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       #Post#: 917--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 16, 2019, 7:22 pm
       ---------------------------------------------------------
       Scenario: E22 Mediterranean Melee
       Version: v0.6
       Playtesters: Dave Demko solitaire
       Report: The P-38 escorts broke the German interceptors quickly
       enough to re-form as escorts. The Fw 190 flight tried to hit the
       lead B-25 the turn before it bombed but was brushed off by a
       successful reaction. All three B-25 sqdns bombed the Aux for 0%.
       The escort P-38s attacked the transports with one successful
       reaction by the German escorts. The P-38 sweep wing split two of
       its squadrons and engaged all four transports. The fight became
       a four-square conga-line melee in which the P-38s hit hard but
       broke early. No transports were broken. Flak from the destroyer
       was effective, inflicing -1 modifiers on two of the bombers.
       Because the B-25s are assigned Bombing, not Strafing, missions,
       I did not let them shoot up the destroyer; they flew over, took
       their lumps, and saved their bombs for the Aux. Losses (though
       they don't count for VPs) were 10 P-38s, 3 B-25s (all from
       flak), 5 Bf 109s (1 from friendly flak), 2 Me 210s, 1 Bf 110, 9
       Ju 52s, 0 Fw 190s. In sum, the US had very good luck against the
       interceptors, very bad luck bombing the shipping, and bad luck
       on cohesion rolls. The game was over with the transports still
       in columns E through H.
       Victory: decided in 9 turns, with 4 VP for unbroken transports +
       1 VP for an unscratched Aux = 5 for a massive German victory.
       Axis forces remain in Africa and consider a punitive expedition
       against Rick's Café Américain.
       Recommendations: (editorial) The order of battle shows the Bf
       109s and Me 210s as interceptors, though the special rules still
       refer to them as CAP. "CAP" is left over from version 0.5 (and
       earlier) of the scenario. The special rules don't mention that
       the surface is sea. No scenario adjustment recommendations now
       because this playing was an outlier. It is good that the
       aircraft are spaced out about right to give both sides dilemmas
       about which targets to engage (or protect). Maybe if the Aux
       were further back, the US would have to think harder about
       protecting them and the Germans would have a tougher choice
       about what to do with their fighters over on the right.
       #Post#: 918--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: January 17, 2019, 2:19 am
       ---------------------------------------------------------
       Good catch on the CAP. I'll take a look at the VP outcomes in my
       spreadsheet over the weekend and see where we are on that.
       Good to hear the spacing is working out better.
       Note that the definition of sea has been removed from the second
       edition as superfluous.
       Do you need to test again or are you happy to sign off?
       #Post#: 938--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 17, 2019, 12:13 pm
       ---------------------------------------------------------
       Lee, I want to give it another go and see how the balance feels
       without weird runs of hot and cold dice. It also occurred to me
       that setting up the transports and their escorts another square
       or two to the left might sharpen the decisions both sides have
       to make with their fighters.
       #Post#: 940--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: January 17, 2019, 4:01 pm
       ---------------------------------------------------------
       Give that a try and see what happens.
       #Post#: 958--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 18, 2019, 10:21 pm
       ---------------------------------------------------------
       > Give that a try and see what happens.
       Will do. I have already done another run-through of the scenario
       as written and will post that first.
       #Post#: 959--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 18, 2019, 10:25 pm
       ---------------------------------------------------------
       Scenario: E22 Mediterranean Melee
       Version: v0.6
       Playtesters: Dave Demko solitaire
       Report: A second playing of the scenario as written, this time
       with more even luck, though the P-38s slightly underperformed
       the statistical mean for shooting and cohesion. Luck did not
       swing hard in either side's favor. Both sides considered the
       transports more important than the bombers and surface targets.
