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       #Post#: 81--------------------------------------------------
       E22 Mediterranean Melee
       By: pilotofficerprune Date: September 12, 2018, 10:20 am
       ---------------------------------------------------------
       Date: 18 Jul
       Playtester: Gordon Christie/Andrew Brazier
       We decided to start the Eagles scenario book from the
       back-mainly to ensure that the alter scenarios get a proper look
       as it is likely that most of the testing effort will (not
       unreasonably) start form the beginning. Consequently the first
       game played was Mediterranean melee. We have managed 3 runs
       through this and are reasonably happy with the outcome. A brief
       summary, followed by conclusions and suggested changes:
       Run 1: 8 P–38s and 3 B – 25s were lost. The bombers inflicted no
       damage. In total the Germans lost 4 single-engine and 3 twin
       engined fighters together with 14 transports. One transport
       squadron was disrupted and two broken. The final VP score was
       +7.5 for a German victory.
       Overall the result felt reasonable. We did note that the setup
       brought everything together in the middle of the map for a very
       crowded couple turns, and consequently moved the ships one
       column left and the German transport setup one column right in
       order to sequence the action a bit and prevent congestion in the
       centre of the map. The historical narrative in Shores and Cull
       suggests that the attack on the convoy preceded the main air to
       air action with the transports and this alteration improves the
       sequencing as well as making the map considerably less crowded
       in places. We also moved the German transports up to altitude 1
       to avoid overlap with the Mitchells & reduce interaction with
       the convoy flak.
       The second run was a bit of an outlier due to particularly
       dreadful German cohesion rolls. The US lost 4 fighters and 4
       bombers but managed to shoot down no fewer than 27 German
       transport together with 6 single engined and 1 twin-engine
       fighter. All of the transport squadrons were broken and the
       final result was an overwhelming US victory (+46.5 VP). Again
       the convoy was undamaged & we felt that the flak from the ships
       was too effective as well as creating a flak trap for the US
       fighters in the centre of the map which resulted in some
       slightly gamey behaviour as the fighters lurked above the
       transports for a couple of turns to avoid the flak.
       We adjusted this for the final run by removing the PG, changing
       the destroyer to DD 1, and altering the auxiliary to Aux1 (S0
       barrage) both of which are in the Supremacy box. This worked
       well. The low angle heavy flak prevents the destroyer engaging
       anything other than the attacking bombers, whilst the small arms
       barrage provides some flak opposition but it doesn't interfere
       with the main AtA action occurring above. Despite the remarkably
       poor German fighter cohesion rolls we felt that the US were
       possibly a bit overpowered, and reduced the number of sweep P–
       38 squadrons from 3 to 2 for the final run-this also avoids the
       P-38 sweep functioning as a Balbo and reduces the tally modifier
       as (see suggested victory changes below)it is no longer a
       formation both of which potentially help the US.
       On our final run the Americans lost 9 fighters and 2 bombers
       against German losses of 9 single engined and 4 twin-engine
       fighters together with 9 transports. The bombers achieved 4 hits
       on the auxiliary for heavy damage whilst 2 of the transport
       squadrons were broken and 1 disrupted. Final VP were +13.5,
       again a German victory as written but overall felt more like a
       draw or, possibly, marginal US victory (see suggested victory
       changes below). It certainly felt harder going for the US
       fighters, and we thought probably the addition of an additional
       veteran for the US was not unreasonable.
       Final suggested changes:
       Reduce the number of sweep P – 38 squadrons to 2.
       And 1 additional veteran to the US force.
       Change the ships to: DD1 in G0, Aux 1 in the K0; delete the PG
       The German transportS set up in W1, X1, Y1 & Z1–this makes
       things a bit less crowded by enforcing some altitude separation
       between the US bombers and the German transports and also avoids
       significant interaction between the transports & the ship’s
       flak..
       We also thought it might be worth basing victory conditions on
       exiting unbroken transport squadrons and preserving the
       auxiliary. It's otherwise a bit fiddly to calculate the victory
       points, and this has the merit of focusing both players on the
       historical objectives– either stopping the supplies getting to
       North Africa or ensuring that they get through.
       Suggestion would be that the Germans get 1 victory point for
       each unbroken transport squadron that exits the left map edge
       together with 1 victory point if the Aux 1 has no more than than
       minor damage. Suggested thresholds would be:
       German victory: 4 or more VP
       Draw: 3 VP
       Us victory: 2 or fewer VP
       #Post#: 82--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: September 12, 2018, 10:21 am
       ---------------------------------------------------------
       The current VP outputs for plays are:
       Andrew/Gordon 1st = 7.5
       Andrew/Gordon 2nd = 46.5
       Andrew/Gordon 3rd = 13.5
       Average = 22.5
       #Post#: 184--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Elias Nordling Date: September 21, 2018, 3:47 am
       ---------------------------------------------------------
       Mediterranean Melee V 0.2
       Players: Elias Nordling (Solo)
       This is an interesting, unusual meeting engagement, but I had
       trouble getting the historical narrative. In short, the Germans
       had trouble affecting the bombers, and the US had trouble
       killing the transports.
       One difference between my playing style and Gordon/Andrew:s
       might be that I split heavily. The Germans have very few turns
       affecting the bombers, but got 6 attacks on them before bombing
       in total, none of which caused disruption. The bombers took
       first opportunity to climb to altitude 2, which allowed them to
       cruise above all available flak. This allowed them to bomb with
       -1, and with 3 attempts, they acchieved two 10% results for 4
       damage on the aux.
