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#Post#: 7455--------------------------------------------------
D04 First in the Line of Fire
By: pilotofficerprune Date: March 21, 2021, 4:35 am
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This is a stub thread.
#Post#: 7476--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: March 27, 2021, 9:16 am
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Special rule 7: I assume the modifier is that of the bombing
profile, but you might want to make that explicit. Also, I'd
suggest adding 2 to the bomb value instead of the strafing
value, as otherwise, strafing gives more value for the money. 1
added to 3 is 4, which means 0, 10, 25 and 50% results are the
same, and you only gain anything from 100 % results, and that
for the cost of giving up the +3 mod for strafing. If you add 2,
on the other hand, 10% and 50% hits are now worth one more,
which makes more of a difference.
#Post#: 7478--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: March 28, 2021, 6:36 am
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The game uses the Clear Skies rules. It is not in the version of
the Rulebook I have, but it is in the Legends book under a
different number. Perhaps both numbers should be listed to make
it easier to find?
#Post#: 7480--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: March 28, 2021, 1:55 pm
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I've started the scenario twice, but it is clear it needs some
major setup surgery. Everything needs to be compressed in time
and space, or the aircraft will have trouble finding each other.
The Bf109s oand Chupetes won't even get into contact until turn
12 or so.
The initial contact works fine. After the first attempt, I
brought the Republican entry hexes forward 3 columns. It was an
improvement, but still too far away to join the initial action
until it was over.
I'm thinking the republican reinforcements should come in one
per turn at the specified altitude, At least 2 columnas from the
nearest Nationalist Aircraft.
I still don't know what to do with the Nationalists, the
high-altitude fighters and the Stukas, though. In the current
setup, the Stuka Escorts can enter in the same square as the
Republican fighters that have been plodding in from the map
edge. And I don't know why the high-altitude fighters would stay
there. Perhaps the Chupetes should enter within 2 squares of the
Bf109:s when they enter? The two Republican bombing targets are
also a bit of a problem. In theory an interesting decision,
except that the Stukas come in at the high value target from the
opposite direction (behind the last republican fighters).
Ideally, this should feel like a meeting engagement where new
arrivals pile into a furball, but right now, this feels a bit
beyond by ability to script, so I could use some help with it. I
think it will probably be worth it, as the forces are
interesting and the situation different from most other Spanish
Civil war scenarios.
#Post#: 7485--------------------------------------------------
Re: D04 First in the Line of Fire
By: pilotofficerprune Date: April 4, 2021, 2:40 am
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Okay, I am doing the following:
- Rejigging the special rule 7 to increase the strafing bomb
value of the He 51s to 2 for this attack only.
- Corrected Clear Skies reference.
- Changed the Republican reinforcements to be closer to the
enemy, as suggested.
I won't touch the Nationalist set-up for now, as we'll see what
effect these changes have. However, I agree we can compress time
and space in this scenario.
#Post#: 7503--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: April 11, 2021, 9:41 am
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v0.2(mod)
Player: Elias (solo)
I massaged the setup further and got something that felt right
and fit well with the narrative that I played to conclusion.
Losses were surprisingly light considering the amount of
aircraft involved. The Nationalists got to bomb mostly
unhindered, but both sides got at least a couple of attacks on
the bombers. Mostly it was a fighter brawl like in the
description, though my play decisions were slightly geared
towards trying to get a historical result and just feeling out
the scenario.
The Nationalists were able to score heavily on bombing thanks to
the high value dump. I'm thinking that halving the VP for the
dump will make the choice between the dump and the bunker harder
and the scenario less swingy. In the air, both sides scored 7
kills of single engined aircraft.
Nationalist:
Bombing 25, Recon 6, 7 fighters: 38
Republican: Bombing 1, 7 Single engined AC: 8
TOTAL: 30
Nationalist victory
Comment: The bunker was heavily damaged and the dump crippled.
Most players will probably make sure the dump gets 3x damage, so
the bombing score might be below average.
Suggested changes:
1) All but the bottom three flights (the ones coming from the
right) set up on the map in their listed positions instead of
entering as reinforcements.
2) The Republican Type 5 reinforcement enters turn 3 instead of
turn 2 and the Type 10 enters turn 4, the Chupete enters turn 4
too, no change.
3) Halve the VP value of the supply dump.
4) Special rule 2 is in error, the bunker is worth 5 VP for
recon, and I think it should be kept 5 points as per the rules.
5) Set the VP so that the limit for a Nationalist win is 25
points (7 hits on the bunker, 9 on the dump, successful recon,
even air losses).
I'll play it again with the changes.
#Post#: 7505--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: April 13, 2021, 1:13 pm
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I'm a little concerned that the Nationalists could possibly game
the Republican reinforcement entry column. I think on or right
of column O will work fine and cut a special rule.
#Post#: 7506--------------------------------------------------
Re: D04 First in the Line of Fire
By: Elias Nordling Date: April 14, 2021, 1:49 pm
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v0.3
Player: Elias (solo)
The losses were even lighter this time, but the Republicans got
through to the bombers thanks to poor Nationalist tally rolls.
It didn't affect bombing but they got to nail some SM.79:s. It
felt like most things went the Republican way, and with the
suggested change in score, it was also a republican win.
Score:
Nationalists: 30/2 (dump) + 5 (bunker) +5 (recon) + 5 fighters
shot down: 30
Republicans: Bombing 1 + 2x2 Sm79 + 4 single engined AC: 9
Score: 21 Republican win
Comments: I didn't take Republican bombing into account for rhe
suggested score, so the threshold for a Nationalist win should
probably be 24.
You could probably continue to hone the setup, but I think this
one works as is now. It is a big and demanding scenario, and I
would be happy to let someone else have a look at it now, while
I play another scenario.
#Post#: 7508--------------------------------------------------
Re: D04 First in the Line of Fire
By: pilotofficerprune Date: April 18, 2021, 10:35 am
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Roger that. Making those proposed changes. I think we need
someone else on this now.
#Post#: 7511--------------------------------------------------
Re: D04 First in the Line of Fire
By: Jean Foisy Date: April 18, 2021, 6:44 pm
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Hi Lee,
I can do this.
Jean
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