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       #Post#: 1139--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: Okmed Date: January 23, 2019, 9:53 am
       ---------------------------------------------------------
       Scenario: O02 Operation Wasserkante
       Version: v0.1
       Player: Dave Demko (solo)
       Narrative: The Poles sent two squadrons to persue the low
       bombers and two to converge head-on with the high bombers. They
       opted not to split, emphasizing firepower and the cohesion
       advantage instead of broader coverage of the bombers. In truth,
       four squadrons gives decent coverage. The critical number for
       the Poles is not the unit count but the number of turns before
       the Heinkels drop their bombs. The Poles did what they could to
       avoid fighting as defenders by choosing sensible vectors and
       waiting to tally the bombers. That kind of stalking left the
       escorts flat-footed for a turn. In combat, the Poles used
       turning  fights to try to maximize hits on bombers, even at the
       risk of the ubiqitous German defence ratings. Rationale: Force
       cohesion checks on the bombers and gain 2 VP per kill. The
       Germans forced a dogfight to strip the interceptors off of a
       bomber squadron. That worked, but at the cost of two Bf 110s. In
       general the Bf 110s broke easily. The P.11c squadrons held out
       pretty well on cohesion rolls though they got disrupted early;
       +1 as attacker and -1 for no radios is not that bad for full
       squadrons. Things started well for the Poles, who sent home a Bf
       110 flight and an He 111 squadron on Turn 2. But eventually
       three of the Heinkels were able to bomb the airfield. The Poles
       traded kills with the bombers in the end-game for a net 1 VP
       gain, but it wasn't enough.
       Victory: Germans 10 VP bombing + 10 VP kills
       Poles 3 VP fighter kills + 6 VP bomber kills
       net 11, clear German victory
       Recommendations: No solid recommendations after my first
       reasonable play-through. I can see that shifting the airfield
       left or right can be a major play-balance tool. The scenario
       delivered an exciting story. The Poles have several tradeoffs to
       consider. The Germans have fewer options, mainly how best to set
       up the escorts and whether to tally or react. Given the
       restrictions on the Germans (level bombing only), this is a fine
       solitaire scenario. In further tests I will experiment with
       different interceptor and escort setups and interceptor splits.
       I like how the biplane-like performance of the P.11c, the setup
       with interceptors below the bombers, and the "opening-night
       jitters" rule for disrupted bomber squadrons all give this
       scenario a different feel. The Poles were motivated to make some
       unconventional choices.
       #Post#: 1140--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: chief2000 Date: January 23, 2019, 11:53 am
       ---------------------------------------------------------
       Lee, Mustafa - I have four Heinkel squadrons:  S, Q, T, and U.
       That was all the scenario called for, right?
       #Post#: 1141--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: Elias Nordling Date: January 23, 2019, 11:59 am
       ---------------------------------------------------------
       [quote]Lee, Mustafa - I have four Heinkel squadrons:  S, Q, T,
       and U.  That was all the scenario called for, right?[/quote]
       I checked the Blitz couuntersheet, and there is an extra Heinkel
       there. So now Lee has to decide if he wants this scenario to
       require Blitz or not.
       #Post#: 1142--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: pilotofficerprune Date: January 23, 2019, 12:35 pm
       ---------------------------------------------------------
       [quote author=Chris Bryans link=topic=65.msg1140#msg1140
       date=1548265984]I have four Heinkel squadrons:  S, Q, T, and U.
       That was all the scenario called for, right?[/quote]
       It is, but as Elias pointed out, there was a fourth Heinkel
       included in the Blitz counterset. However, I'd rather this not
       be a 'you need Blitz to play' scenario. Not least because that
       fourth Heinkel squadron depicts a torpedo bomber. So let's plan
       on adding a squadron to the counter roster. I shall find a way
       to make it work.
       #Post#: 1148--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: chief2000 Date: January 23, 2019, 3:20 pm
       ---------------------------------------------------------
       I just noticed that torpedo!  Oops.
       #Post#: 1149--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: niedziak Date: January 23, 2019, 3:55 pm
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood link=topic=65.msg1087#msg1087
       date=1548138240]
       Do you have the most recent version of the Origins file that I
       updated at the weekend? That fixed the problem.
       [/quote]
       I didn't. Downloaded it and now there is no problem.
       [quote author=Lee Brimmicombe-Wood link=topic=65.msg1087#msg1087
       date=1548138240]
       I'm not sure what you mean by not being sure how to proceed. The
       first few posts in this thread are a guide to my preferred
       process:
       [/quote]
       I meant the scenario, rest is clear to me. I will be finally
       able to play it solo tomorrow and I'm starting it on Vassal with
       Terry Simo as we finished playing Blitz.
