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       #Post#: 4198--------------------------------------------------
       L07 Disaster at Clark Field
       By: pilotofficerprune Date: December 31, 2019, 3:00 am
       ---------------------------------------------------------
       This is a thread stub.
       #Post#: 4213--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Elias Nordling Date: December 31, 2019, 8:27 am
       ---------------------------------------------------------
       Designer's notes to help the testers:
       What I'd like to see is the Japanese fighters stretched between
       strafing the target airfields, chasing down ecaping bombers and
       protecting their own bombers. Anything that strengthens this
       narrative is welcome.
       Unfortunately, the altitude of the bombers is a bit of a problem
       to this narrative, but I wouldn't want to mess with that, as the
       sources are unusually specific that the Japanese bombers came in
       at 6000 meters, used level bombing, and were just above reach of
       the airfield flak.
       Also, the intent is that the historical outcome (one fighter
       squadron getting off from Clark before it is shut down, one
       fighter flight arriving as a reinforcement) should be possible
       but a real outlier, and that the point bonus the Allies get for
       failed rolls should offset the advantage the Japanese get so
       that it will still be a tight game point-wise, regardless of
       luck on reinforcement rolls.
       #Post#: 4446--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Gordon Christie Date: February 10, 2020, 4:39 am
       ---------------------------------------------------------
       Andrew and I have now had three runs at Disaster over Clark
       Field. We have some concerns over the scenario as initially
       written, but some suggestions for change follow.
       On the first run the Japanese gradually let down to altitude 9
       to attack the right hand airfield in O0. Flak was effective
       scoring 2 kills and 1 disruption. The US fighters shot down 2
       bombers and 3 fighters against 6 losses. Good bombing rolls
       somewhat redeemed the situation for the Japanese with 30 hits on
       the airfield (bombing rolls were very good!).
       Final outcome was 36 Japanese victory points (6 AtA) against 11
       US victory points for a margin of +25 (bare Japanese victory as
       written but very dependent on remarkably good bombing).
       The random arrival die rolls for the US were relatively poor,
       and the P–35s didn't appear, which appeared to be a bit of a
       shame as one of the scenario objectives is to showcase the
       P–35. Overall it felt distinctly fragmented. The US fighters
       appearing at random intervals were almost always able to
       position themselves in tactically advantageous places above and
       behind the Japanese, and it felt that the Zeros had far too much
       to do. As the Japanese I ended up ignoring the B–17s as they are
       pretty tough targets and the Zeros were struggling against the
       American fighters in any case.
       Bombing rolls were remarkably good, for an outlier result.
       Overall it felt very different from the history and a slightly
       fragmented unsatisfactory experience, especially as the Japanese
       continually on the back foot as US squadrons kept arriving with
       tactical advantage.
       Second time as the Japanese I tried a deliberately odd aproach
       as a potential scenario breaker, attacking the left-hand
       airfield through the cloud and ignoring the right-hand airfield
       with the aim of avoiding the flak and getting the bombers off
       map via the left map edge quickly so that the Zeros could
       concentrate on the US fighters, strafing the airfield in E0 and
       – with a bit of luck – having a go at the B – 17's.
       In contrast to the previous run bombing was poor with only 3
       hits on the airfield, augmented by 1 strafing hit. Again the
       Zeros had far too much to do, and were constantly at a tactical
       disadvantage against the randomly arriving US fighters. Once
       again the P – 35s field to show up before the end of the game. A
       couple of late B–17 kills clawed back some victory points for
       the Japanese but the overall score was 12 US fighter and 2 US
       bomber losses against 8 Japanese fighters and 1 bomber.
       US final victory point total was 10 against 23 for the Japanese
       (18 AtA, 5 against the airfield). The vulnerable Japanese
       bombers avoided too much trouble by running away bravely and the
       unencumbered Zeros, came down to strafe and had a better time
       AtA  but barring remarkably good bombing it remained difficult
       to see how the Japanese could win, and the vulnerability of the
       bombers is such that the left hand airfield and running away
       seemed a better bet than going after Clark
       This approach certainly wasn't a clear scenario breaker but it
       had the same slightly fragmented feeling with the US
       reinforcements continuously arriving in tactically advantageous
       positions, and – from the Japanese point of view – it felt very
       much like an uphill struggle.
