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#Post#: 6513--------------------------------------------------
Re: L22 Tip and Run
By: Elias Nordling Date: August 25, 2020, 8:19 am
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I first thought the British arrival should be triggered when the
Germans bomb or fire at the Balloons, but then I thought they
might as well be triggered when the Germans reach a certain
column, and if THAT is the case, they might as well have fixed
setup/arrival.
#Post#: 6522--------------------------------------------------
Re: L22 Tip and Run
By: Elias Nordling Date: August 26, 2020, 1:52 pm
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OK, I played Tip And Run again with the following changes:
1) Bloons go down after 1 hit
2) Bombers score the number of hits in points.
3) British had split limits: 2 Spitfires, 2 Typhoons
I felt the scenario worked much better now, but in an
alt-history way in that combat was pretty much over before the
first bombs fell. The British aircraft has plenty of reasons to
attack the Germans now, the Germans are distracted by the bloon
objective, and with splits the Germans can't easily block off
the Brits from the bombers. What I didn't see much of was
pursuit combat of an enemy in retreat. Sure, the last Spifire
arrived in time to hit on some broken Germans, but only for a
turn or two before they ducked into the clouds and vanished.
It's fun and interesting, and probably balanced, even though I'm
not sure it is the narrative we strive after. If we want more of
a pursuit combat, the British needs to be pushed back two turns
in their arrival. I think that could be fun and interesting too,
though obviously requiring more work on the scenario.
Final score:
Germans: bombing 5, 9 aircraft: 14
British: 14 (3 to flak)
Total: 0, British victory
Felt like: British victory. They were both lucky in air combat
and the German bombing rolls were unspectacular.
#Post#: 6523--------------------------------------------------
Re: L22 Tip and Run
By: Elias Nordling Date: August 27, 2020, 12:25 am
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I forgot: the Germans should also have a bloon point, so 1
total.
#Post#: 6529--------------------------------------------------
Re: L22 Tip and Run
By: pilotofficerprune Date: August 29, 2020, 5:30 am
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I shall be issuing an update with these changes later today.
#Post#: 6534--------------------------------------------------
Re: L22 Tip and Run
By: pilotofficerprune Date: August 30, 2020, 3:17 am
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Elias, I've issued the update. Do you need to test this again or
is this ready to pass to Gordon and Andrew to take this to
Alpha?
#Post#: 6538--------------------------------------------------
Re: L22 Tip and Run
By: Elias Nordling Date: August 30, 2020, 4:49 am
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I think it's time for G&A to have a look.
#Post#: 6540--------------------------------------------------
Re: L22 Tip and Run
By: Elias Nordling Date: August 30, 2020, 1:05 pm
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The cloud setup still needs to be fixed. There are two dense
clouds in L4.
#Post#: 6542--------------------------------------------------
Re: L22 Tip and Run
By: pilotofficerprune Date: August 30, 2020, 6:00 pm
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Ack! I missed that. I've just fixed that (fixed the overlap and
raised the cloud ceiling by one altitude) and updated the
Legends book to one dated 31Aug20. Can Gordon & Andrew please
grab this one and test?
#Post#: 6596--------------------------------------------------
Re: L22 Tip and Run
By: Gordon Christie Date: September 14, 2020, 2:20 pm
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Andrew (LW) & I have now had a go at this.
Initial impression is that this will be really tough for the RAF
but that isn't the way it plays. The balloons & flak are
dangerous & the RAF have altitude & GCI so the fighter combat
tends to start on British terms, though may not continue that
way depending on the dogfight roll outcomes in particular...
The initial sweep has different radio net to the rest of the LW
fighters; with the potential for the escorts & strafers to
change to sweep the German player will need to watch radio nets
carefully. The radio net counters may well be useful in this
one. Is it worth clarifying that the sweep in K2 starts on net F
& everyone else starts on E. There is potential for confusion as
roles change in play.
RAF lose 4 fighters
LW 14 fighters (6 to flak & balloons) 8 hits on Canterbury
Nett
RAF +14
LW +12
Nett -2 RAF win Felt like RAF win
Wild dice; very good flak & strafing rolls which largely
cancelled each other out. The RAF tied up the sweepers &
prevented LW attacks on the balloons-which cost the ground
attackers a bit. As a scenario it worked but, as Elias notes, it
doesn't really fit with the historical narrative. We're well
through a second play-which looks set to give a similar outcome,
probably more extreme as a result of remarkably good die rolls
for the Typhoons.
I wonder if the historical narrative would flow better starting
the Germans close to the target on the left map edge with the
RAF starting on the right-centre of the map. The LW would then
get a free pass at Canterbury for a couple of turns (with
attendant unpleasantness from the flak & balloons) at the price
of ammo depletion & disruption from the attack before having to
fight their way through the RAF fighters to get home off the R
map edge. I would lose the dense cloud from about column H if
doing this to deprive the LW of a sanctuary but it would give a
very different sort of scenario to any we currently have with
the bombers attacking first & then having to fight their way
home. Some interesting choices for the LW about how much
strafing to do & whether to use up the sweepers & escorts
ammunition hitting the balloons or preserve it for the flight
home. If the RAF arrived at the merge about GT4 or so the LW
have a long way to go home & will be a bit the worse for wear
making the British numerical disadvantage a bit less marked.
This might fit the narrative better. As it stands as the RAF I
didn't feel I could ignore the sweepers & escorts to go for the
bombers in the brief interval before ether were in amongst the
ground defences & I was inclined to try & prevent the LW hitting
the balloons, dispose of the escorts & sweepers if possible &
see if I could tag the bombers on egress if I had anything
left-which doesn't fit the history.
We may try this on Thursday & see how it works.
Cheers
Gordon
#Post#: 6603--------------------------------------------------
Re: L22 Tip and Run
By: pilotofficerprune Date: September 15, 2020, 1:42 am
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Okay, let us know how that goes.
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