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DIR Return to: Wing Leader Rules Discussion
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#Post#: 1260--------------------------------------------------
Re: Tally order in combat
By: Vincent Lefavrais Date: January 27, 2019, 12:03 pm
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Looking good. If I may suggest a slight change? (see below in
red)
10.1.2 Mutual Attack
If both sides are fighters which have tallied each other, the
side scheduled to move last in the previous Movement Phase’s
move order [6.1, 6.1.1, 6.1.2] is the attacker and its opponent
is the defender.
EXCEPTION 1: If all squadrons began the previous Movement Phase
in the same square, the squadron with the highest basic speed
value defines the attacking side. In case of a tie, roll
randomly to determine the attacker.
EXCEPTION 2: If in a dogfight [10.8], the squadron with the
highest basic turn value defines the attacking side. In case of
a tie, roll randomly to determine the attacker.
"the squadron with the highest basic turn value is the attacking
side" bothers me a little, as technically it's rather "the side
with the squadron with the highest basic turn value" that is the
attacking side. But I concede it's a bit awkward, so how about
the proposal above? Less words, and hopefully the meaning is
still here...
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