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       #Post#: 5692--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 30, 2020, 2:10 am
       ---------------------------------------------------------
       Oops. I believe that should be a Hvy Flak D unit.
       #Post#: 5694--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 30, 2020, 4:08 am
       ---------------------------------------------------------
       Campaign turn 2:
       The Germans picked OOB 2 and the Soviets picked 5. The Germans
       had really hot dice in the air and were able to mostly contain
       the hordes of Soviet fighters despite the odds. The Soviets
       still got 3 attacks on bombers disrupting a suadron. Things
       looked good for the Germans but a hot Soviet Flak barrage spoied
       the fun. They were just able to pull off a win, but lost a
       campaign point for losses due to the flak and were unable to
       gain minor damage on the second target.
       German losses 8
       Soviet losses 11
       Bombing damage heavy on one target, nothing on the other.
       German victory, Both players got CVP:s for losses. Total one CVP
       in the German Favor.
       Comment: I love this campaign format. the scenarios play really
       fast and you get a good narrative. This scenario has a good
       setup where the Germans suffers more flak if they try both
       targets, and all the goals felt achievable but not given.
       #Post#: 5695--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 30, 2020, 7:00 am
       ---------------------------------------------------------
       German OOB 3 is really the wrong tool for anything but scenario
       5, but you might end up having to use it in another scenario
       anyway. Is that intentional?
       #Post#: 5697--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 30, 2020, 7:37 am
       ---------------------------------------------------------
       Yes, I think there's only a couple of scenarios where the
       tankbusting OOB is optimised. DOK06 and DOK09.
       Not sure what happens if the German is forced to use it in an
       inappropriate scenario.
       #Post#: 5698--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 30, 2020, 7:48 am
       ---------------------------------------------------------
       Okay, there is a potential fix for this. If I swap scenarios
       DOK07 and DOK09 in the scenario tree then there is no way the
       German player can have a three-raid run and miss a tankbusting
       scenario.
       This requires another change to the playaid, of course, but it's
       totally worth it.
       #Post#: 5701--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: May 30, 2020, 10:36 am
       ---------------------------------------------------------
       Andrew (VVS) & I have now  run through this for the fourth time:
       DOK 01   LW OB 4  VVS OB 3 (+1 CVP)
       LW 1 loss VVS 6 fighters 1 bomber
       AF 9 hits---> SUCCESS (+1 CVP)
       No bonus CVP
       Nett +2
       I played the Germans poorly, trying to be altogether too clever
       & strip the sports away before (I fondly hoped...) monstering
       the bombers. End result was that the bombers attacked largely
       unimpeded, rolled well & achieved the objective despite a weak
       OB. Andrew stuck to the mission & was duly rewarded:-))
       On to DAK 02
       Flak No light flak D exists; more logically Lt Flak A in P0 Hvy
       flak D in Q0- I think Elias has also noted this.
       LW OB2 VVS OB4 (only 3 109 flights used though the then current
       OB said 4 but we suspected change was impending)
       LW 2 fighters 1 bomber 8 hits on 1 troop SUCCESS -1 CVP
       VVS 6 fighters
       NETT +1
       This was a generally low scoring engagement all round. Cohesion
       generally poor.
       On to DOK 04 Panzerkorps Assault
       LW OB1 (+1 CVP)  vs VVS OB 5
       LW 5 fighters & 8 bombers (+1 CVP)
       VVS 14 fighters (-1 CVP)
       Bombing (poor DR 5,3,9) 1hit---> FAIL ( +1 CVP)
       Shift +2 Very good Soviet dice
       NETT +3 CVP
       Something of a wild outlier in terms of dice rolling. The LW had
       almost comically awful die rolls, particularly for the
       Stukas-head on attack by yak 9s  netted 2 aircraft & the
       following turn a climbing attack on a veteran Stuka squadron got
       3. stuka cohesion rolls were poor, as was bombing but even
       average  die rolls might have squeaked success. Good match up
       between the best OBs on both sides.
       Although the score by this stage was +3 to the Soviets my
       feeling as the LW was that with slightly better luck (& better
       play!) things could easily have been heading the other way.
       DOK 08 Operation Kutuzov VVS
       LW OB 6 VVS OB2
       LW 3 fighters VVS 9 fighters 5 bombers
       Artillery 3 hit (decent bombing dice 9,11,7) though Boston
       cohesion *slightly* below average?
       
       FAIL;-1 CVP
       NETT +2 CVP at end
       Again as the Germans I felt I had a chance to drag it back into
       draw territory pretty much thoughout.
