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       #Post#: 6516--------------------------------------------------
       Balloon busting
       By: Elias Nordling Date: August 26, 2020, 2:13 am
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       Is balloon busting too hard in the current rules?
       There are only a few scenarios with bloons in them, so the rule
       haven't been chewed out a lot.
       Unless you luck out, you need at least two combat passes, and
       you suffer from balloon flak while doing them, there is a decent
       chance two passes aren't enough, and that you will lose at least
       one fighter in the process, making up for the one VP you get.
       Usually, I find it much more efficient to just endure them.
       #Post#: 6517--------------------------------------------------
       Re: Balloon busting
       By: pilotofficerprune Date: August 26, 2020, 3:17 am
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       What if we dropped the Max Losses to 2? (Or even 1?)
       #Post#: 6518--------------------------------------------------
       Re: Balloon busting
       By: Elias Nordling Date: August 26, 2020, 5:22 am
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       I thought of dropping it to 2 myself. that would work.
       Also, should aircraft attacking balloons be exposed to their
       barrage effects? How did balloon busting tactics work, and what
       were the countermeasures?
       #Post#: 6519--------------------------------------------------
       Re: Balloon busting
       By: pilotofficerprune Date: August 26, 2020, 8:20 am
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       I don't have enough information on balloon busting, but when
       attacking with fixed weapons I imagine there's always a chance
       of collision.
       #Post#: 6520--------------------------------------------------
       Re: Balloon busting
       By: pilotofficerprune Date: August 26, 2020, 8:22 am
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       Try testing balloon attacks with a loss value of 1. I know it's
       pushing the lever hard in favour of the attacker, but I think we
       should give the player a decent return on their investment of
       ammo.
       #Post#: 6521--------------------------------------------------
       Re: Balloon busting
       By: Elias Nordling Date: August 26, 2020, 10:55 am
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       I'll try that and the change of scoring with Tip and Run and see
       where that takes the scenario.
       I guess nothing says the number of hits to down baloons would
       have to be fixed, it could as well be scenario specific.
       #Post#: 6524--------------------------------------------------
       Re: Balloon busting
       By: pilotofficerprune Date: August 27, 2020, 2:16 am
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       That's true, but the more I think about this the more I suspect
       that one hit may be the best way to do. Ultimately we want to
       encourage a form of action, and a whole squadron attacking
       balloons should be rewarded for it.
       #Post#: 6525--------------------------------------------------
       Re: Balloon busting
       By: Elias Nordling Date: August 27, 2020, 4:35 am
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       I discovered the attackers are exempt from the barrage effects
       in the current rules version.
       #Post#: 6526--------------------------------------------------
       Re: Balloon busting
       By: pilotofficerprune Date: August 27, 2020, 7:59 am
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       Yeah, I just noticed that when i looked this morning. I think
       that was in response to a previous query of yours for Victories
       2e.
       #Post#: 6527--------------------------------------------------
       Re: Balloon busting
       By: Elias Nordling Date: August 27, 2020, 10:23 am
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       I know exactly what the rules say. I also know exactly what the
       rules have said, and the trouble is remembering the current
       version ;-)
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