       Looking back at the history Wolf's book on Fifth Fighter Command
       includes quite a bit of detail on these actions. It seems that
       the B–17s were caught on the ground, and didn't really get
       airborne at all, suffering greatly from accurate & persistent
       strafing by the Zeroes. The US fighter response seems to have
       consisted of one squadron caught on the ground at Clark which
       tangled with Japanese fighters and eventually managed an
       ineffective attack on the bombers after a long climbing stern
       chase together with 2 squadrons returning from patrol elsewhere
       low on fuel which got mixed up with the strafing Zeros, whilst
       the P–35s put in a late appearance losing a couple of aircraft
       but not achieving much. The most effective US fighter response
       seems to have been by a flight of P – 40Es coming back from
       patrol over Iba Field (those arriving in turn 2).
       With this in mind we made some fairly major changes, initially
       eliminating the B–17s. Including them does definitely add
       variety to the scenario but the Zeros have too much to do, and
       are unlikely to survive fighter combat in sufficient numbers to
       do a great deal of harm to the tough B-17's (the 2 kills in the
       second run hinged on some pretty fortunate confirmation die
       rolls).
       The left-hand airfield (Iba) could also be eliminated.
       Historically it was 50 miles away and the actions seemed to be
       entirely separate. Positioned as it is it makes the Japanese
       strategy a bit ambiguous and doesn’t add a lot to the main event
       which has to be the attack on Clark where all the historical
       action occurred. We removed the heavy flak which is likely to
       get at least 1 kill and a disruption in barrage, and probably
       just makes the bombing a bit harder for the Japanese.
       Interestingly flak didn't seem to figure very much in the
       accounts I read of the attack. We shifted the target airfield
       (Clark) to H0 which allows the Japanese to start bombing on GT 1
       with one squadron, making the US alert roll  a bit more
       interesting.
       The Japanese bombers were moved down to altitude 9 (Wolf talks
       about the bomber altitude being 18000 feet, and the initial
       setup at altitude 12 feels a bit high, as this is pretty close
       to late war B-17 altitude, and builds in a challenging -3
       bombing modifier). We left 2 Zero squadrons high in B 11 and H
       11 and moved the other two down to A2 and B2 as potential
       strafers. The P-40E flight arrived on game turn 2 as a fixed
       reinforcement within 2 squares of a Japanese squadron – which a
       sensible US player will use to have a crack at the trailing
       bombers before they bomb. As an SSR we limited the Japanese
       bombers to exiting the right map edge to give the late arriving
       US fighters a bit of a chance to have a go at them after bombing
       We eliminated one of the P–40B squadrons scrambling from Clark
       (historically only one squadron was present), and reduced the
       Japanese order of battle by 1 Zero Squadron (I think
       historically 34 or 36 aircraft were present, which probably maps
       to 4 squadrons).
       Otherwise we shifted the US order of battle from random arrival
       to having the 2 P-40E squadrons at fuel limits set up in P5 and
       Q5, and the P-35s in Z6. To simulate the fact that these units
       were returning to base & not intercepting the P-40Es should be
       vectored to H5 and the P-35s to H6 by SSR. This potentially puts
       them in a handy position against the strafers but leaves the US
       dependent on GCI to get them into a good position against the
       (probably more lucrative) bombers. Interestingly Wolf mentions
       effective Japanese radio jamming complicating the US fighter
       control, and it would probably be reasonable to have the US GCI
       is as no better than 5, possibly even 6.
       Strafing appears to have been a major factor in the historical
       Japanese attack, with many of the B-17s destroyed on the ground
       apparently falling to strafing Zeros. In narrative terms I think
       it is important to incentivise strafing for the Japanese, and
       also to provide some tactical choices about how the Zeros are
       used. They are qualitatively potentially good if the Japanese
       player loads them with veterans (which probably would reflect
       history) but their lack of radios reduces their utility, and
       makes them slightly less robust. We increased the Japanese
       veterans to 6 and made one of the US units Green which we felt
       probably better reflected the qualitative state at this point in
       the war.
