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       #Post#: 5384--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: May 11, 2020, 3:07 pm
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       I prefer all types. Bombers only can encourage some perhaps
       cavalier behaviour with the fighters.
       Cheers
       Gordon
       #Post#: 5393--------------------------------------------------
       Re: Kursk Campaign
       By: Andrew Brazier Date: May 12, 2020, 2:55 am
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       Agree it should be all types. The LW were stretched at this
       point and all losses would have hurt. In addition, from the
       perspective of playing the Soviets, getting that many fighter OR
       bomber kills is very difficult to achieve whereas lumping them
       all together makes it a little more possible.
       #Post#: 5394--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 12, 2020, 3:02 am
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       Roger that. All types it is.
       #Post#: 5465--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 17, 2020, 3:45 am
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       Okay, so the sum of the changes to the campaign are:
       (1) Tweaked German OOB #2
       (2) Tweaked Soviet OOB #5
       (3) Dropped bonus CVPs for German losses in offensive scenarios
       to 8 of all types
       (4) Dropped bonus CVPs for German losses in defensive scenarios
       to 4 of all types
       With regards to shifting the draw threshold asymmetrically
       against the Germans, I want to keep that change in my pocket for
       now, in case it is needed. I need to first see a few more full
       campaign playthroughs with the above changes before I deploy the
       Big One.
       #Post#: 5483--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: May 17, 2020, 2:44 pm
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       After chatting to Gordon today, I'd like he and Andrew to
       complete another playthrough and then see where we are. I'm
       hoping that after their fourth play the campaign will look solid
       and we can talk about opening it up to others to start testing.
       Then shift Gordon and Andrew back to helping out with beta-ing
       scenarios.
       From what Gordon told me it sounded like he felt they could get
       through campaign scenarios really very quick. 75 minutes for two
       scenarios, he said!
       #Post#: 5496--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: May 18, 2020, 5:52 am
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       2 scenarios in 75 min. Andrew will confirm:-))
       Cheers
       Gordon
       #Post#: 5503--------------------------------------------------
       Re: Kursk Campaign
       By: Al Cannamore Date: May 18, 2020, 11:17 am
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       I’m not worthy  :)
       #Post#: 5507--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: May 18, 2020, 1:37 pm
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       Possibly you just play in a careful and considered manner Al:-))
       Cheers
       Gordon
       #Post#: 5683--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 29, 2020, 2:49 pm
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       Scenario One played. The Soviets picked Rocket Armed Sturmoviks,
       on the premise that they might not get to bomb again, and it
       would be hard not to score with those. The Germans picked C,
       which seemed uite a bit stronger than A.
       The Soviets had no problem handling the Germans that did their
       best but were heavily outnumbered by Soviet fighters with fair
       crew quality. Plenty of Soviet fighters were left when all
       Germans had broken but since the Germans had already lost 4
       fighters, the Soviets didn't pursue. Since all german fighters
       had been chased away before bombing, the Soviets could be
       deliberate about it.
       Heavy damage on one airfield, moderate on the other: Soviet win.
       Soviet losses: 7 German losses 4. The Soviets would probably
       have taken one or two more losses without ground hugging, but
       I'm not sure the effect was dramatic. The problem for the
       germans was that the Soviet escorts were able to peel off the
       germans easily.
       Right off the bat, the Germans lose the first scenario and 3
       campaign victory points.
       Comment: The current ground hugging rule felt like it more than
       made up for the close defense. The Soviet win wasn't given, but
       given the force setup, I think them getting 2 out of the 3
       possible campign VPs is likely, and thev Germans are not likely
       to get the bonus VP.
       #Post#: 5691--------------------------------------------------
       Re: Kursk Campaign
       By: Elias Nordling Date: May 30, 2020, 1:24 am
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       DOK02 has a Lt Flak D unit. Is there such a thing?
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