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       #Post#: 968--------------------------------------------------
       O24 Heavy Mob
       By: pilotofficerprune Date: January 19, 2019, 4:23 am
       ---------------------------------------------------------
       New scenario thread for playtest of Heavy Mob. Please do not
       create a new thread for this scenario.
       #Post#: 1815--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 19, 2019, 11:48 am
       ---------------------------------------------------------
       Lee, I've been looking for the Manchester ADC and can't find it
       in Origins, Blitz, Victories or Supremacy.  Maybe I've just
       overlooked it.
       #Post#: 1816--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: February 19, 2019, 12:52 pm
       ---------------------------------------------------------
       It's amongst the late war ADCs, with the other British heavies
       and mediums.
       At some point I'll consolidate the Origins ADCs into a single
       file, but I haven't had a chance yet. I'll do that once we have
       all the Victories and Eagles work out of the way.
       #Post#: 1817--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 19, 2019, 1:39 pm
       ---------------------------------------------------------
       Thanks!
       #Post#: 1864--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 23, 2019, 10:25 am
       ---------------------------------------------------------
       Scenario: O24 Heavy Mob
       Version: v0.1
       Playtesters: Chris Bryans (Solo)
       Report:  This is my first playtest of this scenario and my first
       using Wing rules.  I am playing this one rather conservatively
       for these reasons.  Note:  In all air combats involving the
       Spitfire V, it has the edge
       Set up:  Height error roll on both Wing leaders drives the
       vector two hexes higher.
       Turn one
       II Gruppe leader tallies Manchester and I Gruppe leader tallies
       Halifax T.  Spitfire Cover leader fails tally on II Gruppe
       leader.
       I Gruppe leader orders Me109 C and G to concentrate on second
       Halifax (W) .  Wing leader will focus on the first Halifax (T)
       Turn two
       Spitfire Cover leader fails tally on II Gruppe leader.
       I Gruppe leader attempts to move into Halifax T but Spitfire Q
       escorts reacts early.  Tanks dropped.
       109 G moves into Halifax W square.  Spitfire S tallies late.
       Tanks dropped
       Air Combat
       Spitfire Q bounces 109 B (early reaction) (I Gruppe leader).
       Me-109 suffers three losses and the Spits none.
       Cohesion:  Spitfire Q is good; Me109 B disrupted
       Spitfire S and Halifax W vs. Me109 G
       Me109 G suffers two losses and Spits are not affected.
       Both sides accept dogfight
       Cohesion roll disrupts Me-109 G and Spit S is good.
       Turn three
       Spitfire Cover leader fails tally on II Gruppe leader.
       Heavy flak direct fire by both heavy flak units against Halifax
       T and W – no effect against either.
       Air Combat
       Dogfight I Gruppe leader vs. Spitfire Q.  No effect on either
       Cohesion: Spitfire Q is good and I Gruppe leader broken
       Spitfire S vs. Me109 G.  Spitfire S incurs two losses with no
       effect on Me109 G
       Cohesion:  Both are broken
       Turn four
       Spitfire Cover leader fails tally on II Gruppe leader.
       II Gruppe attempts move into Manchester square.  Spitfire escort
       R succeeds early tally.  Although escort Spitfire L tallies
       late, the “best reaction” rule applies in this case.  Both
       dropped tanks.
       Direct fire both heavy flak vs Halifax T and W – no effect.
       Halifax T scores 3 vp. Over target
       Air Combat
       Spitfires L and R vs. II Gruppe.  No effect on any of the
       participants
       Cohesion:  Both Spitfires cohesion roll is good; Me 109 II
       Gruppe leader disrupts.  Me109F is broken.
       Spits confine 109F in dogfight
       Turn five
       Me109 C tallies Halifax W
       Spitfires Q, K and D tally Me109 C.  K and D drop tanks
       Heavy flak in port targets Halifax T with direct fire.  No
       effect.
       Both heavy flak targets Halifax W – no effect.  W completed its
       bomb run.
       Air Combat
       Spitfires L and R vs. Me109 F.  No effect on any participant
       Cohesion:  Spitfire R disrupted.  Spitfire L broken.  Me109 F
       good
       Dogfight continues between Me109 F and Spitfire R
       Turn six
       Heavy flak direct fire against Stirling U and Manchester no
       effect on either
       Air Combat
       Me109 C vs. Halifax W – no effect on either
       Cohesion:  Both Me 109 C and Halifax W good
       Spitfire R vs. Me109 F.  Spitfire R loses two. No effect on
       Me109 F
       Cohesion:  Me 109 F disrupted.  Spitfire R broken.
       Turn seven
       Flak changes to barrage.  Targets both Stirlings, Manchester and
       Spitfires passing over/through target area.  Effects:
       No effect on Spitfires K and Q.  Spitfire D cohesion roll is
       good
       Stirling U suffers two stragglers.  Cohesion good
       Stirling V. First square:  Cohesion roll good.  Second square no
       effect
       Manchester:  First square no effect.  Second:  cohesion roll
       good
       Air Combat
       Me109 C vs. Halifax W.  No effect on Me109.  Halifax:  one loss
       and one straggler
       Cohesion for both good
       Victory
       Germans:  7 points (four Spitfires, one Halifax)
       British:  20 (five Me109, 15 bombardment points (3x5 bombers=15)
       20-7=13 British victory (barely)
       
       Recommendations:  I really liked this scenario as it offers a
       lot of decision making on the part of both players.  Those
       decisions will have a major impact, I think, on the results.
