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       #Post#: 3--------------------------------------------------
       E01 Three Days of Greif
       By: pilotofficerprune Date: September 12, 2018, 3:55 am
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       Date: 10 Feb
       Playtester: Elias Nordling
       Played Three Days of Greif, and it felt like it worked well
       enough. Due to its small size and the abundance of clouds, it is
       probably fairly swingy and dependent on the outcome of the tally
       and cohesion rolls.
       In my game, I put veterans in the bombers, which is probably a
       good thing for the Germans, as they are able to fend for
       themselves decently. But an unopposed attack that rolled 11 took
       down two of them. Only one Greif survived, but it was unbroken
       at least, so 4 points for exiting and 7 points for downed Soviet
       fighters.
       1 German fighter was lost, so in the end, the score was a draw.
       Seemed fair enough given the heavy Soviet losses. 1 fewer
       fighter loss would have been a Soviet victory, 1 more bomber
       that survives a German victory, so it felt like it could go
       either way.
       Special rule 2 says the Bf 109s enter turn 3, which they don't.
       Other than that, the confusion of rule 2 that we already
       discussed and the spelling of the pun title, I see nothing to
       change. I liked the scenario as is.
       [LBW: Final VPs = +10]
       #Post#: 98--------------------------------------------------
       Re: E01 Three Days of Greif
       By: pilotofficerprune Date: September 14, 2018, 2:51 am
       ---------------------------------------------------------
       Date: 31 Jan
       Playtester: Peter Wagner
       Played one game of Three Days if Grief. It was a draw and felt
       pretty balanced for a first try.
       #Post#: 99--------------------------------------------------
       Re: E01 Three Days of Greif
       By: pilotofficerprune Date: September 14, 2018, 2:53 am
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       Date: 12 Nov 17
       Playtesters: Gordon Christie/Andrew Brazier
       We have had 2 shots at Three Days of Grief. The first scenario
       turned into a tidy Soviet win, considerably aided by the
       vulnerability of the 2 aircraft German bomber flights. Based on
       this we bumped up the German flights to 4 aircraft (although 3
       would probably work equally well – 2 is a bit of a problem as
       the single aircraft modifier for combat comes into play very
       quickly and further disadvantages the German bombers who are
       normally engaged at or close to +/-4 given the quality of the
       late war soviet fighters).
       A second running through resulted in a draw.
       Thoughts:
       2 aircraft flights make it pretty hard going for the Germans. As
       soon as one aircraft is lost the single aircraft combat modifier
       comes into play, and it is really straightforward for the
       Soviets to completely eliminate bomber flights denying the
       Germans any potential VP for exit.
       The on map Bf 109s should probably be 2 rather than a single
       flight. Having only a single flight makes it pretty much
       inevitable that the leading German bomber flight will be
       overwhelmed and destroyed before the later arriving German
       fighters get involved.
       I would be inclined to start all of the German flights 4 columns
       further to the right (fighters in G 6 and F 6, and bombers in D
       1), possibly bringing the other flights in a couple of turns
       sooner. The current setup pretty much ensures that nothing can
       happen (even including long-range tallies) in the first couple
       of turns save for releasing the soviet fighters from CAP, and I
       would be inclined to start everything closer to the action
       commencing.
       The German flights should be at least 3, and probably 4
       aircraft.
       I think this is going to be a pretty tough one for the Germans
       to win, and I might be inclined to tweak the victory conditions
       by shifting 2 in the Germans favour (Soviet victory -2 or less,
       draw -1 to +2, German win +3 or more).
       Overall though it is a good scenario. The mix of aircraft is
       interesting, and it is striking to see how effective the late
       war soviet fighters are at their designed (low) operating
       altitude. It would be quite nice to see a high altitude He 177
       scenario as a bit of a counterpoint, accepting that it would
       have to be counterfactual (and could easily be released online
       or even in C3i)
       #Post#: 106--------------------------------------------------
       Re: E01 Three Days of Greif
       By: Elias Nordling Date: September 14, 2018, 3:01 pm
       ---------------------------------------------------------
       Version: v0.3
       Playtesters: Elias Nordling (solo)
       The German fighters were able to get several combats to their
       advantage as the Soviets maneuvred towards the bombers. The Yak
       7:s especially were heavily battered, losing 7 aircraft in 3
       combats.
       It looked like the second pair of Griefs had the chance to make
       it, but in the final combat of the fame, ome was lost and the
       flight broken due to an unlucky cohesion roll. But at least it
       was a good day for fighter attrition for the Germans.
       Victory
       German: bombers exited 1, Soviet fighters shot down 11, 12
       total.
       Soviets: 3 bombers, 2 fighters: 11
       Total: +1 a draw
       Seemed fair. A little less brutal fighter losses would have
       given a Soviet win, while some luck in the last combat could
       have shifted the result up to 6 points in vavour of the Germans.
       I still see no reason to change anything. The action is
       straightforward, but the desperation of the bombers gives it a
       flavor of its own. Plays quick.
       #Post#: 110--------------------------------------------------
       Re: E01 Three Days of Greif
       By: pilotofficerprune Date: September 15, 2018, 1:28 am
       ---------------------------------------------------------
       The thing that's struck me coming back to this again is that:
       (a) Some of the cloud is not coming into play.
       (b) There's too many turns before the first potential fighter v
       fighter encounter.
       No comment was made on this in the playtests, but I feel as if I
       need to do the following:
       (1) Take Gordon/Andrew's advice and push at least one of the Bf
       109 sweep flights further right by a column. (Set up in columns
       F and H.)
       (2) Bring the Yak-7 squadron left by three columns to M to P.
       This still allows them the flexibility of setting up further
       back, near the old set-up point.
       (3) Bring the Yak 3s in two columns left to S to V.
       These adjustments should, in theory, escalate the fight a turn
       earlier.
       The only thing I'm not settled on is whether I should force the
       use of German Veterans in fighters or leave it to the players.
       #Post#: 111--------------------------------------------------
       Re: E01 Three Days of Greif
       By: Elias Nordling Date: September 15, 2018, 2:27 am
       ---------------------------------------------------------
       I found the clouds important, but you are right that there are
       two turns of movement before there is even a chance for a tally.
       Rather than move the Soviets left, I would be inclined to move
       the Germans right. Moving the Soviets left pretty much ensures
       the battle will go on until all Soviets are broken or all German
       bombers are shot down, while moving the Germans right increases
       the potential of the Germans slipping off the map.
       #Post#: 112--------------------------------------------------
       Re: E01 Three Days of Greif
       By: pilotofficerprune Date: September 15, 2018, 2:44 am
       ---------------------------------------------------------
       That seems reasonable. I'll sift the German starts two columns
       right. However, I'll have to set up the second batch of Bf 109s
       on the map and bring the second He 177s in one turn earlier.
       There will be some small adjustments to the clouds to conform
       with the set-up.
       Basically, we reduce the Germans bombers' exposure by one turn.
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