       #Post#: 1150--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: guest30 Date: January 23, 2019, 4:17 pm
       ---------------------------------------------------------
       Scenario: 002 Operation Wasserkante
       Version: 0.1 (Origins 19Jan19)
       ADC versions: He-111 v2.0, Me-110C-4 v2.1, P.11c v0.1
       Rules version: 25Nov18
       Playtesters: Mustafa (solo)
       Report: This time, the Germans setup three Me-110 flights below,
       co-altitude, and just above the lead bomber. The reasoning was
       that the low Me-110 would have the best shot at tallying the
       P.11s as they climbed and would alert the others, who would have
       more altitude to work with as they tried to engage the P.11s
       before they get to the bombers. Once again, this is also where
       the German placed their Veteran / Experten (into the same
       flight). The final Me110 started just above the westernmost
       bomber, intended to act as a reserve.
       The Poles concentrated all squadrons over the airfield (columns
       L to O due to the inability to stack). The plan was again to
       climb up to the bombers' altitude and make head-on attacks. It
       was also a hope (forlorn as it turns out) that spotting them as
       they climbed would be tougher for the Germans since the sun
       would be behind them.
       There were no tallies on Turn 1 due to the clouds. The Germans
       rolled in and the Poles climbed as fast as they could.
       On Turn 2, the low Me-110 spotted the leading P.11 despite the
       sun. (die roll of 5 at a distance of 4). Interestingly, it turns
       out that I could have started these Me-110s higher. Given the
       way range works diagonally, all Me-110s ended up at range 4 to
       the lead P.11, even though they were stacked up at H3, H4, and
       H5 (the P.11 was in L3). The veteran escort squadron also
       tallied after rolling a 3 and getting pointers over the radio
       net. However, the last escort failed to tally, even with the
       radio call, rolling a 1.  In return, the leading P.11 tallied
       the low escort, and the second P.11 (Veteran) tallied the lead
       He-111. This setup an interesting choice for the Poles -- if
       they closed with the bombers, they would not be able to attack
       them this turn since they also needed to climb one more band.
       But doing this would allow the escorts to attack them, with the
       higher escort getting an additional bonus to its speed by
       diving. They kept on climbing instead.  The veteran P.11 set
       itself up at two away from the lead bomber, expecting to have
       the Heinkels waltz into its square and thus setup a head-on.
       Note that it did not worry about being bounced by the high
       escort, since it would have tallied a bomber in the same combat.
       The only notable event in the Tally phase on Turn 3 was the
       failure of one of the still-climbing P.11s to tally the Germans
       -- since it rolled just one less than what it needed, the lack
       of radios really made a difference here. Movement phase resulted
       in three combats -- the veteran Me-110 against a climbing P.11,
       the Veteran P.11 against the lead Heinkel and its escort, and
       the low Me-110 vs the lead (and still low) P.11.
       Combat 1: The Veteran Me-110 rolled abysmally (4), and scored no
       hits, despite rolling on the +4 column. And just as amazingly,
       the Poles managed to land a hit by rolling 12 (down to 10 for
       the head-on attack) on the -4 column. They failed to damage the
       Me-110, however (damage roll 3).  The Me-110's terrible luck
       continued, and a roll of 3 on the cohesion check meant that they
       were out of the fight, despite being the attacker and a veteran.
       The Poles passed, lack of radios notwithstanding, by rolling a
       9.
       Combat 2: This was a head-on. And I noticed that the bombers
       could declare evasion, despite being loaded with bombs (a loaded
       He-111 has a speed equal to the P.11's basic speed). This alone
       may impact the results of these playtests since I had not
       noticed that in the previous play, and it is possible that
       others are missing it as well.  Here, it made the difference
       between a hit and a miss since the P.11 rolled an 8 on the +0
       column, with a net modifier of -2 (-2 for head-on, -1 evasion,
       +1 experte). The Germans got some back with a roll of 11,
       landing a hit, and then flaming a P.11 (damage roll 4). The
       P.11s were disrupted (lack of radios did not matter, as they
       would still have been disrupted without the modifier). But the
       Me-110s broke (again!) by rolling a 5. Bombers passed, with an
       8.
       Combat 3: The Me-110s rolled well for a change (a 9), scoring
       two hits on the +2 column, and then converting both to kills (6,
       6). The Poles' luck continued, with a roll of 10, which became a
       12 due to the Lufberry, scoring two hits back at the Germans.
       Damage rolls of 4 and 5 meant that one Me-110 was lost, and the
       other straggled. Cohesion rolls of 8 for the Me-110 and 3 for
       the P.11 saw the Poles turning to run, while the escorts decided
       to stick around for a change.
       Turn 4 saw, once again, a massive combat over the airfield, with
       three Polish squadrons attacking two Heinkels and a belatedly
       climbing 110. This time, one of the Poles was diving, and could
       initiate a head-on attack and I considered picking it to stop
       the Heinkels from evading (given the +1 to speed from the dive).
       But looking over the bonuses for being Veteran & Experte, along
       with the turning ability advantage, I once again convinced
       myself to pick my Veteran squadron as primary and declare a
       turning fight. The Germans promptly declared evasion. The
       results were, once again favorable for the Poles: Each side
       rolled a 7, which resulted in two hits on the Germans and none
       on the Poles (combat was at the +4/-4 columns). Good damage
       rolls meant that two Heinkels were downed.  After cohesion
       rolls, one P.11 (the Veteran, of course) had broken, and one was
       disrupted. The escort was also broken, but not the bombers,
       which scored 4 hits on the airfield.
