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       #Post#: 7291--------------------------------------------------
       Re: S02 Piling On
       By: Okmed Date: December 31, 2020, 8:48 am
       ---------------------------------------------------------
       Scenario: S02 Piling On
       Version: v1.4
       Player(s): Dave Demko (solo)
       Narrative: The Allies put Veterans in both Kittyhawk squadrons
       for resilience and tried sweeping high with the Hellcats and
       Corsairs. The Kittyhawks tallied early and climbed for the
       clouds, threatening to thread the needle between Japanese wings.
       That didn't work, and the Japanese were able to tie up both New
       Zealand squadrons in dogfights. The top Japanese wing did poorly
       against the USN/USMC fighters, and the Japanese did not inflict
       any losses until GT 5. Neither side saw a compelling reason to
       split squadrons. All Allied squadrons were broken or disrupted
       well before they approached the left edge. By the end, the
       Allies were avoiding fights to preserve their VP lead. The
       scenario setup makes things look difficult for the Allies, but
       over time the hardware differences (Firepower, Protection) work
       against the Japanese as you'd expect.
       Results:
       no bonus VP for intact squadron exits
       Allies for Japanese fighters killed: 16 VP
       Japan for Allied fighters killed: 6 VP
       net 10: solid but not staggering Allied victory
       The result feels appropriate.
       Recommendations: Disallowing voluntary breaks seems like a good
       idea. The game was tighter than the final score suggests, with
       the Japanese forcing the Allies into some awkward situations.
       This is an interesting all-fighters scenario. The Allies have to
       make decisions about how aggressive to be, and climbing with the
       US squadrons to disadvantage the high Zero wing has seems
       optimal but involves trading away opportunities to support the
       Kittyhawks. The Japanese have to figure out how to optimize
       their swarm-and-harm tactics and not let any Allied squadrons
       give them the slip. The 1 VP reward for exited sweep squadrons
       seems like only a mild incentive. I think we're in balance &
       validation territory with this one.
       #Post#: 7303--------------------------------------------------
       Re: S02 Piling On
       By: Okmed Date: January 2, 2021, 1:46 pm
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       Here's a merely cosmetic but potentially cool idea: Do we have a
       roundel in New Zealand colors to use on this one's Allied order
       of battle?
       #Post#: 7340--------------------------------------------------
       Re: S02 Piling On
       By: ScottKey Date: January 9, 2021, 3:08 pm
       ---------------------------------------------------------
       Scenario: S02 Piling On
       January 9, 2021
       Version: 2.0
       Playtesters: Scott Key, solitaire
       Report:
       - Game lasted 9 turns (could have been called at Turn 6 as the
       last 4 turns were entirely movement to see if the Zeroes could
       catch VMF-223)
       - There were no height errors at set-up or when using GCI
       - GCI changed a vector 1 out of 2 attempts
       - 1 F6F, 1 P-40N & 2 A6M5 squadrons split
       - One Green Japanese marker was assigned to 253 & 204 Kokutais
       respectively
       - Plan was different this time. NZ Wing went in fighting after
       mutually tallying 204 Kokutai. They managed to break 2 Japanese
       squadrons before totally losing cohesion, the broken P-40Ns were
       able to escape before 243 Kokutai could join the fray.
       - At higher altitudes 201 Kokutai was able to tally and engage
       VF-33, leading to the eventual breaking of 1 A6M5 sqn and both
       F6F sqns
       - However the F4Us were able to climb to altitude 13 then
       out-run the remaining 6 Japanese sqns for the bonus points.
       AirSols: x13 A6M5 downed: +13 vp; x2 Good Order Squadrons
       exited: +2 vp = +15 vp
       IJAAF: x1 F6F downed: -1 vp; x4 P-40N downed = -5 vp
       Victory: 
       Total:  +10
       Recommendations:
       - None. It’s balanced.
       - Obviously 243 Kokutai needs to climb climb climb but even the.
       i’m not sure they could stop the Americans.
       #Post#: 7341--------------------------------------------------
       Re: S02 Piling On
       By: Okmed Date: January 9, 2021, 3:50 pm
       ---------------------------------------------------------
       Scenario: S02 Piling On
       Version: v2.0
       Player(s): Dave Demko (solo)
       Narrative: The Allied plan was to make both Kittyhawk squadrons
       veterans and try to inflict maximum losses, with the VP bonus
       for exiting only a secondary objective. The Allies had the
       better of the initial maneuvers and got ahead in the kill count.
       but eventually the low and middle Zero wings were able to swarm
       the Kittyhawks and a reinforcing Hellcat squadron. The F6Fs
       broke early. The high Zero wing split a Veteran squadron and
       performed well. Eventually the last unbroken F4U squadron
       brought the fight to altitude 13. By then the remaining ace Zero
       flight could force a draw by running away or risk a loss by
       challenging the Corsairs, so they ran.
