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       #Post#: 4205--------------------------------------------------
       Kursk Campaign
       By: pilotofficerprune Date: December 31, 2019, 3:03 am
       ---------------------------------------------------------
       This is a thread stub.
       #Post#: 4954--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: March 28, 2020, 1:15 am
       ---------------------------------------------------------
       Ethan made a comment on CSW suggesting the campaign display
       would be clearer if instead of separating the progression arrows
       in the scenario tree by success/failure, they instead indicated
       Soviet/German success. I think this is a sound suggestion so I
       will be making this change and will update the components in
       this week's update.
       #Post#: 5029--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: April 10, 2020, 1:53 pm
       ---------------------------------------------------------
       Since this is Wing Leader: Legends it seems only fair to follow
       the fortunes of Allan Galland and 13/JG13 at Kursk:
       The battle opens with Allan's Staffel leading a strong LW
       fighter defence (OOB 5) against an inexperienced Soviet raid
       (OOB3) attacking German airfields. Aided by good GCI the LW has
       much the better of the air combat downing 7 Yaks & 13 Pe-2s for
       no loss. Allan employs gun pods on his 109G-2 to great effect
       destroying an entire squadron of Peschkas. Despite their losses
       the Soviets bomb well crippling one airfield (10 hits) and
       damaging the other (2 hits) but not enough to seriously
       inconvenience LW operations. The VVS bombers fail to achieve
       their objective (+1 CVP) and suffer grievous losses (+1 CVP)
       offset to some degree by the weak forces employed (-1 CVP for
       OB). Campaign score +1
       The following day Allan's 109s cover the bombers (OOB2) as they
       try to suppress stubborn Soviet defences (DAK 03). Yak 1s rise
       in numbers (OOB4) but are roughly handled by the LW losing 10
       aircraft for only 1 LW loss. Even without fighter interference
       the bombers bomb poorly (2 hits on troops, 4 on bunkers) and the
       Soviet defences hold the advancing Panzers at high cost (-1
       mission failure for Germans, +1 for VVS losses).
       Campaign score +1
       With the Germans seeking a breakthrough Allan covers the panzer
       spearhead against VVS counterattacks led by IL-2s
       (Counterattack, LW OB6, VVS OB 1). Only 2 LW fighters are lost
       but the Soviet escorts sacrificially hold off the German
       fighters despite losing 9 aircraft. Flak downs a single
       Sturmovik and the Panzers suffer (5 hits on one tank, 2 on the
       other) but push on (+1 CVP). Campaign score +2
       With victory in sight Allan forsakes his trusty 109 for an Fw
       190  to cover Hs 129s & Ju87s (OB 3) (we misread the playaid &
       played Tank Army rather than last gasp but the outcomes would
       have been similar). Soviet fighters come ups in large numbers,
       including many new, if inexperienced Yak 9s (OB5). then outcome
       is a disaster for the LW. Allan breaks attacking a squadron of
       green Yaks, losing 2 wingmen in the process whilst 4 other LW
       fighters & 10 (!) bombers go down for only 1 VVS fighter loss.
       The bombers press on despite fearsome losses and inflict
       crippling damage on 1 target but fail to damage the other (2
       hits) enough to permit a breakthrough by ground forces (-1 CVP,
       -1 for losses but +1 for soviet OB) & the operation ends in
       stalemate (+1).
       Allan is posted to Sicily where his talents are better employed
       ....
       Our thoughts:
       Good narrative. Flows well. We managed 4 scenarios in 4 sessions
       & could play the whole thing in a long afternoon comfortably
       face to face. OB choices are interesting & the setups mesh well
       without any inconsistencies we could see. Scenarios have
       interesting variations in setup, cloud etc so don't feel
       repetitive.
