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       #Post#: 76--------------------------------------------------
       E18 Zemke's Wolfpack
       By: pilotofficerprune Date: September 12, 2018, 9:56 am
       ---------------------------------------------------------
       Date: 1 Sep
       Playtester: Gordon Christie/Andrew Brazier
       We’ve also played this one three times.
       Summary-it is VERY good. Unusual scenario, well constructed &
       tightly balanced. Great fun as it stands. A slightly puzzle like
       scenario initially but rapidly evolves into a huge late war
       brawl with an interesting mix of aircraft & technology (gyros) &
       an unusual victory condition with the Germans needing to exit
       fighters & a complex balance between committing fighters against
       the interceptors or trying to get off the map.
       A great deal depends on how the initial bounce goes. There are
       some interesting choices for the US about using tactical
       flexibility to try & engage more LW units or just going in flat
       out on GT1 to maximise initial casualties & try to break some LW
       units early & press on against the others.
       Run1 saw the bounce fail spectacularly with incredibly bad US
       DRs (1 loss each at the end of the 6 initial combats!)-the LW
       managed to exit 6 intact squadrons after a series of dogfights
       tied up the US. 17 LW fighters were lost against only 6 P-47s
       but the final result was a clear LW victory.
       Run 2 saw a better initial bounce & only 3 LW squadrons got off
       the map. Kills were 29:12 in favour of the US but the final
       score was a narrow German victory (+5 VP). A draw was probably
       likely but the LW scored well in the last couple of combats
       killing 5 P-47s.
       Run 3 saw the US use tactical flexibility & manage to engage all
       the LW squadrons. Final kills were 29:10 but only 1 disrupted LW
       squadron escaped (although 2 of the LW squadrons were caught in
       column A…) for a solid US victory.
       We think it is really good as it stands. At first glance it
       looks likely to be a massacre but the US are outnumbered & the
       Germans are resilient enough to make it tight. It Nisan unusual
       setup & unusual victory conditions & works well as a big late
       war fighter on fighter engagement.
       No changes suggested. Really VERY clever scenario.
       #Post#: 77--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: pilotofficerprune Date: September 12, 2018, 9:58 am
       ---------------------------------------------------------
       Date: 5 Sep
       Playtester: Elias Nordling
       OK, so I did this one, and I dunno...
       Given the setup, the US can be guaranteed a tally and assigning
       targets to everyone. So I just did that, split 3 veterans and
       attacked 9 of the 12 German squadrons on turn 1. I was coming
       from above and behind so everyone was bouncing for coming out of
       the sun. So all the Thunderbolts were attacking with at least 8
       speed and +2 DRM, except those with aces or the veteran squadon
       that had even better combat mods.
       After turn 1, the Germans had taken 13 losses to 1 US loss, and
       4 German squadrons were drisrupted an an additional one broken.
       For the Germans for turn 2, I couldn't think of a better plan
       than running for the map edge and hope for the best. Exiting is
       their only hope of a point advantage, and moving 3 squares ahead
       using free movement didn't hurt their chances compared to
       staying and fighting (diving is inadvisable as that would allow
       the US fighters to once again attack out of the sun).
       Because of the tally special rule, the three front units that
       hadn't been engaged couldn't try to tally the US fighters
       because they would then be unable to move towards the map edge.
       So all they could do was move 2 squares straight ahead.
       By turn 2, the German had taken an additional 10 losses and 7 of
       12 squadrons were broken, and the US fighters were working their
       way towards the front units. The US were a bit lucky in that the
       forwardmost US unit broke its target both turn 1 and 2, so it
       was able to do its work on the forward German wing early.
       By turn 4 there was one disrupted German squadron staggering off
       the map. The mop-up-phase of the next three turns was
       anticlimatic as the US only managed to score 3 more kills for
       one loss.
       Final score: US 34 kills
       German: 1 Disr exited, 10 US fighters shot down: 12
       Score: 22. Massive US victory.
       The US tactic was perfectly fine. I'm not sure how to improve
       the German tactic. The 9 squadrons that were engaged turn 1
       could just stay and fight with the hopes of the 3 forward ones
       exiting, which maybe might be enough for a draw. The US could
       counter that by leaving the last wing alone at start instead.
       It is possible that the US got lucky turn 1 and should have
       suffered a few disruptions and broken formations earlier, but
       then, that would make the original German strategy to just run
       straight ahead even more valid.
       For the Germans, making sure that their wings don't touch and
       make for a huge single blob formation might give them the chance
       of a blown US tally roll here or there, which means they could
       get lucky and only have 6 squadrons tallied turn 1.
       Nevertheless, the initial impression is that the Germans are
       toast and a bit short of options to do anything about that.
       #Post#: 132--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: pilotofficerprune Date: September 15, 2018, 1:20 pm
       ---------------------------------------------------------
       Clearly we need more test on this scenario. My only thought at
       the moment is to remove the turn 1 tally restriction from the
       Germans and see what effect that has, in terms of giving the
       Germans the ability to use part of their forces, and their
       limited splits, to stop the Americans.
       #Post#: 788--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: Elias Nordling Date: January 5, 2019, 2:16 am
       ---------------------------------------------------------
       v0.3
       Player Elias Nordling (Solo)
       So this time was an even worse disaster for the Germans than
       last try. Obviously there are balance problems, but I think the
       bigger problem is the lack of meaningful decisions for the
       Germans. As a solitaire turkey shoot, I find it different and
       enjoyable, but I can't think of anything the Germans can do to
       improve their chances other than run for the map edge. In
       theory, the Germans could split to tie up a few US units, but in
       practice I find the US are in full control of where to go so the
       Germans would only help them by splitting giving them fewer
       squadrons that need to be dealt with.
