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       #Post#: 2214--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: March 24, 2019, 4:21 am
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       End, Week 9. We had to do some correction to the numbers this
       week, but we have now hit the 150 plays mark, though i think my
       estimate of 215 plays for all the scenarios is under by at least
       25 plays and probably more.
       I’m pleased to see at least one of the scenarios that hadn’t
       been played has broken its duck. Playtest direction is pretty
       much the same as last week.
       [attachimg=1]
       #Post#: 2216--------------------------------------------------
       Re: WL:Origins Test Status
       By: Elias Nordling Date: March 24, 2019, 6:01 am
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       Pete and I have started on Slow them at any cost too.
       #Post#: 2219--------------------------------------------------
       Re: WL:Origins Test Status
       By: Elias Nordling Date: March 24, 2019, 3:03 pm
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       With our latest game of Shall we cancel the party, I'm happy to
       sign off on that one. With Pete's vp-suggestions, I think it is
       fine as is.
       #Post#: 2238--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: March 31, 2019, 4:40 am
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       As there's only been a couple of tests this last week, and no
       significant changes, I am not updating the test status this
       week, or the Origins book. Now that the Victories/Eagles work is
       out of the way, next week we can get back to work on Origins.
       #Post#: 2245--------------------------------------------------
       Re: WL:Origins Test Status
       By: Okmed Date: April 1, 2019, 5:21 pm
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       Been working on Target: Madrid here, straddling a system crash.
       The .vsav survived, though the .vlog didn't. Fun scenario: First
       impression = fun time for fighters. The bombers may or may not
       matter depending on how their bombing rolls go.
       #Post#: 2283--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: April 7, 2019, 3:35 am
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       End, Week 11. It’s been a slow couple of weeks because of the
       mad rush on Victories/Eagles delivery, but we’ve had an uptick
       in signoffs, which is great. We’re almost three months into test
       and overall progress has been great. I see no reason why another
       three or four months won’t put us over the line on the
       scenarios, which would then permit us to concentrate on the
       campaign.
       Here’s the current status:
       [attachimg=1]
       Playtest Direction. I’d like to continue with the veteran
       testers focussing on those scenarios that have had an iteration
       or two but need finishing.
       Can the rest of you please focus on those scenarios still in the
       red or that have had less than five plays?
       #Post#: 2308--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: April 14, 2019, 12:24 pm
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       End, Week 12. It’s been a slow but steady week.
       Here’s the current status:
       [attachimg=1]
       #Post#: 2327--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: April 21, 2019, 4:36 am
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       End, Week 13. It’s been another slow week. I understand that
       Real Life has impinged on many of you, and makes test difficult,
       but I’m hoping that in the weeks ahead we’ll pick up the pace a
       fraction. We certainly couldn’t sustain the breakneck pace of
       the early weeks of test, but I’m hoping that going ahead we can
       sustain 7-8 tests a week in total, around double what we’ve done
       in the last fortnight. At that rate we should complete scenario
       testing in around 3-4 more months.
       Again I appreciate the volunteer effort going into this. Any and
       all tests you guys can make are valuable data, especially that
       now the scenarios are starting to settle down and we are moving
       into balancing the scenarios. There’s only a couple of ‘red’
       scenarios left, and I’m sure they’ll go yellow in the near
       future.
       [attachimg=1]
       #Post#: 2346--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: April 28, 2019, 9:45 am
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       End, Week 14. So it’s been a slow week on Origins testing, but
       that’s okay. We are well ahead of where I thought we’d be at
       this stage of the project, and a look at the playtest tracker
       reveals we’ve actually got 15 out of 26 scenarios to the point
       where most of the adjustments are done and we are now in final
       balancing and signoff. Of the other 11 scenarios, 9 are just one
       or two tests away from being ‘green’, which again I define as
       the point where we are simply balancing.
       So overall we’re in a real strong position right now. Though the
       test completion percentage says 78.6% complete so far, I reckon
       the final number of tests needed will probably be closer to 240
       rather than 215. This puts us around the 70% completion mark.
       [attachimg=1]
       #Post#: 2387--------------------------------------------------
       Re: WL:Origins Test Status
       By: pilotofficerprune Date: May 5, 2019, 1:20 pm
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       End, Week 15. I think this has been a really good week and is
       indicative of the pace I’d like to sustain. At this rate we
       should be done in around 3-4 months.
       Note that I have recalculated my completion percentage on 240
       plays rather than the previous 215. This still puts us around
       the 75% completion mark, given the ten plays we added this last
       week.
       Playtest Direction. In terms of test effort, I’d still like to
       see some effort put into those two scenarios still in red. Also
       those still in amber could do with fresh eyes on them - if you
       see one you haven’t played, please give it a try.
       I’d also like someone other than Chris to give the rejigged O10
       Flying Fish a runout.
       [attachimg=1]
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