       That means the US escort reacted with only one squadron to
       protect the B-25s, and the intercepting Bf 109s tallied the
       escorts, not the bombers, in the hope of degrading the US
       air-to-air capability. The Me 210s went after the B-25s but
       disengaged, I see in hindsight, one turn too early. The P-38
       wing again used orders and splits to attack all four transports,
       though the Germans managed one successful reaction. By turn 12
       the only unbroken fighter unit was one P-38 flight which had
       already shot up and Broken a transport squadron. If it hadn't
       blown its last-chance tally attempt, it would have had one turn
       of unopposed fire on another, unbroken transport. The B-25s
       bombed moderately well, 0%, 25%, 10%--well enough to inflict 6
       hits on the Aux and deny the Axis a VP.
       Victory: 3 VP for transports, 0 VP for shipping, yielding a Draw
       in 12 turns
       Recommendations: The Draw seems like a fair representation of
       the outcome. It was touch-and-go for both sides, tense and
       undecided till the end. I like it. I think the scenario's
       balance is validated and will survive a few quirky dice results.
       Shifting the Ju 52s and their escorts one column left at setup
       time would make decisions in the mid-game more tense, but it
       might give the Axis too much advantage. I will try that next. (A
       similar effect is possible by having the 82nd FG fly onto the
       board rather than having its lead squadron set up in Column A.)
       #Post#: 991--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: January 19, 2019, 4:41 am
       ---------------------------------------------------------
       That's good. Please try with the set-up shift, but unless it
       makes a notable improvement we may keep the set-up as-is. The
       history of this scenario has been to generally increase the
       separation of the two raids.
       #Post#: 1015--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 19, 2019, 11:52 pm
       ---------------------------------------------------------
       Scenario: E22 Mediterranean Melee
       Version: v0.6
       Playtesters: Dave Demko solitaire
       Report: I varied the scenario from as-written by setting up the
       transports in V1 to Y1. The German interceptors divided their
       effort between plinking bombers and messing with the escort
       P-38s, forcing one dogfight. But they accomplished little toward
       either goal. The B-25s took only 1 straggler from flak and
       bombed the Aux for 10 Hits (10%, 0%, 50%). The Americans blew
       two important tally rolls and the Germans blew one. The dice
       didn't skew toward either side. One fighter squadron from each
       side broke in their virgin combats. The P-38 wing leader failed
       to tally the transport formation, and then the escorting Bf 110s
       tallied the wing leader and made a head-on attack. That attack
       yielded two kills and a disruption against the Bf 110s, but
       their sacrifice ruined the Americans' opportunity to issue
       orders. The fight among the transports was wild, with lots of
       tally switching, late reactions, and tricky flying. The ending
       was a photo finish. With only three potential turns to shoot at
       transports, the one unbroken P-38 squadron broke two Ju 52s
       squadrons.
       Victory: 2 VP for two unbroken transports exited, for an
       American victory
       Recommendations: This run-through played out differently from my
       last one, but it was still tight and exciting, a nail-biter.
       Based on this playing, I'm pretty confident that the one-column
       shift of the transports doesn't ruin play balance. It adds a bit
       excitement because it gives the German escorts a one-pip
       advantage on their tally rolls if they want to break away from
       escort duty and go after the American sweep squadrons. The
       difference, though, is minor. With or without the shift, the
       scenario has good variability. Big questions for the Axis are
       how aggressive to be against the B-25s and how best to protect
       the transports. The Americans can opt to neglect bomber
       protection to have tons of fighters to throw against the
       transports, but that's a gamble. So I'm ready to sign off on
       this one as written.
       #Post#: 1018--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: January 20, 2019, 2:05 am
       ---------------------------------------------------------
       Okay, I have shifted the Ju 52 start one column left and will
       update the book later today.
       At this stage I'm happy to sign off on your say-so.
       #Post#: 1034--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Okmed Date: January 20, 2019, 10:04 am
       ---------------------------------------------------------
       Fair enough. As I say, the difference is small. And while I've
       been playing solo, I do have the benefit of a local kibitzer.
       The consensus of two is that the scenario has good variability.
       Onward to Origins.
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