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       #Post#: 58--------------------------------------------------
       E12 Meridian Counterattack
       By: pilotofficerprune Date: September 12, 2018, 8:51 am
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       Date: 8 Feb
       Playtester: Elias Nordling
       I played two games of Meridian Counterattack. It should be rated
       solitaire as there is no real decision making for the Japanese
       with regards to maneuvering or changing altitude. I found it a
       nice little kamikaze scenario different enough from the other
       two Kamikaze scenarios to justify the scenario.
       Unlike the other scenarios, the Japanese here are so coordinated
       that you can't trust flak. What it effectively comes down to
       then is the British tally and cohesion rolls.
       I put the veteran experte into the closest Seafire, and the
       first game had it kill 6 of the Kamikazes in historical fashion.
       Two more were killed by the other Seafire flight, and the final
       bomber was downed by Flak on its final run.
       The fighters had a rather easy time getting at the bombers, with
       the tally modifier for GCI and the ability to throw vectors in
       front of the bombers. To make the game a bit more tense, I tried
       the second game without GCI. It could be justified as a special
       rule simulating the short response time available.
       That made the game a bit more tense, and the Seafires also had
       bad luck with their cohesion rolls. 2 bombers got to the final
       run, of which 1 were downed by Flak. The final bomber got to
       roll at +1, and scored a 10% hit for one point (a 25% hit would
       still have been one point for scoring).
       Suggestions:
       1) Label it as solitaire, saying the bomber fly straight until
       the final turn when they dive into the nearest carrier.
       2) Take out the GCI and justify it with a special rule.
       3) Put the victory level at 1 for the British. This is so that a
       lucky shot by a bomber taking out a fighter doesn't immediately
       ruin the score. But only one, or the player will stop caring
       about friendly fire from Flak.
       4) Speaking of, I assumed the Japanese losses didn't count for
       points! There should be a special rule for it.
       The scenario still has the problem of being a solitaire scenario
       which is easy to win. I think solitaire scenarios should be a
       challenge for the player to keep their attention. You could add
       an ahistorical gamer's option as a special rule increasing the
       number of bombers in each flight to 4 or even 5. That ought to
       be a greater challenge for the player to deal with.
       #Post#: 59--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: pilotofficerprune Date: September 12, 2018, 8:53 am
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       Date: 9 Feb
       Playtester: Elias Nordling
       Played a third game with 4 aircraft per bomber flight just to
       test how much it raised the challenge level. In the end, the
       Japanese hit the carrier with two bombers and rolled 9, just
       enough for a British loss. The Flak was very lucky in taking out
       4 bombers. So it does work as a "player's option" to increase
       difficulty.
       In addition to the below, it should be noted that if you play
       this non-solitaire and the bombers hit the destroyer screen
       instead of the carrier, it will be a very short game indeed.
       #Post#: 126--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: pilotofficerprune Date: September 15, 2018, 11:12 am
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       Let's increase the flight size to 4 and see where future tests
       take us.
       #Post#: 423--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: Gordon Christie Date: October 28, 2018, 7:19 am
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       Andrew and I have played this once, and think it works pretty
       well with the Japanese lost threshold set at 4. It clearly will
       work best as a solitaire scenario but we had a great time with 2
       flights of bombers making attacks on the carriers with 1
       (straggler) and 2 (one straggler) remaining bombers and being
       shot down by the flak before attacking. Good narrative and
       pretty balanced scenario. I would agree with Elias that the SSR
       forcing the Japanese to attack the carriers is probably
       necessary as an attack on the destroyers probably breaks the
       scenario allowing the Japanese to grab enough VP before the
       fighters get in amongst them.
       I would perhaps suggest putting the Hellcat flight on CAP rather
       than intercept to make things ever so slightly harder for the
       British.
       Cheers
       Gordon
       #Post#: 425--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: pilotofficerprune Date: October 28, 2018, 8:09 am
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       Cool. Are you ready to sign off on this one?
       #Post#: 426--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: Gordon Christie Date: October 28, 2018, 10:47 am
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       Yes. Works very well as written
       Cheers
       Gordon
       #Post#: 498--------------------------------------------------
       Re: E12 Meridian Counterattack
       By: pilotofficerprune Date: November 7, 2018, 4:07 am
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       Even though it's marked as done, I did a quick solo run through
       of this at the weekend, just to check the change suggested by
       Gordon/Andrew regarding the Hellcat CAP. It certainly makes it
       hard for the defenders, making for a big scramble very close to
       the carriers. Two flights made Kamikaze attacks, though with
       barely any aircraft left after the flak, grabbing just enough VP
       from a lucky hit for a Japanese win. It was close, though, and
       relied on the dice. I might want to narrow the draw window a
       little.
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