       Results:
       US VP for exiting 0
       US VP for Japanese losses 11
       Japanese VP for Allied losses 7
       net 5 --> Draw; I would call it a Draw or a borderline Japanese
       victory for turning back the sweep.
       Recommendations: The Allied strategy was viable because it
       emphasized their advantages in firepower and protection, but the
       Japanese rolled better in air combat. As with any all-fighter
       scenario, it's hard to reproduce a competitive game with
       solitaire play. Still, I think we should check the overall test
       results for a possible misbalance in favor of the Allies.
       #Post#: 7347--------------------------------------------------
       Re: S02 Piling On
       By: pilotofficerprune Date: January 10, 2021, 7:56 am
       ---------------------------------------------------------
       It's time to totalize this scenario and see where the averages
       lie:
       Allied Exit VP = 2 + 0 + 2 + 0 = mean 1.0 VPs
       Japanese losses = 9 + 16 + 13 + 11 = mean 12.3 VPs
       Allied losses = 5 + 6 + 5 + 7 = mean 5.7 VPs
       This gives us an overall mean of +7.6 VPs, which is just above
       our draw window and suggests an imbalance in favour of the
       Alies. This suggests we must move our draw window up to +5 to
       +8.
       ScottK 1 = +6
       Dave 1 = +10
       ScottK 2 = +10
       Dave 2 = +5
       I think we need at least a couple more tests to give us data to
       work from. The scenario looks finely balanced.
       #Post#: 7350--------------------------------------------------
       Re: S02 Piling On
       By: Okmed Date: January 10, 2021, 11:28 am
       ---------------------------------------------------------
       I think I need an opposed game to get a clearer idea of the
       balance in this one. Anybody up for PBEM? Your choice of side.
       #Post#: 7352--------------------------------------------------
       Re: S02 Piling On
       By: Elias Nordling Date: January 10, 2021, 1:24 pm
       ---------------------------------------------------------
       Agree, the fighter scemsrios are harder to solitaire. I've just
       been assigned this one so let's do it PBEM.
       #Post#: 7355--------------------------------------------------
       Re: S02 Piling On
       By: Okmed Date: January 11, 2021, 8:46 am
       ---------------------------------------------------------
       You're on, Elias. I'll send you a set-up file for whichever side
       sets up first. If you'd rather play that side, send your own
       setup.
       #Post#: 7368--------------------------------------------------
       Re: S02 Piling On
       By: Elias Nordling Date: January 16, 2021, 1:21 pm
       ---------------------------------------------------------
       v2.0
       Player: Elias Nordling (solo)
       As David said, this one is difficult to play solitaire. So much
       is dependent on what the other player decides to try. We have a
       game ongoing. This game, however, started with the Japanese
       blowing their tallies and the P40:s making theirs, so they
       jumped the Japanese. This went badly for the US, with 2 US
       losses for no Japanese losses, and one US fighter broken and the
       other disrupted.
       With that, the Japanese had enough lead to put the burden of
       attack on the Allies, and some jokeying for position took place.
       It ended with all aircraft in a big dogfight, which was the
       Japanese plan as it is hard to get an advantage in losses in a
       big fight (a bit of an artifact of the system) after the US got
       the jump on one fighter squadron causing 3 losses. One of the
       Japanese fighters was at a lower altitude at the time so the US
       felt this was as good as it was going to get. The dogfight ended
       with a slight advant and two US fighter squadrons still left
       after the last Japanese broke. One of the US squadrons were
       undisrupted so it chose to exit while the other blew one last
       attempt at pursuit combat, as the Japanese had managed to get
       the fight close to their map edge.
       Score:
       US 1 exit, 7 fighters: 8
       Japanese: 6 fighters
       Total 2. Japanese win
       #Post#: 7371--------------------------------------------------
       Re: S02 Piling On
       By: pilotofficerprune Date: January 17, 2021, 6:12 am
       ---------------------------------------------------------
       Cool. Let's get another play in and then tot up the averages
       again.
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