URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Airbattle Games
  HTML https://airbattle.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: IGNORE: Wing Leader Playtest Archive
       *****************************************************
       #Post#: 1519--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: Peter_Wagner
       Date: February 6, 2019, 2:19 pm
       ---------------------------------------------------------
       Ah hah! And just spotted a problem. The Surface Units section
       states Airfields/Lt Flak in G0 and J0. The Order of Battle lists
       Chaikas and I-16s taking off from airfield in E0. In my above
       playtest report, I was playing with Airfield in E0 and those
       units NEVER took off. I feel like the Japanese would be wise to
       focus all their resources on just one of the airfields.
       Pete
       #Post#: 1526--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: pilotofficerprune
       Date: February 7, 2019, 2:51 am
       ---------------------------------------------------------
       Oopsie! I'll take a look at that. Not sure what's, going on
       there.
       I was surprised the Japanese were crushed. At first glance it
       looks like it would go the other way.
       #Post#: 1532--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: pilotofficerprune
       Date: February 7, 2019, 4:38 am
       ---------------------------------------------------------
       So, some thoughts from this first AAR:
       (1) The 'E0' squadrons should be 'G0'.
       (2) I'm concerned about the lightness of the Japanese bombing
       attack. I may need to go back to my sources on this and see what
       can be done to beef up the Japanese. (I onloy have Nedialkov's
       book In the Skies of Nomonhan, but I shall see what it says.)
       (3) I'm concerned if there's no incentive to trigger the far
       fighters.
       I may need to rearrange this scenario at bit at the weekend.
       #Post#: 1570--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: Peter_Wagner
       Date: February 8, 2019, 10:57 am
       ---------------------------------------------------------
       Scenario: O25 The Great Raid (Game 2)
       Version: v0.1
       Playtesters: Peter Wagner (Solo)
       Report: Excellent Japanese bombing rolls and superior fighters.
       What a drastic difference from my last playtest. In this game,
       only the high flying sweep wing used strafe to get down low and
       then successfully tallied. The Soviets never had a chance with
       each I-16 squadron having 2 tallies on it with one Japanese
       squadron just hovering waiting around if needed. Flak accounted
       for 2 kills on Japanese. Japanese got 10 VP from first airfield
       and the Ki-30 got an additional 5 VP from the 2nd airfield. When
       the Ki-30 bombed, both the Chaikas and the I-16 squadron were
       taking off and took 2 LOSSES EACH!!!! 10 Japanese air kills to
       only 3 Soviet Air Kills. I ended the scenario early since there
       was realistically no way Soviets could hope to increase air
       kills while avoiding more.
       Victory: Japanese Victory
       Japanese bombing 15 VP + enemies shot down 14 VPs (4 of these
       from bombing)
       Soviet enemies shot down 5 VPs (2 from flak)
       Total: +24 VPs, Japanese Victory (Felt like a Japanese victory)
       Recommendations: Well I would have to say that the first
       playtest was not a good one since I utilized a horrible Japanese
       tactic of trying to strafe ground targets. To be fair, had the
       Japanese rolled poorly on the bombing rolls, this would have
       been a much closer game. I think it wise to limit Japanese VP
       from bombing. Just wish the Soviets had better odds against
       those Nate's. Maybe giving the Soviets 1 squadron already in the
       air would help. If there was a chance for Soviet fighters to
       engage bombers BEFORE their bombing run. But not sure if this
       would be historically accurate. There needs to be an incentive
       for the Soviets to face the Japanese onslaught. If they had just
       taken off and run for the hills, the Japanese would get a draw.
       Pete
       #Post#: 1605--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: pilotofficerprune
       Date: February 10, 2019, 3:54 am
       ---------------------------------------------------------
       Okay, I went back to Nedialkov, whose account of this action is
       reasonably detailed, to help develop the next iteration:
       (a) Start the Japanese raid further to the right so that bombing
       does not commence until  the final squadron at J0 is taking off
       (b) Reduced the number of Soviet Green markers by 2
       (c) Clarify take-off locations for the Soviets
       (d) Set the Soviets to a takeoff schedule rather than being
       triggered by enemy proximity
       (e) Turn the CAP I-16 to intercept
       (f) I’ve removed the cloud as it has no effect on the battle
       (g) I’ve added a special rule making the Soviets immune to small
       arms barrage fire (which helps with taking off)
       (h) Reduced the Japanese Veteran markers by 1
       #Post#: 1731--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: Gordon Christie
       Date: February 15, 2019, 2:55 pm
       ---------------------------------------------------------
       Andrew (VVS) & I (IJAAF) have now had 2 runs at this:
       First run as written in scenario book at end of last week:
       Run 1
       Japanese: 7 hits on J0 for 10 VP; 1 hit on G0 for 1VP 9 VVS
       fighters shot down for +20
       VVS 4 fighter kills for +4 VP
       Nett +16
       Draw but felt like Japanese win (fighter losses 2:1+, 1 AF
       heavily damaged). Difficult to see bombers doing better than
       this. Fighters will have the better of the combats but ,VVS
       fighters are tough,
       Ki27s have low firepower.
