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#Post#: 7405--------------------------------------------------
Re: S02 Piling On
By: ScottKey Date: January 22, 2021, 2:36 pm
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Scenario: S02 Piling On
January 22, 2021
Version: 2.0
Playtesters: Scott Key, solitaire
Report:
- Game lasted 11 turns
- There were no height errors at set-up or when using GCI
- GCI changed a vector 3 out of 4 attempts
- 1 P-40N & 1 A6M5 squadrons split
- One Green Japanese marker was assigned to 253 & 204 Kokutais
respectively
- Most of the Japanese casualties were in 201 Kokutai, 1 whole
flight was eliminated by Corsairs coming to the aid of a broken
experte flight of P-40Ns.
- New Zealand Wing was pretty mangled but managed to use the
clouds to escape before the Zeroes were able to totally destroy
them. This left 204 Kokutai kind of in the lurch and vulnerable
to the American sweeps.
- 253 Kokutai was mostly ineffective. Ot tried to block or
disrupt the Marine and Navy Wings but proved merely to be a
negligible obstacle who broke quickly.
AirSols: x11 A6M5 downed: +11 vp; x3 Good Order Squadrons
exited: +3 vp = +14 vp
IJAAF: x1 F4U downed: -1 vp; x3P-40N downed = -4 vp
Victory:
Total: +10
Recommendations:
- I would move the vp requirements for the AirSols up a bit
- Amazing how different this scenario feels each time I play it,
despite similar VP results in the end. The Japanese really
seemed to have control until the second half when the Corsairs
came into the battle.
- Clouds play a HUGE part in this and are a real strong point
#Post#: 7412--------------------------------------------------
Re: S02 Piling On
By: pilotofficerprune Date: January 24, 2021, 5:14 am
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So, adding in Scott's final play we get an average of 6.0.
ScottK 1 = +6 (Draw)
Dave 1 = +10 (Allied)
ScottK 2 = +10 (Allied)
Dave 2 = +5 (Draw)
Elias 1 = +2(Japan)
Elias 2 = +1 (Japan)
Al 1 = +5 (Draw)
Al 2 = +3 (Japan)
Forrest 1 = +8 (Draw)
ScottK = +10 (Allied)
Of the ten plays for this balancing we have an Allied success
rate of 3W 4D 3L. This is looking sold and stable and I'm not
going to make further changes.
S02 is going to be marked as 'done'.
#Post#: 7420--------------------------------------------------
Re: S02 Piling On
By: Okmed Date: January 26, 2021, 10:35 pm
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Scenario: S02 Piling On
Version: v2.0
Player(s): Dave Demko (Allied), Elias Nordling (Japanese)
This is not a new report; it's the game Elias reported on <a
href="
HTML https://airbattle.createaforum.com/wing-leader-playtest-reports/s02-piling-on/?message=7384">last<br
/>week.</a>
Narrative: Failing to tally with the Corsairs was the big
problem. But the gambit of accepting the Japanese offer of
combat at low altitude and risking the swarm in hopes of
stacking up Japanese losses through lots of air combat meant the
US was trusting the dice. Fighting in the clouds didn't benefit
the Japanese much in terms of cohesion rolls, but it did keep
down losses. The Allies should have scored better in their
initial attacks, before the swarm could converge. Sub-par
shooting then put the Allies behind.
Results: Allies 4 VP for kills + 2 VP for exits
Japanese 5 VP for kills
Japanese win, which felt appropriate
Recommendation: That the score was so close despite the Japanese
pretty well owning the game suggests the balance is toward the
Allies.
#Post#: 7435--------------------------------------------------
Re: S02 Piling On
By: Okmed Date: January 30, 2021, 6:44 pm
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Scenario: S02 Piling On
Version: v2.0
Player(s): Elias Nordling (Allied), Dave Demko (Japanese)
OK, this one is not complete, but I thought I'd toss a quick
report through the transom, it being late on Saturday.
Narrative: I deliberately tried a plan contrasting the Japanese
plan from our last game, with the Zeroes holding back a bit and
letting the low wing climb. Yes, that means contronting the
USN/USMC wings, but it also means the Japanese can swarm high or
low and can avoid giving the American squadrons the altitude
advantage. The Allies have the advantage in VPs right now, high
in the draw range. A bit better shooting by the Japanese and
more nearly average luck forcing dogfights would likely put us
in the middle of the range for a draw. It's not over, and the
likely outcomes are Draw or Allied win. The low Japanese wing,
mostly Green but without ammo markers, is about to engage. The
Allies have two squadrons left without cohesion hits: can they
get away clean?
Pending Results: The score is net +7 (Draw) with two Allied
squadrons ready to climb away from the fight and exit, so it's
still undecided, advantage Allies.
Recommendations: After further experience with this scenario,
I'm feeling better about the balance. Yes, the Japanese seem to
have less room for error, but this one can be played to a tight
finish. Also, more than one of the gambits available to each
side is plausible, so I see good replay value.
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