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       #Post#: 2--------------------------------------------------
       Scenario playtest report template
       By: pilotofficerprune Date: September 12, 2018, 3:45 am
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       I'd prefer if people used this simple template for scenario
       playtest after action reports. I'd like one filled in for each
       test play. Because form-filling is painful I have deliberately
       tried to keep the format as simple as possible.
       [hr]
       Scenario: XX01 Storm of Stuff
       Version: v0.0
       Playtesters: Eddie Hitler (German)/Richy Richard (British)  [see
       note 1]
       Report: The quick brown heinkel jumped over the lazy spitfire.
       [See note 2]
       Victory: [See note 3]
       German bombing 15 VPs + enemies shot down 8 VPs
       British enemies shot down 12 VPs
       Total: +11 VPs, British Victory
       Recommendations: The British did not have enough time to
       reposition before they entered combat. Recommend moving the high
       interceptor squadrons to the left two columns (to D8, F7). [See
       note 4]
       [hr]
       Note 1: If playing solo, note this here.
       Note 2: A prose account of the action. This does not have to be
       long and can be as short as a few sentences. However, please
       include any problems or issues encountered. Also any general
       thoughts or conclusions on the scenario.
       Note 3: A breakdown of scoring would be great. Please make sure
       to include the final total. Some people don't do that and it
       means I have to calculate it.
       Note 4: This is the most important entry. Please give specific
       recommendations for changes, as detailed as possible.
       #Post#: 254--------------------------------------------------
       Re: Scenario playtest report template
       By: pilotofficerprune Date: September 28, 2018, 3:03 am
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       As a slight modification to the template, I'd like an additional
       bit of information: When you write out the VP scores, can you
       list:
       (a) The actual Victory level, and
       (b) the perceived victory level
       For example: 'Total +11, British Victory (perceived Draw)'
       The perceived level is what you think the victory level should
       have been. This might help us determine a mismatch between what
       the game is actually outputting as VP results and what the
       narrative of the game is telling you the result should be.
       'This was a British victory but I think the Germans did well
       enough to deserve a draw, and this is not reflected in the
       scenario.'
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