       On Turn 5, the remaining two P.11s engaged the third Heinkel and
       the last Me-110 over the airfield, once again declaring a
       turning attack. They rolled quite poorly and missed. The Germans
       did not and downed a P.11. Afterwards, in an all too familiar
       pattern, the Me-110s bugged out, as did one of the P.11s. The
       bombers were able to bomb, for another 2 hits.
       On Turn 6, the last He-111 showed up over the airfield and was
       attacked, once again in a turning fight, by the last P.11. The
       resulting exchange saw two He-111s shot down in return for one
       fighter.  The P.11s had had enough and broke (cohesion roll 2!).
       The bombers prevailed despite their losses (cohesion roll 11),
       and bombed, for 8 hits.
       Interesting note: Turns out that these bombs added nothing to
       the German total, since the other three squadrons had already
       scored 6 hits, which already gave the Germans 10 VP for meeting
       the airfield's damage value of 6.
       
       Victory:
       Germany: enemies shot down 5 VP (5x P.11) + bombing 10 VP = 15
       VP
       Poland: enemies shot down 9.5 VPs (4x He-111, 1xMe110)
       Total: +5.5 VPs, Draw (Perceived German win)
       Recommendations/ Questions:
       A) Note that Heinkels can generally evade the P.11s, which
       further decreases the value of conducting hit & run attacks for
       the Poles. They need to turn two bombers back (one is not
       enough) and they need the hits, which they can only
       realistically get by conducting turning attacks.
       B) Radios only mattered in two instances (one Tally, one
       Cohesion).
       C) Me-110s are still feeling fragile. What if they started in 2
       squadrons but had tactical flexibility? That could also force
       the Germans to make some tough choices.
       D) Scenario bombing rules can be re-written, if desired, to
       read: Germans get 10 VP if 3+ Heinkels end their turn unbroken
       over the airfield, (5 VP if 2 Heinkels, and 1 VP if one
       Heinkel).
       E) Time, time, time. It all comes down to the attacks right over
       the airfield on Turns 4-5. I will try to set the P.11s closer to
       the Germans, but I suspect that that won't help. May consider
       moving the airfield back. Even one column would give an extra
       turn & allow more set-up time for the Poles.
       #Post#: 1152--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: pilotofficerprune Date: January 24, 2019, 12:58 am
       ---------------------------------------------------------
       Good catch on the evasion. When going up against biplanes fast
       bombers could sometimes simply outrun the fighters, or make it
       hard to close for an attack. Note that the bombers are not
       permitted to evade if they are flying a bombing profile, which
       means they are more vulnerable in the run-up to the airfield.
       If you feel the fighters are too time-constrained, by all means
       move the airfield and tell us if that works.
       By all means test the Me 110s in squadrons with tactical
       flexibility and tell us if that works.
       #Post#: 1156--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: pilotofficerprune Date: January 24, 2019, 4:53 am
       ---------------------------------------------------------
       Of the playings so far, we have the following VP outputs:
       Chris 1 = 14
       Dave 1 = 11
       Mustafa 1 = -8.5 (-3.5 if the remaining two bomber squadrons had
       bombed)
       Mustafa 2 = 5.5
       This gives us a range of average results:
       5.5 = Mean VPs
       6.75 = Mean VPs if in the Mustafa 1 playing the two bomber
       squadrons bombed
       10.1 = Mean VPs if we discount the Mustafa 1 play-through
       I need more test data but I suspect we will be moving the 'draw
       window' upward. However, if moving the airfield generates an
       extra turn of the interceptors at the bombers, it could shift
       the bombing output downwards. Let's do an analysis when we have
       more test.
       #Post#: 1167--------------------------------------------------
       Re: O02 Operation Wasserkante
       By: guest30 Date: January 24, 2019, 10:06 am
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood link=topic=65.msg1156#msg1156
       date=1548327186]
       Of the playings so far, we have the following VP outputs:
       Chris 1 = 14
       Dave 1 = 11
       Mustafa 1 = -8.5 (-3.5 if the remaining two bomber squadrons had
       bombed)
       Mustafa 2 = 5.5
       This gives us a range of average results:
       5.5 = Mean VPs
       6.75 = Mean VPs if in the Mustafa 1 playing the two bomber
       squadrons bombed
       10.1 = Mean VPs if we discount the Mustafa 1 play-through
       [/quote]
       Just a quick note - when I decided that the last two bombers
       would turn back in my first play through, they were facing 3
       polish squadrons, including the Veteran. Only one Me flight was
       left of the escorts, whichwas on the deck and unlikely to make
       it to the fight in time. So I would not assume that the only
       change in VPs would be in the Germans' favour if I had gamely
       marched those bombers forward.
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