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#Post#: 7414--------------------------------------------------
Re: S15 Home Islands
By: pilotofficerprune Date: January 24, 2021, 5:40 am
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So pulling more data in on this, what do the scores look like
after seven logged plays?
American Bombing: 10 + 17 + 17 + 24 + 21 + 11 + 22 = mean 17.4
VPs
Japanese Loss: 15 + 11 + 12 + 12 + 13 + 14 + 8 = mean 12.1 VPs
American Loss: 21 + 15 + 16 + 24 + 22 + 12 + 12 = mean 17.4 VPs
Totting this up gives a mean output of +12.1 VPs, suggesting we
need to push the draw window back up a fraction to +11 to +14.
Scores so far are:
Elias 1 = -6
Elias 2 = +13
Gordon/Andrew 1 = +11
Forrest 1 = +19
Forrest 2 = +12
Forrest 3 = +13
Gordon/Andrew 2 = +18
The proposed new draw window would give us an Allied victory
rate of 2W 4D 1L.
I think we need a few more plays over the next week to settle
this one.
#Post#: 7417--------------------------------------------------
Re: S15 Home Islands
By: Elias Nordling Date: January 24, 2021, 5:50 am
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As usual, my score is the lowest :-)
#Post#: 7419--------------------------------------------------
Re: S15 Home Islands
By: Forrest Speck Date: January 26, 2021, 10:57 am
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S 15
solo
Only had 1 squadron go after the Hellcats on left side of board
the rest were vectored towards the Helldivers coming in.
FLAK- effective, shot down 4 x Helldivers and affected 3 bomb
runs.
BOMBING- 2 hits on airfield for 1 VP, 21 hits on port for 36 VP.
37 VP
LOSSES- 12 x George
12 VP
8 x Helldiver
1 x Corsair
13 x Hellcats
22 VP
VICTORY- 49-22 for +27 for solid American victory. Americans
bailed out by Helldivers with some good rolls, last hit on port
netted by strafing.
THOUGHTS- Japanese were winning by a good margin (score was -4
at end of turn 5) when Helldivers struck. With the bombing
rules, you're always in the game even if things are going badly
if you are the raider. Will run again, as the Japanese have some
options and just for the fun of it. Looks good to go.
#Post#: 7421--------------------------------------------------
Re: S15 Home Islands
By: Elias Nordling Date: January 27, 2021, 1:15 pm
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2.0
Player: Elias Nordling (solo)
As usual, I score exceptionally low. The Japanese were
successful against both raids. On the left, they managed to
disrupt the bombing and use up ammo so that the airfield only
received half damage. The Airfield flak was hot, bringing down
three aircraft (one of them Japanese). On the right, they only
got two passes against the dive bombers but scored a cohesion
hit. All this without bleeding too badly. The port flak was
effective, bringing down two Helldivers and causing another
cohesion hit. In the end, the dive bombers only had a +1
modifier each when bombing, and both only scored 10% hits. This
was the worst bombing result of the testing.
US: Bombing 6, 16 fighters: 22
Japanese: 12 fighters, 2 bombers: 14
Total: 8 Japanese win
Felt like japanese win
Comment: The score levels felt right.
#Post#: 7422--------------------------------------------------
Re: S15 Home Islands
By: Forrest Speck Date: January 27, 2021, 1:51 pm
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2.0
Solo
Put Japanese green in F5. Only squadron in F5 attacks bombing
Hellcats, the rest head towards the Helldivers.
FLAK- 2 x Helldiver, affected both Helldiver bomb runs.
BOMBING- 9 hits on airfield for 10 VP
3 hits on port for 1 VP
11 VP
LOSSES- 7 x George
7 VP
3 x Hellcat
1 x Corsair
8 x Helldiver
12 VP
VICTORY- 18-12 for +6 for a Japanese victory. More or less sent
token force at the Hellcats to defend the port with everything
else as that's where the big points are from bombing. Worked
this time. Victory levels look good.
Lower score than Elias. :D
#Post#: 7423--------------------------------------------------
Re: S15 Home Islands
By: pilotofficerprune Date: January 28, 2021, 2:54 am
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So pulling more data in on this, what do the scores look like
after the last three plays?
American Bombing: 10 + 17 + 17 + 24 + 21 + 11 + 22 + 37 + 6 + 11
= mean 17.6 VPs
Japanese Loss: 15 + 11 + 12 + 12 + 13 + 14 + 8 + 12 + 16 + 7 =
mean 12.0 VPs
American Loss: 21 + 15 + 16 + 24 + 22 + 12 + 12 + 22 + 14 + 12 =
mean 17.0 VPs
Totting this up gives a mean output of +12.6 VPs, suggesting our
draw window is spot-on. The scores are:
Elias 1 = -6
Elias 2 = +13
Gordon/Andrew 1 = +11
Forrest 1 = +19
Forrest 2 = +12
Forrest 3 = +13
Gordon/Andrew 2 = +18
Forrest 4 = +27
Elias 3 = +8
Forrest 5 = +6
This gives us an Allied victory rate of 3W 4D 3L, which is
pretty balanced.
I'm going to stick a fork in this and call it done. Well done,
guys!
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