       The initial set up felt a bit odd. The obvious Japanese tactic
       is to climb the Ki21 s to altitude 5 above the light flak (as
       Elias pointed out earlier) & circle the lead Ki21s to allow the
       fighters to get out ahead & deal with the Soviet fighters while
       bringing the bombers together. I even climbed again to alt 6 to
       hold the Soviet fighters off fro another turn & allow the
       Japanese fighters to whittle down then potential interceptors
       some more.
       The high Japanese sweep is *very* high. The only way they'll get
       into action is by coming down to strafe. This is certainly
       possible but feels a bit odd as the Japanese can telepathically
       optimise the timing of this to catch any climbing Soviet
       fighters that the lead sweepers fail to deal with. Strafing is
       probably also a losing proposition for the Japanese in the face
       of the light flak & barrage small arms using fragile low
       firepower fighters unless the Japanese really need an extra VP
       to shift damage to an airfield up a category.
       For our second run we tweaked the setup to move the Ki21s to P5
       & Q5 with the Ki30s in T5; the Japanese fighters were in N7, O7,
       S7, T7 & P11 & Q11. we had 1 I-16 in L2 which could just catch
       the bombers before they bomb in L5. another in J0 & the
       remaining Soviet fighters taking off as in the current scenario.
       This felt a bit better. The Japanese setup felt more logical & I
       spent less time sorting the Japanese bombers into a sensible
       attack profile. The high fighters still felt bit odd as they
       piled in at (almost) exactly the right moment.
       Run 2
       12 VVS fighter losses (1 friendly fire from flak) vs 2 IJAAF
       (both flak)
       1 bombing hit +1 VP
       Nett +11 to Japanese; felt like Japanese win
       Setup better-fewer contrived moves to get into sensible
       parameters.
       Hard on the Russians-always hit in the climb. Vectoring towards
       the left edge is a tactic we haven't tried (next time out...)
       but it is hard for the Soviets to make much impression on the
       bombers & they are constantly being hit by peter fighters from
       above & defending with rigid doctrine.
       VC need tweaked-thoughts at present
       Bombing assume -1 DRM (altitude – no flak) so 3-4 hits assuming
       average rolls will give +5 VP from bombing
       If median bombing outcome 5 VP then
       2 runs 9 +12 VVS fighter casualties so assume 10 median??
       Japanese lost 4 +2 fighters so assume  3?
       Assume Japanese 5 bombing VP +6-7 nett from AtA so +11 or 12
       Japanese victory (our +11 certainly felt like a Japanese victory
       although bombing was poor)
       So suggest:
       VVS victory +7 or less
       Draw 8-10
       Japanese win 11+ (possibly 12+)
       Once again I don't know the history well & it sounds as though
       the Soviets were caught pretty fast footed but it night be a
       less masochistic experience for the Soviets if the Japanese
       started 2 columns right. I'd also be inclined to bring the high
       IJAAF fighters down from 11 to 9- it just feels odd for the
       Japanese high cover to barrel down from 20000 feet to strafe the
       airfield as a mechanism for getting into fighter combat they
       would otherwise have no chance of engaging in.
       We plan to give it another go without these  modifications
       probably at the beginning of the week but they are definitely in
       my mind.
       Overall though it is interesting; the combination of aircraft is
       unusual but I do think there needs to be a slightly different
       setup to give the Soviets more of a chance. I'd also be inclined
       to fix the Japanese bomber altitude as otherwise they also have
       the option to keep climbing to alt 6-8 to bring the high
       fighters into play-which again just feels a bit odd.
       Cheers
       Gordon
       #Post#: 1756--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: pilotofficerprune
       Date: February 16, 2019, 12:54 pm
       ---------------------------------------------------------
       Changes for next iteration:
       (1) Brought the high Japanese sweep down lower but a fraction
       further away
       (2) Adjusted the sweeps to bring them closer to the bombers and
       discourage the bombers from climbing
       (3) Adopted Gordon’s suggested victory levels
       (4) Adjusted the threshold for bombing to cause a ground loss
       from 2 to 3 hits
       #Post#: 1971--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: Andrew Brazier
       Date: March 1, 2019, 10:21 am
       ---------------------------------------------------------
       Gordon (IJAAF) and I (CAF) finished our 3rd pass of The Great
       Raid last night. I'll leave Gordon to write up the detail but
       the result was a draw at 11VP. CAF losses were about twice that
       of the IJAAF but poor bombing handicapped the Japanese.
