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       #Post#: 6627--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Al Cannamore
       Date: September 25, 2020, 2:24 pm
       ---------------------------------------------------------
       Holy cow Batman. I need to add Lancaster counters to the vassal
       mix. I'll bet there's a few others too. Lee, do you have
       playtest art for the Supremacy update? edit...found it [emoji2]
       The Ta 152, A36 and Halifax too. Supremacy 2 vassal extension
       coming soon.
       I'll get to playing this scenario this weekend. Using v0.3
       unless I hear different.
       #Post#: 6628--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Scott Spencer
       Date: September 26, 2020, 9:11 am
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       I just used Manchester counters, look pretty much the same from
       the side.
       #Post#: 6629--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Elias Nordling
       Date: September 26, 2020, 10:36 am
       ---------------------------------------------------------
       So did I. And early Halifaxes for the late ones.
       #Post#: 6630--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Al Cannamore
       Date: September 26, 2020, 11:52 am
       ---------------------------------------------------------
       Scott,
       I’ll solo a game soon.
       Do you want to get a game going as well?
       #Post#: 6631--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Okmed
       Date: September 26, 2020, 2:16 pm
       ---------------------------------------------------------
       Scenario: S33 Bomber Command
       Version: v0.3
       Players: Dave Demko (solo)
       Narrative: The German fighters all took gun pods. The British
       fighters used maximum splits, but none of them, flights or full
       squadrons, broke. Both sides threw some extreme combat dice, and
       the two lead bomber squadrons rolled poor enough cohesion to
       break (-10 VPs net from that). The Germans managed to fit in
       three unopposed attacks on bombers, confirming hits at +3 or +4
       with an Experte. The end game was a chase, with some Mustangs
       not catching up before all German fighters had broken.
       Results: British bombers exited = 20
       British for German fighters killed = 15
       Germans for bombers killed = 33
       Germans for fighters killed = 0
       net Brits 35 - Germans 33 = 2, massive German win
       Go home, RAF: You're drunk. This felt like a big German win b/c
       of the multiple attacks on undefended bombers. High losses plus
       two broken bomber squadrons are significant.
       Recommendations: Yes, that felt like a German win, though I
       didn't realize how far they had walked away till I counted the
       points. This scenario threatens to be swingy. The beating the
       two front bomber squadrons took helped the Germans rack up big
       points: lead squadron 5 losses + break, next squadron 4 losses +
       break add up to 36 VP gained by the Germans or lost by the
       British. Yes, the Bf 109s are vulnerable with those pods, but
       half of their hits on bombers, on average, yield losses. At this
       point I recommend watching for wide variations in VP counts
       among playings. So far the scenario seems fun and should have
       good replayability based on German decisions about gun pods
       (keep a squadron clean for air superiority work?) and British
       decisions about splitting.
       #Post#: 6632--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: pilotofficerprune
       Date: September 27, 2020, 4:17 am
       ---------------------------------------------------------
       So far the numbers add up to:
       British Exit VP - 27 + 22 + 20 = mean 23.0
       German Losses - 6 + 12 + 15 = mean 11.0
       British Losses - 13 + 26 + 33 = mean = 24.0
       The net score is 10.0. I shall adjust the victory levels
       accordingly.
       So far it feels as if this scenario is very swingy. Each of the
       VP outputs sees fairly wide variation (though the exit VP least
       of all).
       I took a look at Scott’s Expertenmaschine special rule and I
       think I shall adopt a species of it. Look out for it in the next
       release!
       #Post#: 6637--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Scott Spencer
       Date: September 27, 2020, 9:18 am
       ---------------------------------------------------------
       Al,
       We can give it a shot.  Where are you in the world?  I am on
       Eastern Standard Time.
       #Post#: 6640--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Al Cannamore
       Date: September 27, 2020, 4:14 pm
       ---------------------------------------------------------
       I'm on the other side of the world...Alaska. Don't know if we
       can meet online but I should be able to get a mailing out per
       day. Life will be slowing down quite a bit in the near future.
       At least, that is my belief :-)
       I'll send you a set up file soon.
       My email is bigal737 at gmail dot com.
       #Post#: 6641--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Scott Spencer
       Date: September 27, 2020, 6:53 pm
       ---------------------------------------------------------
       Never done mail but am willing to learn.  Spence1413@yahoo.com.
       Since you are the wiley veteran I offer to play the British.
       #Post#: 6652--------------------------------------------------
       Re: S33 Bomber Command
   DIR By: Okmed
       Date: September 29, 2020, 5:02 pm
       ---------------------------------------------------------
       Scenario: S33 Bomber Command
       Version: v0.4
       Players: Dave Demko (solo)
       Narrative: The German plan was to put the Veteran crew in a
       squadron without gun pods to oppose the Mustangs. The rest of
       the Bf 109s carried gun pods to down bombers. All Germans would
       have been better off with pods. The low Mustang squadron never
       managed to get into combat. It had tallies, but the left Germans
       were able to keep ahead of them by getting into the bomber
       stream and then shifting their tallies one squadron to the right
       per turn. Bf 109s in N7 and O7 planned and executed a
       cloud-bounce on the lead bombers and so managed to have several
       turns of attacks against unsupported bombers. Eventually they
       broke the lead bomber squadron, shot down the Expertemaschine,
       and disrupted one other bomber squadron. One Mustang squadron
       split, and those flights both broke, one early.
       Results: British for killed Germans = 6
       Germans for killed fighters = 2
       Germans for killed bombers = 21
       Germans for the Expertenmaschine = 3
       net = +1, a solid German victory, felt like a German victory
       Recommendation: The British had only a couple important bad dice
       rolls, balanced by some poor luck for the Germans. The Mustangs'
       defense was sensible. Still, they were continually playing
       catch-up. The Germans were able to get onto the two lead bombers
       without fighter interference, and the other German squadrons
       kept just ahead of the Mustangs part of the time. Maneuvers to
       accomplish this concentration on bomber-killing seemed
       straightforward and not difficult to execute. The needed tally
       rolls are easy to make. I think the scenario as configured
       (v0.4) favors the Germans. Maybe an opponent would like to play
       the RAF against me and prove me wrong. Because I think I've
       optimized the German approach, I don't expect to learn much more
       from another solo play-through.
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