       This one could have gone either way.  My next playtest I will
       definitely split the Me109s when giving Wing orders.  The Spit
       escorts too easily pounce on interceptions and the bombers get
       away rather easily.  The abysmal flak results also impacted the
       score.  The fact that the Cover Wing tasked with sweep couldn't
       get into the action at all was probably due to my placing them
       in less than optimal interception range from the I Gruppe.  I
       will have to look at all these in my second playtest.
       #Post#: 1869--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: February 23, 2019, 12:12 pm
       ---------------------------------------------------------
       I was surprised you didn’t lose more bombers. I thought the
       Manchesters in particular would be vulnerable.
       #Post#: 1870--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 23, 2019, 12:41 pm
       ---------------------------------------------------------
       Yeah, those were the ones that the I Gruppe were headed for but
       by the time they got there, the escort jumped on them.  I have
       to revise my strategy and deployment.
       #Post#: 1966--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 28, 2019, 2:30 pm
       ---------------------------------------------------------
       Scenario: O24 Heavy Mob
       Version: v0.1
       Playtesters: Chris Bryans (Solo)
       Report:  This is my second playtest of this scenario and my
       second using Wing rules.  This time, I will split the Bf109
       squadrons.  Note:  In all air combats involving the Spitfire V,
       it has the edge
       Set up:  Height error roll on both Bf109 Wing leaders has no
       effect
       Turn One
       II Gruppe Wing leader tallies Manchester.  Orders wing to
       concentrate on Manchester.  (Note:  because of split limit, the
       II Gruppe will operate as squadrons)
       Escort cover fails tally of II Gruppe
       I Gruppe leader tallies Halifax I T.  Orders to all squadrons to
       split;  D (wing leader) splits into P and R; G splits into O and
       Q; F splits into M and N.  Orders one flight from each squadron
       to engage Halifax T and W to draw escorts into dogfight while
       the others vector toward bombers to engage them.  I Gruppe Wing
       leader’s flights are low and must climb for awhile to engage.
       The Bf109Fs’ slow climb rate will mean this will take awhile.
       Escort Spits continue with bombers
       Turn Two
       Spit Wing leader tallies II Gruppe Bf109 B.  Wing drops tanks
       and Wing leader orders both to engage that squadron.
       Spit Q early reaction against I Gruppe Bf109 flight O.  Drops
       tanks.
       Air Combat:  Spit Q vs. Bf 109 O.  Spit nets straggler while
       Bf109 fails to score
       Cohesion:  both are ok
       Spit fails to succeed in breaking away and a dogfight ensues
       Spit escort cover wing vs. II Gruppe Bf 109 Wing leader (B)
       Spit scores one Bf109 loss while Bf 109 fails to score
       Cohesion: both Spits pass cohesion and so does the Bf 109.
       Spits are pinned into a dogfight.
       Turn Three
       Spitfire S late reaction to II Gruppe Bf 109 C
       Direct fire flak targets Halifax T.  No effect and cohesion is
       good
       Air Combat
       Dogfight II Gruppe leader vs. Spits D and K.  Spits score one
       loss on Bf-109 B (II Gruppe leader).
       Cohesion roll disrupts Bf-109 II Gruppe leader and Spits pass
       Spit S and Manchester vs II Gruppe Bf109 C squadron  Spits score
       straggler in Bf 109 and Bf-109 fails to score.
       Cohesion:  Spit S is broken and Bf109 C is disrupted
       Spit Q vs I Gruppe Bf109 O flight dogfight
       Spit nets a loss and straggler on Bf109 O which converts
       previous straggler to loss.  Bf 109 fails to score  (You can
       teach…..monkeys to fly better than that!)
       Cohesion: Spit Q is disrupted and so is Bf 109 O flight
       Turn Four
       II Gruppe Bf 109 C drops tally on Spit S and regains tally on
       Manchester
       Spit Q late reaction against I Gruppe Bf 109 Q
       Heavy flak targets Halifax T and scores a loss and a straggler
       on Halifax W.
       Cohesion is good on both.
       Halifax T performs bomb run – 3 points
       Air Combat
       Spits D and K (Sweep wing) vs.  II Gruppe Bf109 B
       No effect by either participant.
       Cohesion:  Both Spits pass but the II Gruppe leader breaks.
       Spit Q vs I Gruppe Bf109 O flight.  Spits score two losses and
       straggler on Bf109 and Bf109 fails to score
       Cohesion:  both Spit Q and Bf109 O break
       Spit L vs. I Gruppe Bf109 flight M.  No effect by either
       combatant
       Cohesion:  Spit passes but Bf109 M flight breaks
       It is costly, but the Germans attempts to whittle away the
       escorts is slowly working.  Low squadron Bf109 flights are still
       climbing or moving to engage the bombers.