       One aspect we discussed at length was how much fun there was in
       it for the CAF player with the IJAAF almost always having the
       upper hand and being able to attack at +3 or +4 most of the
       time. This isn't as bad as it seems as the Il15s & Il16s are
       relatively tough and the Ki27s have 0FP so the IJAAF scoring
       lots of hits does not always equate to lots of kills, however,
       the Il16s FP of 1 means that their chances of converting a hit
       to a kill is rather better even against the bombers.
       Also, there is a puzzle to be unpicked as to the best tactic for
       the CAF to use; try and reach the bombers before they bomb? Give
       the bombers a free pass for bombing but reach altitude far to
       the left to improve the odds in a late game stab at the bombers?
       Do both?
       The IJAAF need to be careful of losses, especially bomber losses
       as 2VP for a downed bomber can easily swing the game one level
       in favour of the Chinese. This means the pressure is on the
       IJAAF to score well in the air and in bombing but without
       conceding losses and although they might do great execution in
       the air they may still come unglued from a couple of good
       Chinese die rolls.
       #Post#: 1973--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: pilotofficerprune
       Date: March 1, 2019, 1:00 pm
       ---------------------------------------------------------
       I assume you mean Soviets rather than Chinese. Look forward to
       the AAR.
       Any recommendations, or will those be in the AAR?
       #Post#: 1974--------------------------------------------------
       Re: O25 The Great Raid
   DIR By: Gordon Christie
       Date: March 1, 2019, 1:18 pm
       ---------------------------------------------------------
       As Andrew says we have run through this again. This time the
       Chinese/ Soviet side climbed the fighters away from the bombers
       in order to attack at relatively equal altitude. Overall the
       effect was limited although here ere a couple of attacks on the
       bombers but none were lost.
       Air to air losses split 11:5 in favour of the Japanese (all
       fighters)
       Bombing scored 5 hits for 5 VP; painfully close to the 6 hit
       threshold for heavy damage & 10 VP & I weighed the odd of going
       down into the flak to strafe but decided against it. Low FP &
       fragile fighters didn't seem like th ideal strafing situation...
       Overall thoughts:
       Setup:
       The bombers in P4 are very vulnerable in this setup. They can
       just bomb before the last VVS fighters take off but they have to
       stay at altitude 4 & risk the flak & they will be caught by the
       climbing Soviet fighters later unless they reverse course & run
       for the R map edge (which is a potentially awkward tactic I
       didn't try....). I'm tempted to suggest that the Japanese have
       to exit the L map edge. If they stay at alt 4 & bomb on GT3 then
       reverse course the  GT2 scrambling G0 fighters catch them on GT5
       in M4 into the teeth of a cloud of Japanese fighters. The J0
       fighters can't catch them before they bomb (but can catch them
       on the turn of bombing-GT3 if the bombers don't climb or on GT4
       if the bombers climb to get above the flak).
       I can't see why the lead Japanese bombers wouldn't climb to alt
       5 on GT1. It delays bombing to GT4 but the fighters can't catch
       them before they bomb in either event (climb/ stay level). To me
       it makes more sense to set the 2 lead Japanese bombers up in
       either Q5 & S5 and R5 (depending on interpretation of the
       history as to whether then Japanese attacked in one or more
       formations). The current setup seems to me to penalise the
       inexperienced player who neither climbs nor reverses course
       after bombing who will probably see the lead Sallys monstered
       before the fighters can support them & feel the scenario is
       consequently "broken".
       Similarly the lead IJAAF fighters are strangely far back & can't
       support the bombers-to me this seems ,like an invitation to
       circle the bombers for a turn (or two) & get the fighters out
       front & the bombers into a more cohesive formation better
       protected by the fighters. I'd suggest moving the lead fighter
       wing to column Q or R. they might end up as a formation with the
       bombers depending on the exact setup though that might not be a
       bad thing in scenario balance terms by giving the Soviets a
       tallying edge.
       In general though it is an interesting scenario. The contract
       between the light & agile but vulnerable Ki27s & the I-16s &
       I-15s which are more powerful & have greater firepower &
       represent the future is intriguing. The Soviets are caught flat
       footed & scrambling so they are always going to be at a tactical
       disadvantage. As Andrew says they are always on the wrong end of
       +3/ +4 attacks but the low firepower of the  Ki27s makes  kill
       hard to come by. A lot depends on the bombing outcomes as is
       usually the case in small scenarios with bombers. The median
       bombing result is likely to be 3-4 hits for +5 VP & it seems
       reasonable that victory should be based around this &
       intuitively the current thresholds seem fairly reasonable though
       my only thought is that Soviet victory may be difficult in the
       face of good bombing rolls in particular.
       I'm inclined to perhaps shift the VP thresholds by +1 across the
       board.
       Otherwise I'd tweak the setup slightly as above (P4 bombers to
       R5 ideally) & lead sweepers to R6/S6 or even R7/S7 to avoid
       formation effects.
       Overall though, happy
       cheers
       Gordon
       *****************************************************
       Page 2 of 8
   DIR Previous Page
   DIR Next Page