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#Post#: 6394--------------------------------------------------
Re: Supremacy second edition
By: Gordon Christie Date: August 9, 2020, 2:06 pm
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Similarly can't find it:-((
Hopefully Andrew has a saved version or Counterblow may await
our next session...
Cheers
Gordon
#Post#: 6400--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 10, 2020, 2:11 am
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Oops! I goofed! It was sitting on my machine but hadn't been
uploaded.
Fixed now. Sorry 'bout that. >:(
#Post#: 6401--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 10, 2020, 2:13 am
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Another thing: I am considering whether or not to keep the
'things updated from second edition' page in the scenario book
and move it to the back of the update page in the update kit.
That would free up a space for an extra scenario.
#Post#: 6408--------------------------------------------------
Re: Supremacy second edition
By: Jean Foisy Date: August 10, 2020, 1:34 pm
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Lee,
sorry for being absent these days.
Count me in for Supremacy Playtests.
Best.
Jean
#Post#: 6410--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 11, 2020, 4:09 am
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Absolutely, Jean. I'll be asking folks to help out as soon as
Legends is put to bed.
#Post#: 6435--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 19, 2020, 5:23 am
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Gordon and Andrew are part way through testing the new 2e
scenario Counterblow. I’m hoping I’ll have their feedback by the
end of the week. Once that is in I’ll pass it over to Elias for
a look before we declare it at Alpha.
#Post#: 6472--------------------------------------------------
Re: Supremacy second edition
By: Gordon Christie Date: August 22, 2020, 6:15 am
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Counterblow done & AAR posted. We spent half an hour last night
chatting our way through the existing Supremacy scenarios. Our
inclination was to have a go at some of those (about 10 or so)
we hadn't played before & see how they stood 4 years on starting
with bigger bombing scenarios (notably Asso di Bastoni) where
the 2e bombing rules may have shifted balance a bit if that
sounds helpful. Otherwise happy to move on to something you feel
would be more productive.
Cheers
Gordon
#Post#: 6474--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 22, 2020, 7:08 am
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As mentioned upthread, before we start to retest the old
Supremacy scenarios I want to triage them into three groups:
(a) Redesign. Scenarios that need redesign for various reasons
(in some cases because we might have better source material, or
because the art of scenario design has advanced in the last few
years)
(b) Retest. Scenarios that need retesting in the light of second
edition rule or value changes.
(c) The Rest. Scenarios that either don’t need a retest or that
we suspect are fine as-is.
Gordon, it sounds like you and Andrew have already done part of
this exercise. Do you have a list of scenarios you want to focus
on?
#Post#: 6475--------------------------------------------------
Re: Supremacy second edition
By: Gordon Christie Date: August 22, 2020, 8:50 am
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Andrew & i had a chat through the scenarios last night. Our
thoughts as I remember them with the important caveat ta the
start that what we thought worked 4-5 years ago might look
different now with the much more rigorous test process we've
developed in the interim.
S01: Solo, learning scenario. Neither of us has played but IIRC
consensus was that it worked well.
S02: Previously tested & felt to work. All fighter & later war
Pacific so might well be worth a re look for balance; I wonder
bout a different approach to VP bearing in mind the test of All
Day Permanent red for example
S03: Previously tested & worked. Probably fine
S04: Not tested. Looks fine but again all fighter & later war
Pacific so might be worth looking at for balance.
S05: Tested. Heavy bombers so influenced by 2E bombing changes &
possibly has beefier flak than we'd now use. Worth a look,
retest at least
S06: Tested & worked before. Possibly more flak than we'd now
use but IL-2s as targets probably compensate. Altered bombing
values won't affect greatly
S07: Tested & worked. Probably fine.
S08: Not tested. Looks fine. One we'd like to try (as it looks
interesting & fun!)
S09: Tested & worked. Probably fine.
S10: Tested & worked. Probably fine.
S11: Tested & worked. Probably fine; again the late war Pacific
"how do the Japanese win" problem but that's intrinsic to the
situation & I think these scenarios are an important part of the
overall narrative.
S12: Not tested. One I've always been keen to have a go at. I've
always wondered about this one with the Soviets in the big wing
so it's one I'd be keen to have a look at.
S13: Tested & worked. Probably fine. Horrible flak but that was
the history.
S14: Tested & worked. Really wild & fun scenario. Not one I'd
change.
S15: Tested & I remember we made this work but I'm still not
entirely satisfied with this scenario-possibly too many ground
targets & the Helldivers should exit rather than bomb. I'd be
happy to look at this again. I think I could do better now.
S16: Not tested. Looks fine. Slightly generic 8th AF scenario.
Possibly heretical thought but could we replace this with Ore
Mountains & add something else instead?
S17: Tested & worked. Busy but fine.
S18: Tested & worked. Again i wonder if the flak is a bit heavy
& whether bomber exit might not be a better way of doing it.
S19: Not tested. One we'd both like to have a go at. interesting
looking scenario & probably the scenario most likely to be
affected by changes to the bombing rules. Possibly too many
ground targets & too swingy with bombing by current standards?
Probably high on the last for review & maybe some redesign?
S20: Tested & worked. Probably fine.
S21: Tested & worked. Again with the experience of the Rabaul
campaign could possibly be tidied up & amplified a bit (fewer
airfield targets; incentivise flak suppression?). Might be worth
another lookout not highest priority. Also the photo shows
A-20s-which has always struck me a s bit odd; possibly change?
S22: Tested & worked. Bog old bomber bashing scenario. About as
big as the game can handle on VASSAL. I wonder whether this is a
shade big for real FtF play? (and, if so, does that matter
compared to having a huge 8th AF donnybrook in the mix?)
S23: Tested & worked. Same comments about size as above.
Probably fine. A real force on force mashup & needs careful play
to avoid being overwhelmed by the sheer size but, depute that, I
think need to be in.
S24: Tested repeatedly & worked. Should be fine.
S25: Not tested. Probably fine. Interesting scenario premise
(running away...) & one we'd like to have a go at.
S26: Tested & worked. Again hard for the Japanese & maybe now
we'd go for fewer targets & less flak. Might be worth another
look with that in mind?
S27: Tested & worked. Possibly a slightly scripted puzzle but
unusual & not one I'd worry too much about.
S28: Tested & worked. Probably fine.
S29: Not tested. Probably fine. Similar to Kursk campaign
scenarios (surprisingly:-)) but something Kursk should be in
there & not everyone owns Legends (yet...)
S30: Not tested. I'd suggest moving to S02 position as another
solo learning scenario & an interesting counterpoint to the
Pacific heavy bomber intercept scenario in S01 as part of the
overall narrative?
I'm sure Andrew will say if I've misrepresented our views too
much. Overall it's not a bad bunch of scenarios. The ones I'd
look at are those with heavy bombers & lots of ground targets. I
think we've (correctly) moved away from an overly literal
interpretation of ground targets since Supremacy was published &
I think pruning back ground targets & flak might well be
important for a few of these. I have a feeling that flak might
have been a bit less dangerous when Supremacy was tested but I
can't honestly remember the timing of the evolutions in the flak
system.
Cheers
Gordon
#Post#: 6480--------------------------------------------------
Re: Supremacy second edition
By: pilotofficerprune Date: August 22, 2020, 11:46 am
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I’ll go through the scenarios tomorrow, but one thing we may
need to do is check every single scenario with regards to rule
changes since the 2.0 rules. This may mean checking the special
rules for each scenario thoroughly and see if they still stand
up.
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