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   DIR Return to: Wing Leader Rules Discussion
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       #Post#: 581--------------------------------------------------
       Rules Edit
       By: pilotofficerprune Date: November 19, 2018, 8:38 am
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       Some general notes as I do another edit pass, with an eye to
       being more ruthless with unnecessary verbiage:
       As I review page 6 of the rulebook, this page is something of a
       mess, going on a long , wordy discussion of concepts such as
       Class, Type and Model of aircraft. With the perspective of two
       core games and two or three expansions, I think a lot of this
       guff can be cut down. Some of it is unnecessary. For example, we
       can lose the concept of aircraft types without losing
       anything--it only exists to explain why some counters list
       aircraft models and others more general types. Also, there's
       been a lot of stuffing text from later sections, such as on
       fighter-bombers, to a point early in the rules, when all we need
       to do is cut to the bare bones and add a sentence saying 'look
       at rule 15.2.4 for more detail'.
       #Post#: 582--------------------------------------------------
       Re: Rules Edit
       By: Elias Nordling Date: November 19, 2018, 9:20 am
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       Agreed, though the distinction between bomber and bomber class
       as well as fighter and fighter class needs to stay, I think.
       #Post#: 583--------------------------------------------------
       Re: Rules Edit
       By: pilotofficerprune Date: November 19, 2018, 10:13 am
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       I'm kinda wanting to shift the emphasis in this section to the
       notion that 'some behaviour is related to class but most
       behaviour is determined by mission', and then sidebar the idea
       that bombers *do* perform fighter missions in some scenarios and
       fighters *do* perform bombing missions more commonly.
       Congrats on making Squadron Leader. . .  ;D
       #Post#: 584--------------------------------------------------
       Re: Rules Edit
       By: pilotofficerprune Date: November 19, 2018, 10:17 am
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       Question: do we really need to define the Sea, or can we remove
       the concept of Sea from the game? It would need to be excised
       from scenarios and campaigns, but that's no biggie.
       I've wrestled with this for a bit and I cannot see any more
       reason to keep the concept in the game.
       #Post#: 585--------------------------------------------------
       Re: Rules Edit
       By: Elias Nordling Date: November 20, 2018, 2:09 am
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       Thanks!  :D
       I've really wondered when sea matters too. I think the only time
       it could possibly have an effect is when torpedo bombers hit
       ships in port, and even then I can't think of a situation where
       they wouldn't be coming from the seaside, so if it ever matters,
       it should probably be a scenario rule.
       #Post#: 586--------------------------------------------------
       Re: Rules Edit
       By: pilotofficerprune Date: November 20, 2018, 9:05 am
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       Agreed with regards to the Sea.
       What's very interesting on this edit, coming back with fresh
       eyes, is that most of the rules are fine. Once into the meat of
       the rules I have many pages that are untouched by my red pen.
       The chicken-scrawl of proofing notes is mostly focused on rules
       sections we haven't paid much attention to before.
       Note, I'm not aiming to change much with this edit, other than
       the handful of things I have noted above. This is really an
       attempt to slim the text and make it more accessible. I'm trying
       to get rid of legacy text that over-explains things, as well as
       address places where clumsy qualifying text has been inserted.
       #Post#: 589--------------------------------------------------
       Re: Rules Edit
       By: pilotofficerprune Date: November 21, 2018, 5:19 am
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       I'm now considering swapping the numbering of rules 9.5.4 (Wing
       Orders) and 9.5.5 (Wing Sweep Missions), as that would make
       better sense in terms of organisation. I'll check the various
       books, but I don't believe these rules are referenced in any
       SSRs, so I should be able to make the change, provided I ensure
       both rulebook and player aid cross-references are updated.
       #Post#: 591--------------------------------------------------
       Re: Rules Edit
       By: Elias Nordling Date: November 21, 2018, 10:40 am
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       Speaking of superfluous rules, I'm kind of bothered by dogfight
       facing. First you have strict rules for how to face in dogfight,
       then you more or less say facing is ignored during dogfight and
       you get a free reface after the dogfight. So why bother with all
       the dogfight facing verbiage? I'd say facing is irrelevant
       during a dogfight and both sides get to change for free when
       exiting a dogfight. After all, a broken squadron will then head
       towards the map edge anyway.
       #Post#: 592--------------------------------------------------
       Re: Rules Edit
       By: pilotofficerprune Date: November 21, 2018, 2:49 pm
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       Can anyone think of any issue with releasing dogfighting from
       facing concerns?
       #Post#: 598--------------------------------------------------
       Re: Rules Edit
       By: Elias Nordling Date: November 22, 2018, 1:46 pm
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       I dearly appreciate the picture legend for a target unit on page
       35, and I think it would be even better if it had an underlined
       flak value too. I realize it would have to be a fake unit.
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