       Main issue is difficulty for the raider player. 2 targets always
       have to be significantly damaged & with only 3 bomber units the
       outcome always hinges a lot on the single bomber attacking the
       second target (as you need to split the bombers 2:1 against the
       2 targets). Even where bombing is good against one target (which
       we saw a couple of times) a single average roll against the
       second target dooms the attacker. The strafing scenarios average
       out a but more as there are more attack rolls & the law of
       averages helps but even then with only 3 attackers hitting both
       targets hard is quite a challenge.
       I'd be inclined to tune the bombing more to make solid damage to
       a single target the objective; ideally set so that the escorts
       have to protect the bombers effectively to give average dice
       rolls in the attack a chance of causing sufficient damage for an
       attacker success. It is notable that the attacker failed on
       every occasion this time out.
       Couple of OB thoughts:
       LW OB5 is a bit of a monster, possibly 1 flight less or -1 CVP.
       VVS OB 5 is similarly powerful. I'd be inclined to lose 1 unit
       from both & make them both 0 CVP. I assume VVS OB 5 features
       Yak-9s-the text mentions yak-9s but the illustration is a Yak-7?
       LW OB4 is very weak & I wonder if it would give much of game. I
       didn't use it & i suspect few German players will.
       Although the qualitative edge is very much with the LW as
       demonstrated by our first 3 scenarios (the fourth was one of
       those wild outliers where 1 side couldn't roll above 6 & the
       other couldn't roll below 8..)  the sheer number of VVS fighters
       makes it hard to either protect the bombers if attacking or
       reach the VVS bombers if defending. I wonder if the LW needs
       another flight in 1,2,3,4 and possibly 6.
       Overall though very good. Manageable size, another novel
       campaign format & generates some interesting scenarios with a
       good narrative of a qualitatively superior LW starting to
       struggle against a changing VVS which is mainly composed of
       inferior aircraft but now has enough decent fighters to be
       dangerous at times.
       Main issue is tuning the bombing to give the raiders a
       reasonable chance of success- I'm inclined to think a single
       target is the way to go.
       Cheers
       Gordon
       #Post#: 5033--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 10, 2020, 5:26 pm
       ---------------------------------------------------------
       A great AAR. It sounds like our goals of making a campaign of
       manageable size and scope is working..
       Some thoughts and questions:
       Bonus CVP. How are the bonus CVP for losses working? Do these
       need to be adjusted? I noticed from your play the results were:
       1st scenario - VVS losses +1
       2nd scenario - VVS losses +1
       3rd scenario - VVS losses +1
       4th scenario - German losses -1
       I’m wondering whether we need to increase the Soviet thresholds
       a little. I noticed the losses were:
       Pre-emptive Strike - LW no losses; VVS 7 Yak, 13 Pe-2
       Spearhead - LW 1 aircraft; VVS 10 Yak
       Counterattack - LW 2 fighters; VVS 9 fighters, 1 IL-2
       Tank Army - LW 6 fighters, 10 bombers; VVS 1 fighter
       Bombing. I like to distribute the bombing. I wonder whether the
       formula should be ‘both targets take hits, but one must be
       heavily damaged’? I’m nervous of making it only a single target,
       as I think that’s too easy.
       OOBs. Point taken on German OOB #5. Let’s make it a -1 CVP pick
       and also drop one of the veteran markers.
       I missed that the Soviet OOB #5 had Yak-7 visuals in place of
       YAK-9. I’ll fix that, but I’ll keep the OOB as-is until we’ve
       had a bit more test.
       If you think OOB #4 is too thin to ever be used, I can increase
       it by a flight and adjust the CVP to +0.
       #Post#: 5054--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 13, 2020, 2:40 am
       ---------------------------------------------------------
       For the next tests can you please make sure to log in the AAR:
       (a) Each scenario played
       (b) Bombing results
       (c) The CVP (and source of each CVP) for each scenario
       (d) Losses on each side for each scenario; where bombers are
       involved list fighter and bomber losses separately
       #Post#: 5058--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 14, 2020, 2:17 am
       ---------------------------------------------------------
       To mix things up, and also account for the greater difficulty of
       these missions, I'm adjusting DAK07 and DAK09 victory conditions
       so that minor damage is required on both targets.