       Overall the campaign works well. Setups feel right & we've
       probably exercised a lot of the OB combinations by now. Nothing
       feel jarring. The action starts early but the defender on
       occasion gets some chance to work the clouds & the sun for
       favourable position. The scenarios feel reasonably fresh & not
       at all repetitive.
       Balance feel about right. No scenario felt like a given for
       either side, nor did I feel that I was in a hopeless position in
       any scenario.
       My only comment would be that LW OB5 might reasonably be a 0 CVP
       option. Compared to OB6 you are trading an extra flight of 109s
       for a second experte. Granted there need to be slightly
       cellophane boundaries somewhere but overall this feels a bit
       harsh.
       Interestingly, and related to Elias' point above the tank buster
       OBs weren't used this time round. Without close analysis my
       sense is that there is enough flexibility in the OBs that
       choosing the right tools for the job is possible though the
       IL-2s in particular have utility against other targets though as
       the LW player if the opposition doesn't have tanks it pays to
       leave the tank busters at home.
       Beyond the CVP tweak for LW OB5 I think we're happy with this at
       alpha.
       We might have  ago at  Operation Arcturus tomorrow unless there
       is something else you're particularly keen for us to try.
       Cheers
       Gordon
       #Post#: 5702--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 30, 2020, 10:45 am
       ---------------------------------------------------------
       That's great, Gordon. I'll chew on the data tomorrow and see if
       any further tweaks are required.
       I have a small tweak tomorrow (noted above) to fix the
       tankbuster problem. But I think we're getting to the point where
       we can soon open the campaign to everyone. Just want to get the
       scenarios laid to rest.
       If you guys can get us another playing of Operation Arcturus
       soon, then that would be grand.
       #Post#: 5703--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 30, 2020, 1:15 pm
       ---------------------------------------------------------
       Campaign scenario 3:
       The third one was scenario 4. The Germans had the choice of
       sacrificing another campaign point they couldn't afford, or
       picking tank busters for chasing artillery. They choose the
       former and picked OOB 1 after your re-jigging. The Soviets
       picked OOB 6.
       The die rolling was out of this world, with notable examples
       being a green La5 climbing into a Stuka protected by
       Messerschmitts, picking a turning combat and at -3 scoring 2
       kills for one loss and breaking the Messerschmitt without
       breaking himself. the Other green La5 passed 4 cohesion rolls,
       one with 3 losses and out of ammo by rolling 12. They got no
       less than 12 attacks on the bombers.
       Somehow, the Soviets were unable to turn this string of luck
       into a win, or even enough German losses for the loss bonus.
       Lethargic Flak allowed the Stukas to score, with one suadron
       that simply didn't bother to bomb to not bother the flak. The
       icing on the cake for the germans was that they only just
       managed to reach the Soviet loss limit.
       10 Soviet losses, Germans 6.
       +1 OOB, -1 German Win, -1 Soviet losses, -1 extra bombing.
       Total:  -2
       Current campaign score: 0
       Comment: Exciting :-) And obviously this campaign can still go
       either way as it's tank busting time for the last scenario.
       #Post#: 5707--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 31, 2020, 1:34 am
       ---------------------------------------------------------
       So first, a commandment for campaign testing: please always
       indicate the scenario being played.
       I’ve just tracked the paths of the last four scenario plays
       (including Elias’s incomplete play).
       [attachimg=1]
       As you can see in the image the trend is towards the Germans
       failing the first mission. This is not a big concern yet, as we
       don’t have much data, but failure reasons include:
       Gordon/Andrew 3 - Germans outnumbered vs. slippery Bostons
       Elias 1 - Germans outnumbered by escorts; Germans hard to get
       bonus VP
       Gordon/Andrew 4 - Poor German play
       Only in Gordon/Andrew 2 did we see a German success, with poor
       Soviet bombing rolls and better than average Luftwaffe rolls.
       The impression is that the first scenario leans Soviet and I’m
       going to tweak this key scenario as follows:
       * Add a special rule that at set-up the German replaces one
       flight with a squadron of the same type.
       This boost to strength fits with the narrative and may well tip
       things the Germans' way.
       #Post#: 5708--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 31, 2020, 1:44 am
       ---------------------------------------------------------
       My main concern is also scenario one. It seems fairly easy for
       the Soviets to win. The soviets taking 16 losses also seemed way
       out of reach for the Germans.
       My second concern is once again the ground hugging rules. I
       think they are still too powerful. How about they have the same
       effect as evasion instead?
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