       The P38 escorts and German CAP largely used up each other, so
       the US had 2 squadrons and 2 flights of fighters to attack the
       transports with, against a greater number of Germans escorts and
       CAP. They were able to minimize the damage to the transports by
       reacting and dogfighting. A total of 5 attacks were made on the
       transports. Thanks to lucky cohesion rolls, one was broken, but
       few transports were lost.
       Final score was 3 unbroken transport squadrons exited, boat
       heavily damage, for a draw at 3 points.
       In case you plan to change the scoring again, the regular score
       would be:
       US: Bombing 7 points, 3 single-engined German fighters, 4
       twin-engined, 3 transports: 19 points.
       German: 16 points for exiting, 6 P38, 3 B25: 31 points.
       Suggestions:
       Disallow the US bombers from climbing to altitude 2.
       Set up the German CAP closer to the destroyer.
       Weaker German escort for transports. Either reducing quality,
       quantity or both.
       Possibly no splitting for Germans.
       Presumably the Ju52s can't climb or dive? It's a bit tricky when
       the scenario is both bomb and non-bomb.
       #Post#: 189--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: September 22, 2018, 2:49 am
       ---------------------------------------------------------
       Okay, going on your recommendations I'm a gonna do the following
       for the next release and see what effect this has:
       - Force the B-25s to attack from altitude 0
       - Move the CAP left by two columns
       - Limit splitting to the Americans (this may affect the escort
       significantly, so I won't weaken the escort just yet)
       - Reduce the Germans Veterans by one marker (this may impact the
       escort if the Germans pack their veterans into the CAP)
       #Post#: 288--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Elias Nordling Date: October 4, 2018, 12:33 pm
       ---------------------------------------------------------
       The special rule forcing the B25 to attack from altitude 0 still
       allows them to climb out of range of the Flak of the DD before
       diving to attack. The DD has low angle guns. I'd suggest
       prohibit the B25:s from climbing instead.
       #Post#: 293--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Elias Nordling Date: October 4, 2018, 2:31 pm
       ---------------------------------------------------------
       Mediterranean Melee V 0.2 (modified in that I did not allow the
       B25:s to change altitude)
       Players: Elias Nordling (Solo)
       It played more or less like last time, but with less extreme
       results. The Germans were able to break one B25 squadron before
       bombing, which is probably as good as it gets for them. It
       didn't help. The US bombed at -4, -1, -1 modifiers, and got 10%,
       0%, 100%. Close, but still sunk.
       The Germans were more successful in disrupting the P38:s, and in
       fact, if you as the Germans conceed that you are unlikely to
       stop the bombs from hitting, you will probably spend your cap at
       wrecking the P38 escort instead.
       When the escorts and sweep caught up with the transports, they
       were weakened but not ineffective. The escorts were still able
       to dive down on them and use that speed advantage to engage the
       P38:s in dogfights. There were still a bunch of attacks on
       Ju52:s unprotected by fighters, but the US fighters ran out
       before the german fighters did. Most importantly, the US had
       trouble getting enough favourable morale results to break the
       Ju52:s. In the end, 2 Ju52 squadrons were disrupted and one was
       broken.
       Score: 3 unbroken transports exited. A draw.
       Losses, for regular track keeping:
       US: 3 B25, 7 P38.
       German: 3 Bf109, 4 Bf110, 2 Me210, 1 FW190, 9 Ju52.
       Suggestions: Prohibit altitude changes for the B25:s.
       Possibly reduce the German escort slightly more. Perhaps making
       some of the squadrons flights.
       I still have no good solution for making it easier for the
       Germans to save the Aux. Perhaps by having only 2 bomber
       squadrons, if that works within the historical framework?
       #Post#: 296--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: October 5, 2018, 6:35 am
       ---------------------------------------------------------
       I'll take another look at the Aux 1, as I agree it's a problem.
       I wonder whether we should start by reducing the B-25 escorts,
       as well as (maybe) reducing the B-25s themselves. Maybe reduce
       the bombers/escorts by one squadron each? Let me look at the
       bomber average bomb outputs, as that would be a guide.
       #Post#: 303--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Elias Nordling Date: October 5, 2018, 7:28 am
       ---------------------------------------------------------
       If we reduce the B25 Escorts there will be no one left to attack
       the transports, but moving squadrons to the sweep could work.
       Removing one B25 could create a gamey tactic in that the bombers
       could circle in their setup areas while the escorts cleaned out
       the CAP. As it is now, the CAP is more likely than not to tally
       the bombers because they are a large formation, but with 2
       squadrons, this could be a valid plan for the US.
       #Post#: 311--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: pilotofficerprune Date: October 6, 2018, 4:13 am
       ---------------------------------------------------------
       Fair enough. For the next release I'll try shifting one P-38
       squadron from the escort force to the sweep and see how that
       works.
       #Post#: 400--------------------------------------------------
       Re: E22 Mediterranean Melee
       By: Elias Nordling Date: October 24, 2018, 12:45 pm
       ---------------------------------------------------------
       The scenario rules stillallow the bombers to avoid the flak by
       climbing, then dive back down for the bombing.
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