       #Post#: 5147--------------------------------------------------
       Re: Kursk Campaign
       By: Gordon Christie Date: April 27, 2020, 5:05 am
       ---------------------------------------------------------
       Second run through this with Andrew as the VVS.
       DAK 01 LW OB 5 VVS OB 2
       3 LW fighters lost;  11VVS fighters 6 bombers lost; only 1
       (strafing!) hit on AF. Poor bombing dice but LW OB 5 highly
       effective. LW AtA dice probably a bit better than average
       +1 CVP (LW success); -1 CVP (LW OB) Nett 0
       DAK 03 LW OB 1 vs VVS OB 6; again -1 CVP for LW OB
       4 LW fighters  6 bombers lost (-1 CVP) ; 5 VVS fighters lost;
       AtA dice strongly favour the VVS.
       14 hits on bunker (good bombing dice on bunker, 10+ for both
       IIRC despite unfavourable modifiers); none on troops---> LW
       failure (-1 CVP); all hinged on the third  bombing roll (against
       the troops) which was poor
       Campaign now -3 CVP (-1 failure, -1 LW losses -1 LW OB)
       DAK 05
       LW OB 6 VVS OB 1
       LW lose 2 fighters VVS 7 fighters 6 IL2s
       3 hits on 1 tank, 2 on the other (all strafing); again narrow
       failure for the attacker (+1 CVP)
       Campaign score now -2 CVP
       DAK 09
       LW OB 3 VVS OB 5 (+1 CVP)
       LW lose 2 fighters, 9 bombers (-1CVP) VVS 5 fighters
       1 hit on tanks-poor bombing rolls but odds heavily against the
       Germans with much disruption on the bombers from the powerful
       VVS fighter OB (LW failure -1 CVP)
       Nett -1 CVP
       Final campaign outcome -3 CVP---> SOVIET victory
       Thoughts:
       Things that work well:
       Plays quickly & cleanly. 2 experienced players could readily
       play through in a 3-4 hour FtF session. We reset the VASSAL
       module after each playing & total playing time was probably no
       more than 3-3.5 hours.
       The scenario setups all work. No part of the setups felt jarring
       & the scenarios all flow well form the start.
       There is a bit of variability in the OOBs though perhaps with
       familiarity there feel to be some more obvious OB choices at
       each stage. This may not be a bad thing, nor may it be avoidable
       but it is worth mentioning.
       Good narrative flow.
       Outstanding issues:
       The raider player needs more opportunity to win. On 2 occasions
       here the raider came close but I still feel for the bombing (not
       strafing) scenarios the need to hit 2 targets hobbles the raider
       needing above average bombing rolls to win. For strafing
       scenario- essentially those later in the game with tanks- hits
       on both targets isn't unreasonable & there should be enough
       attacking rolls (2 strafing plus one bombing for each unit) for
       the law of averages to come into play. We've yet to see a raider
       win in 2 runs through. We discussed splitting the 3rd bomber
       squadron into flights to give 2 attacks on each target but I'm
       not convinced that would really sort the problem & would make
       play slightly more cumbersome.
       Compared to the history LW losses feel a bit too high on many
       occasions. Bombers in particular suffer more than think was the
       case historically & it is very easy to lose CVP for bomber
       losses as the LW (in some situations virtually impossible not
       to) & it is possible that the logical LW response in some
       situations is to run away (-1 CVP) rather than attack (probably
       -1 CVP for losses & -1 CVP for failure). Anytime I see VVS OB 5
       (+1 CVP) running away is logical as the LW come out with nett 0
       rather than at least -1 (unless the dice really favour them).
       Making the bombing more likely to succeed would at least
       partially fix this.
       The LW fighters struggle as they are always heavily outnumbered.
       It takes a lot of good fortune to get amongst the Soviet bombers
       in sufficient numbers to cause enough losses to gain CVP & the
       risk of CVP losses for losing fighters in the defending
       scenarios is real. We've played one scenario of the third run &
       the LW lost 4 fighters with the weak OB 4 despite reasonably
       good AtA dice- think OB 4 is likely to be unhelpful for the LW.