       The game starts with the US doing max splitting and attacking 9
       of 12 German squadrons out of the sun. As far as I can tell,
       this doesn't really need any die-rolling, it is automatic. I've
       listed all the combats with the US combat modifiers.
       T1: US ftrs auto tally and split, engaging 9 of 12 Ger ftrs out
       of the sun. Not much point for Germans to tally since that
       allows the US to prevent them from moving towards the map edge.
       I still tally with the rearmost formation, gaining a MP or 2.
       Combats:
       +1(+2).  Lucky Germans (experte) shoot down one P47 and break
       flight.
       +2(+2). No losses.
       +3(+2) 5 FW shot down. Ger Sq broken.
       0(+3). 4 BF109, 2 P47 lost. Ger Sq broken.
       +2(+2). 1 Bf109 lost, Ger Sq disr.
       +1(+3). 3 Bf109 lost, Ger Sq disr.
       +2(+2) 3 FW190, 1 P47 lost.
       +3(+2) No losses, Ger Sq Disr.
       +3(+2) 1 Fw lost.
       T2:
       Germans can only be hampered by tallies so drop them.
       Germans can dive to gain one more mp, but then suffer an
       additional out of the sun...
       Combats:
       +1(+1) 3 FW lost. Ger Sq broken.
       +3(+2) 1 Bf109 lost, Ge Sq broken.
       +1(+3) 5 Bf109 lost. Ge Sq, US Flt broken.
       +2(+3) 1 BF109 lost, Ger Sq, US Flt broken.
       +1(+1) 1 FW lost, Ger SQ broken, US sq Disr
       +3(+1) 1 FW lost. Ger SQ broken.
       +2(+1) 1 FW lost. Ger Sq broken.
       3 unbroken German SQ left.
       T3:
       Combat:
       +1(+1) 1 P47 lost, US Sq broken.
       +1(+1) 2 FW, 1 P47 lost, both broken
       +1(+1) No losses, dogfight
       T4:
       Combat:
       +2(+1) 2 FW lost, Ger disr, 1 US Sq broken. Dogfight.
       +1(+1) No losses. Ger Sq Broken.
       T5:
       Combat:
       1(+1) 2 FW lost. Germans roll 12 on cohesion, the only result
       that wouldn't break them. US don't break either.
       3(0) No losses, US Flt breaks.
       T6:
       1(+1) 1 FW lost. Ger Sq breaks.
       No Germans further than D.
       Final score:
       No Germans exit. 38 Ger Ftrs lost to 6 US Ftrs.
       Final score 32.
       Suggestions: I'm not sure what to do with lack of German
       decisions, though if you like a challenge, you might still enjoy
       being the Germans.
       Balance is easier to handle. I would like to try with US split
       limit at 4 instead of 6 and 3 US veterans instead of 4. If
       needed, the starting positions could be moved forward 2 spaces
       or more.
       I'd like to play this one against someone with more ideas for
       the Germans. All I see is that if the Germans tally, this is an
       opportunity for the US player to anchor them in place by not
       moving forward themselves.
       #Post#: 789--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: pilotofficerprune Date: January 5, 2019, 12:30 pm
       ---------------------------------------------------------
       Lets try all those suggestions of yours: shaving down split
       limits to 4, reducing American Veterans by 1 and starting the
       Germans two columns to the left.
       #Post#: 791--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: Elias Nordling Date: January 6, 2019, 1:54 am
       ---------------------------------------------------------
       v0.3, modified by the suggested changes in the previous post.
       Player Elias Nordling (Solo)
       The outcome was still an US victory, but with much less margin.
       The Germans had really crappy cohesion rolls the first 2 turns,
       with 4 disrupted and 4 broken squadrons turn 1! That put them
       behind the curve right from the start. They managed some good
       combat rolls though. No Germans exited but 3 squadrons got to
       within one turn's movement of the edge. Losses were 28 Germans
       for 11 US fighters. An US victory but not with a massiv margin.
       The US had to work harder this time.
       I suspect the German turn 1 cohesion rolls were decisive and a
       bit of an outlier so I would like to try it again, but at this
       stage, the game is clearly winnable by the US but I suspect the
       Germans don't need any more shifts in their favor. If there are
       smart things the Germans can do with tallies, they are likely to
       be in favor of the German player too.
       #Post#: 792--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: pilotofficerprune Date: January 6, 2019, 2:38 am
       ---------------------------------------------------------
       What do you think about reducing the Americans by a single
       squadron? That immediately puts them on the back foot, dropping
       the number of losses they can inflict and giving at least two
       squadrons a chance of getting away?
       #Post#: 793--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: Elias Nordling Date: January 6, 2019, 2:58 am
       ---------------------------------------------------------
       That is probably about equal to the reduction of veterans and
       splits in effect.
       #Post#: 794--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: pilotofficerprune Date: January 6, 2019, 5:10 am
       ---------------------------------------------------------
       What if we layer it on top of the Veteran and splits reductions?
       #Post#: 796--------------------------------------------------
       Re: E18 Zemke's Wolfpack
       By: Elias Nordling Date: January 6, 2019, 6:03 am
       ---------------------------------------------------------
       I'll try.
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