       II Gruppe Bf109 C vs Manchester – no effect on either combatant
       Cohesion:  Bf109 C breaks; Manchester disrupts
       I Gruppe Bf 109 N flight vs Halifax W nets a straggler on
       Halifax W which becomes a loss from previous straggler (from
       flak).  No effect on Bf109
       
       Cohesion:  both pass
       Two air combats above the target:
       Spit R vs I Gruppe Bf109 Q.  No effect on either combatant
       Cohesion:  both pass
       I Gruppe Bf109 R flight vs Halifax T.  No effect on either
       combatant
       Cohesion: both pass
       
       Turn Five
       I Gruppe Bf109 tallies Stirling U
       Spit L late tallies I Gruppe Bf109 P
       Direct fire flak targets Stirling U – no effect and Stirling V –
       no effect
       Bomb run Halifax W – 3  points
       Air Combat
       Spit L vs. Bf 109 P flight.  Spit nets a loss on the Bf 109.  No
       hits for the Bf 109
       Cohesion breaks Spit L and disrupts Bf 109 P
       Spit R vs. I Gruppe Bf 109 Q flight
       No effect on either combatant and cohesion on both is good
       I Gruppe Bf 109 R vs Halifax T
       Halifax doesn’t scored; Bf 109 R flight nets straggler (becomes
       a loss due to previous straggler)
       Cohesion:  Halifax T disrupted and Bf 109 R flight is good
       I Gruppe Bf 109 N vs. Halifax W
       Halifax scores loss on Bf 109 and Bf 109 scores loss and
       straggler on Halifax W
       Cohesion:  Halifax passes but Bf 109 N breaks
       Turn Six
       I Gruppe Bf 109 P flight breaks tally on Spit L and tallies
       Stirling W
       Heavy Flak Direct fire vs Stirling U – straggler; versus
       Stirling V – no effect
       Both perform bomb run and net 3 p oints each
       Dogfight Spit R vs. I Gruppe Bf 109 Q – no effect on either but
       both disrupt during cohesion check
       I Gruppe BF 109 P vs. Stirling U
       Stirling nets one 109 loss – no impact to Stirling
       Cohesion check breaks Bf 109 P and Stirling is good
       I Gruppe Bf 109 R flight vs Halifax T
       Bf 109 nets Halifax straggler – no effect on Bf 109
       Cohesion disrupts Bf 109 R but Halifax T passes
       Turn Seven
       Heavy flak vs Stirling V – no effect; against Manchester – one
       straggler
       Manchester bomb run nets one point (earlier disruption)
       Air Combat
       I Gruppe Bf 109 Q flight vs Spit R
       Spit scores two losses on Bf 109 Q but no score against Spit
       Cohesion breaks both Spit and Bf 109 Q
       I Gruppe Bf 109 R vs Halifax T; neither combatant scores
       Cohesion: Halifax T passes; Bf 109 R breaks
       Victory
       British:  13 (bomb runs)+ 14 (Bf 109 losses) = 27
       Germans 12 (four Halifaxes) + 2 Spits =14
       27-14=13 British victory (same score as last game)
       Recommendations:  None yet.  It is clear that the Spits will
       nearly always score against the 109s because of their awesome
       firepower and Edge.  This was the first game I’ve played where I
       had so many combats going on at once.  Splitting the 109 flights
       as I did definitely improved the Germans’ chances for drawing a
       victory or at least a draw by wearing out the escorts and giving
       the rest of the flights a chance to score.  Of course, it
       doubled the 109s losses.  It turned on one die roll on the last
       combat of the game.  Had the Bf 109 R rolled a four instead of a
       three, it would have scored a straggler which would have turned
       into the loss, turning the victory score to a Draw! (five
       Halifaxes = 15+2=17 vs British at 27 (10 points – draw).  It
       makes for a good game.
       #Post#: 1967--------------------------------------------------
       Re: O24 Heavy Mob
       By: pilotofficerprune Date: February 28, 2019, 5:04 pm
       ---------------------------------------------------------
       So we've had two bare British victories, but not a sign of a
       German one yet. How do you judge the hill the Germans have to
       climb?
       #Post#: 1968--------------------------------------------------
       Re: O24 Heavy Mob
       By: chief2000 Date: February 28, 2019, 8:55 pm
       ---------------------------------------------------------
       The victory was narrow, of course, with the Spits scoring
       practically every time but the 109s not doing as well.  I'm
       thinking of something that might even things up a little.   The
       key would be giving the 109s more time and opportunities to
       intercept.   Splits helped.  The first playtest saw only one
       bomber casualty while this one four were lost - almost five.
       Here are some ideas that have been rolling around in my head:
       1.  Change the Sweep to two flights or one squadron
       2.  Place the I Gruppe higher.  The 109F's climb rate is pretty
       slow and that affected interception time.
       3.  I could also suggest eliminating one of the escort squadrons
       but that may imbalance it too far.
       Think I will go back to Hunters in the Sky this weekend and give
       that another go.
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