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       #Post#: 7027--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: Okmed Date: November 28, 2020, 9:51 pm
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       Scenario: S29 Kursk Counterattack
       Version: v1.1
       Player(s): Dave Demko (solo)
       Narrative: The Germans optimized their setup and made good use
       of the auto-tally, hunting from cloud, and the Soviet large
       formation to set up good initial attacks. One German squadron
       split. The Soviets responded with one successful escort reaction
       and one late, followed by two lucky rolls to force two
       dogfights. That kept the interceptors off the IL-2ms a bit and
       avoided the requirement to use rigid doctrine. Still, the
       Soviets took heavy-looking air-to-air losses. Being able to drag
       the interceptors away from the bombers a bit helped. The unsplit
       squadron never did catch up with bomber stream after winning its
       dogfight.
       Results: Soviet for bombers exited 12 VP
       Soviets for killed Germans 4 VP
       Germans for killed Soviets 15 VP
       net -1 Soviet victory with a decent margin
       I'd almost be tempted to call this a draw considering the
       high-looking Soviet aircraft losses. However, the Soviets did
       good bomber-protection work, so they deserved a win.
       Recommendations: This looks like the cliche of Germans high
       efficiency against Soviet bludgeooning brute force, but each
       side has some interesting options. With some good dice the
       Soviets were able to finese their initially disadvantageous
       situation. I was happily surprised about how interesting the
       scenario is, especially for the Soviet side. No opinion about
       balance yet because of the variations possible in the Germans'
       opening position, but I can see close decisions are possible.
       #Post#: 7030--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: pilotofficerprune Date: November 29, 2020, 6:51 am
       ---------------------------------------------------------
       Okay, I'm making the changes to victory levels and adding in the
       proposed special rule on German cohesion.
       #Post#: 7042--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: Okmed Date: November 30, 2020, 9:52 am
       ---------------------------------------------------------
       Scenario: S29 Kursk Counterattack
       Version: v1.2
       Player(s): Dave Demko (solo)
       Narrative: The Soviets enjoyed one successful and two late
       escort reactions. The Germans split both squadrons, attacked
       with three, and held one above for clean-up duty. Two German
       flights had broken in GT 1 without scoring any hits, let alone
       kills. The other two flights diced the crap out of the Soviets,
       shooting up undefended bombers once the Soviet fighters broke.
       One German flight passed all of its cohesion rolls, leading to
       the high number of kills on the IL-2m squadrons and the reduced
       VPs, since it single-handedly broke all three bombers.
       Results:
       Soviets: exited bombers 3 VP
       Soviets killed Germans 2 VP
       Germans killed Soviets 16, only one of them fighters
       net -11 for a crushing German victory
       Felt like a crushing German victory because of the broken and
       shot-down bombers. Exciting though because it started badly for
       the Germans and both sides had to apply some tactical finesse.
       Recommendations: The Germans can react to wherever the Soviets
       put the Yak-7B with rear view, so consider letting the Soviets
       set up second. That gives a bit more incentive for the Soviets
       to try tallying on turn 1. Staying on escort missions might make
       more sense, but the Soviets might make use of one squadron
       tallying the interceptors. It's an option, anyway.
       This little scenario is clearly luck-sensitive and swingy, but
       even though it started looking like a German disaster, it turned
       out to be fun even as the Germans reversed their fortunes. The
       Soviets do have some tactical options, mainly in the first two
       moves as they hope to avoid fighting with rigid doctrine. After
       that the Soviets' choices are more clear-cut: try for dogfights.
       This scenario might have limited replayability once a player
       thinks he has solved the German approach. But there might be
       more than one solution, branching from the initial three
       gambits: split both squadrons, split one, or keep both together.
       #Post#: 7106--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: Forrest Speck Date: December 7, 2020, 1:55 pm
       ---------------------------------------------------------
       S29
       v 1.2 (game 1 this version)
       Solo
       Soviet vet in 7B which is the trailing escort, green in lead
       escort.
       BOMBING- 10 vp (1 exited ok, 1 disrupted and 1 broken)
       LOSSES- 5 x Yak7B
       3 x Yak7
       6 x Sturm
       14 vp
       3 x FW190
       3 vp
       VICTORY- 13-14 for -1 for a German victory, felt like a bigger
       German victory.
       Germans had good cohesion and loss rolls. Felt
       right, Germans need to score big to win.
       Game 2 to follow.
       #Post#: 7107--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: Forrest Speck Date: December 7, 2020, 1:59 pm
       ---------------------------------------------------------
       S 29
       v 1.2 (Game 2)
       BOMBING- 2 exited ok, 1 exited disrupted.
       13 vp
       LOSSES- 4 x FW190
       4 VP
       2 x Yak 7
       2 x Yak 7B
       7 x Sturm
       11 vp
       VICTORY- 17-11, for +6 vp a Soviet victory. Felt like Soviet
       victory as the Sturms held up pretty well.
       I've had a German and Soviet victory in the last 2 plays,
       feels balanced to me.
       #Post#: 7114--------------------------------------------------
       Re: S29 Kursk Counterattack
       By: pilotofficerprune Date: December 8, 2020, 1:51 pm
       ---------------------------------------------------------
       So, let's add in the last four plays:
       Exit VP: 15 + 0 + 15 + 13 + 10 + 15 + 8 + 12 + 3 + 10 + 2 = mean
       9.1
       Soviet victories: 3 + 5 + 1 + 5 + 0 + 0 + 4 + 4 + 2 + 3 + 4 =
       mean 2.8
       German victories: 13 + 26 + 6 + 12 + 20 + 4 + 11 + 15 + 16 + 14
       + 11 = mean 13.4
       Mean results are -1.5, suggesting a lean to the Germans, but I
       think we can bear this. Results are:
       A&G 1 = +5 (Soviet victory)
       A&G 2 = -21 (German victory)
       Elias 1 = +16 (Soviet victory)
       Elias 2 = +6 (Soviet victory)
       Forrest 1 = -10 (German victory)
       Forrest 2 = +11 (Soviet victory)
       Forrest 3 = +1 (Draw)
       Dave 1 = +1 (Draw)
       Dave 2 = -11 (German victory)
       Forrest 1 = -1 (German victory)
       Forrest 2 = +6 (Soviet victory)
       With a W/L for the Soviets of 5W 2D 4D, I'm declaring this one
       done and would like to move Dave and Forrest on to S13
       Plastering Ploesti.
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