns and one I Gruppe flight had only one chance at the first
       Halifax squadron before the high cover came down.  Apart from
       the typical (at least from my playtests) high bomb run score the
       heavily-armed and maneuverable Spits always succeed in scoring
       heavily whenever they can pin the 109s in dogfights.   When it
       was all over, like Elias’ last playtest, I had more fighters
       than I really needed.  Some of them turned for home in order to
       catch II Gruppe before they could do much damage to the
       Manchesters.
       Recommendations:  Had some terrible tally rolls for II Gruppe.
       Had I assigned one of the veterans to the Wing leader it would
       have been different and the scenario would likely have ended in
       a draw since subsequent combats on turns 9 and 10 netted four
       losses on the Manchester.   Flak shot down only one bomber and
       there were no successful cohesion rolls.  I find it difficult to
       believe that the Germans could ever succeed in anything but a
       draw most of the time based on my five playtests, even with
       halfway decent combat rolls. Perhaps we’ve brought the point
       spread down a little too far the opposite direction.  We could
       bump it up as follows:
       +5 or less German Victory
       +0 to +5 draw
       +6 or more British Victory
       I have the same question as Elias – shouldn’t the Manchester be
       three points?   If it was, the score would have been a draw.
       Here is a summary of my first four playtests
       First playtest
       Germans:  7 points (four Spitfires, one Halifax)
       British:  20 (five Bf109, 15 bombardment points)
       20-7=13 British victory (barely)
       
       Second Playtest
       British:  27 points (13 bombardment points+ 14 Bf 109)
       Germans: 12 (four Halifaxes) + 2 Spits
       27-14=13 British victory (same score as last game)
       Third Playtest
       British: 21 (15 bombardment points) + 6 Bf109
       Germans:  14 (Two Spit V, Two Halifax, Two Stirling)
       21-14=7 German Victory
       Fourth Playtest
       British 19 points (15 bombardment points +4 109F losses)
       Germans: 7 points (seven Spit V)
       19-7=12 British victory (barely)
       Better yet, we could leave the victory conditions as the are and
       play by the bomb rules.  This would also increase the excitement
       and suspense, I think, of the scenario.  After all, that is why
       we have these superb bombing rules.  I did several bomb runs
       without cohesion checks or flak (best case) and this is what I
       came up with:
       Bomb run #1:
       Halifax 1 – 0
       Halifax 2  - 0
       Stirling 1 – 25% (4)
       Stirling 2 – 0
       Manchester – 0
       Total hits: 4 (VP:  6) .  This would have made my last play a
       German victory and a more historically accurate result, I think.
       Bomb run #2
       Halifax 1 - 0
       Halifax 2 – 10% (3)
       Stirling 1 – 0
       Stirling 2 – 10% (2)
       Manchester –  10% (3)
       Total hits:  8 (VP: 12).  This would have made my last play a
       British victory (barely)
       Bomb run #3
       Halifax 1 - 25%  (6)
       Halifax 2  - 10% (3)
       Stirling 1 –  25% (4)
       Stirling 2 – 25% (4)
       Manchester – 0
       This would have been a clear British victory since the port
       would have been pummeled.
       Bomb run #4
       Halifax 1 – 10% (3)
       Halifax 2  - 10% (3)
       Stirling 1 – 25% (4)
       Stirling 2 –  0
       Manchester – 0
       Also a British victory (barely)
       So, with cohesion checks and flak these scores would probably
       have dropped some and the chances for German victory increased
       accordingly.
       I’d be interested to know what you think, Elias, since you’ve
       also played this extensively.  Is there something I am not
       seeing?
       #Post#: 2898--------------------------------------------------
       Re: O24 Heavy Mob
       By: Elias Nordling Date: August 14, 2019, 5:16 am
       ---------------------------------------------------------
       [quote]Better yet, we could leave the victory conditions as the
       are and play by the bomb rules.  This would also increase the
       excitement and suspense, I think, of the scenario. [/quote]
       I was also considering suggesting using the real bombing rules,
       in fact. I think it would make you care a bit more about the
       different types of bombers, as is now they become completely
       interchangeable. But I thought someone changed to the current
       rule for a reason and didn't want to be contrarian.
       #Post#: 2906--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: August 17, 2019, 5:57 am
       ---------------------------------------------------------
       Okay, let's try using the bombing rules. I don't think there was
       a particular reason for not doing this other than 'it's
       simpler'. I think they were also copy-pasted from the Operation
       Sunrise scenario.
       #Post#: 2908--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: August 17, 2019, 10:26 am
       ---------------------------------------------------------
       This is an excellent change.  I'm a big fan of the bombing rules
       you created.  I'll try this next week.
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