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#Post#: 7454--------------------------------------------------
D03 Condition Very Red
By: pilotofficerprune Date: March 21, 2021, 4:34 am
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This is a stub thread.
#Post#: 7479--------------------------------------------------
Re: D03 Condition Very Red
By: Jean Foisy Date: March 28, 2021, 9:57 am
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Scenario: D03 Condition Very Red - Test 01
Version: v0.1
Playtester: Jean Foisy [Solo]
Plans:
- Allied Plan: Try to concentrate the interceptors to avoid
piecemeal attack on the Bombers.
- Axis Plan: Tally, engage and lure the Americans in dogfights.
Report:
- Game lasted 18 turns
- The two experte were assigned to the Corsair Squadron and to a
P-38 Flight. Those two got Veterans too. THe other veterans were
assigned to a Wildcat and the P-39 Squadron.
- The Japanese Veterans were assigned to the Wing Leaders as
were the two experte. The other Veteran was the Leading Val
Squadron.
- The Japanese Sweep engaged the first US fighters to come in
sight, before concentration was done.
- By Turn 06 only 2 US Squadrons were in Good Order and the
others didn't fire a shot to the bombers who manage to hit the
Aux 1 in O-0.
- The second Raid having encountered no opposition, changed the
Escorts mission to Sweep and were sent to Suppressed the PG 1 in
U-0.
- The first Raid D3A1 bombers strafed the PG 1 too.
- The second Raid sent one Squadron to bomb the DD 4 in O-0. The
other two bombed with success the other Aux 1 in V-0.
Victory:
ALLIED VPs:
Axis A/C shot down: 13 x A6M2 + 3 x D3A1: 16 VPs
ALLIED TOTAL = 16 VPs
AXIS VPs:
Allied A/C shot down: 13 x Widcats + 2 x P-38 = 16 VPs
Axis bombing Results:
- 3H (Heavy Damage) to PG 1 = 3 VPs
- 6H (Crippling Damage) to DD 4 = 10 VPs
- 11H (Crippling Damage) to Aux 1 in V-0 = 14 VPs
- 6H (Heavy Damage) to Aux 1 in O-0 = 7 VPs
AXIS TOTAL = 50 VPs
SCENARIO TOTAL: +34 VPs; Axis Victory [Perceived Victory Level:
AXIS].
Recommendations: None for now.
I was thinking about changing some At Start placement for the US
to facilate a better concentration.
But I now think that Vectors placement might be the key.
Jean
#Post#: 7483--------------------------------------------------
Re: D03 Condition Very Red
By: Jean Foisy Date: April 2, 2021, 3:54 pm
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Scenario: D03 Condition Very Red - Test 02
Version: v0.1
Playtester: Jean Foisy [Solo]
Plans:
- Allied Plan: Use the best fighters to engage the Zeros and try
to reach the Bombers with the Wildcats.
- Axis Plan: Tally, engage and lure the Americans in dogfights.
Report:
- Game lasted 18 turns
- The two experte were assigned to the Corsair Squadron and to a
P-38 Flight. Those two got Veterans too. The other veterans were
assigned to a Wildcat and the P-39 Squadron.
- The Japanese Veterans were assigned to the Wing Leaders as
were the two experte. The other Veteran was the Leading Val
Squadron.
- By Turn 06 only one US Squadron and a P-38 flight were in Good
Order. Three other squadrons were in Dogfights.
- P-38 Flight and one Wildcat reached the first bomber wave.
- The second Raid having encountered no opposition, changed the
Escort mission to Sweep and were sent to Suppressed the PG 1 in
U-0.
Victory:
ALLIED VPs:
Axis A/C shot down: 13 x A6M2 + 7 x D3A1 = 20 VPs
ALLIED TOTAL = 20 VPs
AXIS VPs:
Allied A/C shot down: 11 x Widcats + 1 x P-38 + 1 x P-40 + 2 x
P-39 and 3 x Corsairs = 18.5 VPs
Axis bombing Results:
- 2H (Heavy Damage) to PG 1 = 3 VPs
- 6H (Heavy Damage) to Aux 1 in V-0 = 7 VPs
- 9H (Heavy Damage) to Aux 1 in O-0 = 14 VPs
AXIS TOTAL = 42.5 VPs
SCENARIO TOTAL: +22.5 VPs; Axis Victory [Perceived Victory
Level: AXIS].
Recommendations: How about replacing both Aux 1 by Aux 3; thus
giving more Flak firepower.
As for the play I'm still thinking that Vectors placement might
be the key.
Best.
Jean
#Post#: 7486--------------------------------------------------
Re: D03 Condition Very Red
By: pilotofficerprune Date: April 4, 2021, 2:45 am
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Okay, I'm making the change to both Aux 3.
#Post#: 7494--------------------------------------------------
Re: D03 Condition Very Red
By: Jean Foisy Date: April 8, 2021, 10:50 am
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Scenario: D03 Condition Very Red - Test 02
Version: v0.3
Playtester: Jean Foisy [Solo]
Plans:
- ALLIED Plan: Use the Wispy layer to obscure as long as
possible the best Fighters while the P8 and Q4 Wildcats engage
the both Zeros wings.
As for the other Wildcats Q11 hid over the Dense layer while Y2
stay low. Those two are kept in reserve. Lead Wildcat broke lead
on Turn 12.
Use Direct Flak since the Aux 3 Lt Flak is more potent.
- AXIS Plan: Tally, engage and lure the Americans in dogfights
as soon as possible.
Report:
- Game lasted 18 turns
- The two expertes were assigned to the Corsair Squadron and to
a P-38 Flight. Those two got Veterans too. The other veterans
were assigned to lead Wildcat and the P-39 Squadron.
- The Japanese Veterans were assigned to the Wing Leaders as
were the two expertes. The other Veteran was in the Leading Val
Squadron.
- The new US strategy worked. All three lead Vals were under
attack and the lead D3A1 from the second wave was hit too by the
lead Wilcat.
- The Direct fire Flak downed 5 Vals.
Victory:
ALLIED VPs:
Axis A/C shot down: 17 x A6M2 + 15 x D3A1 = 32 VPs
ALLIED TOTAL = 32 VPs
AXIS VPs:
Allied A/C shot down: 5 x Widcats + 2 x P-40 + 2 x Corsairs = 9
VPs
Axis bombing Results:
- 3H (Heavy Damage) to PG 1 = 3 VPs
- 2H (Slight Damage) to Aux 3 in V-0 = 1 VP
- 10H (Crippling Damage) to Aux 3 in Q-0 = 16 VPs
AXIS TOTAL = 29 VPs
SCENARIO TOTAL: -3 VPs; ALLIED Victory [Perceived Victory Level:
ALLIED].
Seeing the the rate of Japanese falling from the sky, the end
result was clear.
Guadalcanal Turkey Shoot !!!
Recommendations: None. More Flak and better Vectors placement,
in the Wispy layer, seems to be the key for the Allied.
Jean
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