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   DIR Return to: IGNORE: Wing Leader Playtest Archive
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       #Post#: 640--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: pilotofficerprune
       Date: December 2, 2018, 3:20 am
       ---------------------------------------------------------
       --- Quote from: ScottKey link ---
       > As to what the American response should be... not sure. I am
       stuck on the notion that my later problems all oroginated in my
       initial Heavy Bomber raid.
       --- End Quote ---
       As I recall, did you not lead the campaign with a raid of
       heavies? I thought that an interesting choice. And one that
       maybe favours the Americans, as it should be easier to preserve
       bombers and escorts against the small numbers of Zeroes that
       will reach the bombers' height. If that's a wrong assumption,
       I'd like to know why.
       --- Quote from: ScottKey link ---
       > Maybe less dogfighting? But, of course, that’s not entirely in
       their control. I know P-38 pilots when later writing advice for
       rookies emphasized NEVER getting into dogfights with the
       Japanese:  Hit, run and climb back up to do it again. This is
       certainly borne out in the game
       --- End Quote ---
       If the P-38s can attack the zeroes in a dive, then dogfights
       should be uncommon.
       #Post#: 642--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: ScottKey
       Date: December 2, 2018, 8:27 am
       ---------------------------------------------------------
       --- Quote ---
       > If the P-38s can attack the zeroes in a dive, then dogfights
       should be uncommon
       --- End Quote ---
       This was due to bad decisions on my part. I was reflexively
       trying to initiate dogfights in order to keep A6M5 squadrons
       away from the bombers, especially earlier in the campaign.
       I did lead with a Heavy raid. The reason I am (partially)
       blaming it is that I probably flew lower than I should have
       which allowed too many fighter casualties and the raid itself
       did no meaningful damage and thus was a waste of resources. Not
       that I could have anticipated that ahead of time.
       #Post#: 675--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: ScottKey
       Date: December 5, 2018, 9:54 pm
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       Thank you, Gordon for an enjoyable campaign. I really love this
       added aspect in Wing Leader.
       Lee, anything else I can do to help with this or anything else
       in the pipeline?
       #Post#: 676--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: Elias Nordling
       Date: December 6, 2018, 1:25 am
       ---------------------------------------------------------
       Play Rädda Danmark :-)
       #Post#: 677--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: pilotofficerprune
       Date: December 6, 2018, 7:48 am
       ---------------------------------------------------------
       That's not a bad idea. If you can help with any of the scenario
       testing, that would be great.
       We could do with another person taking a look at the Swedish
       scenario.
       #Post#: 679--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: ScottKey
       Date: December 6, 2018, 1:25 pm
       ---------------------------------------------------------
       Ok
       Ill have to print out the ADCs and counters at work but should
       be on it within a week or so
       Have to say, I know nothing about the Swedish airforce and Im
       still learning about later war luftwaffe so as to that Ill be
       useless. But i will happily give it a go.
       #Post#: 680--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: Elias Nordling
       Date: December 6, 2018, 2:28 pm
       ---------------------------------------------------------
       It is a small, fast playing scenario. Pay attention to the
       Swedish bombsights, they can glide bomb or steep angle bomb at
       fairly high altitudes with lots of positive mods. Very useful.
       #Post#: 682--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: ScottKey
       Date: December 6, 2018, 3:07 pm
       ---------------------------------------------------------
       Thanks. Exactly the kind of info i need.
       #Post#: 687--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: Gordon Christie
       Date: December 8, 2018, 1:32 pm
       ---------------------------------------------------------
       The campaign is deliberately set up to allow the US the option
       of unescorted raids. In general it’s a Bad Idea (the Japanese
       can afford to lose 10 Zeroes more readily than the US can lose 8
       B-24s in Scott’s example) but it is an option in the US toolbox.
       Similarly the Japanese can rely on flak and leave the fighters
       on the ground if they are so inclined though again this is
       likely not to be beneficial.
       In repeated testing with Andrew we did see some raids where
       there was a lot of fencing between the respective fighters
       trying to draw the enemy into  unfavourable combats but few
       actual engagements or losses. I really like this (unintended)
       effect as it fits with my reading of history where sometimes
       large forces sortied but neither side pressed home resulting in
       few casualties. It’s a phenomenon I’ve never seen gamed before
       but it made sense to me in this context.
       Cheers
       Gordon
       #Post#: 689--------------------------------------------------
       Re: Rabaul Campaign Feedback
   DIR By: pilotofficerprune
       Date: December 8, 2018, 2:03 pm
       ---------------------------------------------------------
       I don't think the campaign rules as currently constituted
       specifically allow the US player the choice of not escorting.
       Rather, an inability to generate sorties would lead to an
       unescorted raid in the present system.
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