       I would bump up most of the LW fighter OBs apart form 5 by 1
       flight equivalent (either an additional flight or convert a
       flight to a squadron)
       VVS OB5 is a bit of a monster-possibly no coincidence Andrew
       kept it to the end both times.
       The loss limits need watching. It feels much easier to push the
       LW into CVP losing territory (3 times in 8 plays so far) than
       the VVS (once). Possibly total VVS losses (including fighters)
       should count in some situations. At present their is no reason
       for the VVS player not to risk fighters under all circumstances
       (e.g. chasing down broken flights of superior LW fighters). LW
       loss limits for CVP effects should be tweaked up a bit or,
       perhaps, the quality differential should be widened a bit to
       give somewhat more historical loss rates (though at the risk of
       the Soviet payer feeling too much like a punchbag).
       Cheers
       Gordon
       #Post#: 5148--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 27, 2020, 7:29 am
       ---------------------------------------------------------
       So let’s look at the bombing:
       DAK 01 - VVS bombing (LW OB#5; VVS OB#2)
       Target Airfields - just 1 bomb hit on airfield
       DAK 03 - LW bombing (LW OB#1; VVS OB#6)
       Target Bunker + Troops - Bunker hits achieved by failed any hits
       on troops
       DAK 05 - VVS bombing (LW OB#6; VVS OB#1)
       Target tanks - Hits on both tanks but narrow failure to achieve
       heavy damage on one tank
       DAK 09 - LW bombing (LW OB#3; VVS OB#5)
       Target tanks - Just 1 hit on tanks against strong opposition
       All bombing failed to achieve its objective. However, of those
       it looks as if two were major failures and two were squeakers.
       I remain concerned that changing the raider victory conditions
       to permit a focus on one target would make it too easy to gain a
       victory. Perhaps the balance would swing too far to the raiding
       side. However, it’s clear it’s a struggle.
       If we changed the raider VCs so that just one target needed to
       be heavily damaged to win, but perhaps added a bonus CVP for
       damage to the second target, what would that do the dynamic of
       the campaign?
       #Post#: 5149--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 27, 2020, 7:29 am
       ---------------------------------------------------------
       Let’s look at matchups for a second:
       DAK 01
       LW#5 vs VVS#2 - It’s a strong vs. strong match
       3 LW losses versus 16 VVS (inc. 6 bombers)
       DAK 03
       LW#1 vs VVS#6 - It’s a strong vs. moderate match
       10 LW losses (inc. 6 bombers) versus 5 VVS
       DAK 05
       LW#6 vs VVS#1 - It’s a moderate vs. strong match
       2 LW losses versus 13 VVS (inc. 6 bombers)
       DAK 09
       LW#3 vs VVS#5 - It’s a moderate vs. strong match
       11 LW losses (inc. 9 bombers) versus 5 VVS
       So the impression I get is that either the defences are too
       strong, or the raider escort/sweep is too weak. I’m tempted to
       beef up the escort on both sides, though you suggest it’s mainly
       the Luftwaffe that needs the boost. Does the VVS orbat #5 need
       easing back a fraction?
       Let’s check the frequency with which orbats have been chosen so
       far:
       Luftwaffe
       #1 - 1
       #2 - 1
       #3 - 2
       #4
       #5 - 2
       #6 - 2
       VVS
       #1 - 2
       #2 - 1
       #3 - 1
       #4 - 1
       #5 - 2
       #6 - 1
       It may be too early to read anything into this, but it’s
       interesting that after two campaigns LW #4 has yet to be
       selected.
       #Post#: 5150--------------------------------------------------
       Re: Kursk Campaign
       By: pilotofficerprune Date: April 27, 2020, 7:31 am
       ---------------------------------------------------------
       I agree that perhaps the bonus CVP for VVS raid losses might
       need to include the fighters.
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