       As an SSR we experimented with doubling strafing hits. We
       wondered about increasing the fuel target profile to +1 but
       didn't do this for the third run, which used the changes above.
       Based on the outcome (below) we are inclined to use the +1
       airfield profile for a validation run later today.
       The third run felt better. There are definitely tactical choices
       for both sides, and the cloud is neatly positioned to have some
       interesting effects. This time the low Zeros caught the
       scrambling P-40Bs shooting down 6 for no loss. Higher up things
       were a bit more evenly balanced. The Japanese lost 4 bombers and
       4 fighters against a further 6 US fighters with some interesting
       choices to be made as the 2 high Zeros squadrons tried to fend
       off larger numbers of US fighters climbing to attack. Poor
       bombing achieved 5 hits on the airfield with strafing (doubled)
       achieving a further 4 hits.
       Final outcome was 12 US fighters lost against four Japanese
       bombers and 4 fighters for an evenly balanced air to air victory
       point total of 12 each. Nine hits on the gave the Japanese +10
       victory points.
       We felt this was a bit closer to the history, with more
       decisions for both sides and less randomness. It still feels
       like a pretty tough deal for the Japanese, as the benchmark for
       historical success should – we thought – be at least heavy
       damage to the airfield, although bombing rules were poor here.
       For a further validation one we are inclined to increase the
       profile to +1 reflecting the large number of grounded aircraft
       (B-17's) and "first day of the war" effects. We are also
       inclined to add an additional expert to the Japanese order of
       battle.
       We will give this a validation run tonight but summary of
       suggested changes:
       US:
       Remove airfield E0 and heavy flak
       Other airfield (Clark) to H0
       Delete second scrambling P-40 B Squadron
       P–40E flight arrives on game turned to within 2 squares of
       Japanese Squadron
       P–40E squadronsat fuel limits arrive in set up in P5 and Q5
       P–35 Squadron sets up in Z6
       1 unit becomes Green
       Retain warning roll; retain losses to squadrons on ground
       Japanese:
       Bombers set up at altitude 9
       Zero squadrons set up in B11, H11, A2 and B2
       Add one additional expert
       Increased number of veterans to 6
       Increase airfield target profile to +1
       Add one additional expert
       Strafing hits doubled
       VP levels
       This is a reasonably well-known action, and historically was
       clearly a Japanese success. With the suggested changes ideally
       the outcome will be that bombing achieves crippling, but not
       fatal, damage on the airfield as a median output requiring the
       Japanese to strafe to get the necessary outcome (aided by SSR
       doubling strafing hits). Air to air the Japanese should come out
       slightly ahead based on the history, but will need to work quite
       hard to pull this off as air to air outcomes have been pretty
       balanced every time we have played so far. Aiming for an outcome
       where the Japanese have a good chance of fatally damaging the
       airfield but to win have to do this, and also come out slightly
       ahead air to air suggests to me that we should be aiming for a
       Japanese victory level of around +32 or so.
       Inevitably bombing rolls will heavily influence outcome. Fixing
       bombing at 2 hits for undisrupted, 1 for disrupted & none for
       broken squadrons is another option, making it more predictable &
       really putting the pressure on to strafe, although arguably this
       just shifts the swinginess to the strafing rolls. Quite a lot
       might depend on the warning roll which potentially gives the
       Japanese a chance to destroy aircraft on the ground. Similarly
       GCI rolls for the right-hand US fighters might well be quite
       important in giving them a chance to get at the bombers. Overall
       though, even without fixing bombing outputs there are enough
       rolls that, on average, luck should even out.
       Plan is to give it another validation run tonight.
       Cheers
       Gordon
       #Post#: 4447--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Gordon Christie Date: February 10, 2020, 4:49 am
       ---------------------------------------------------------
       Just noticed Elias' designers notes:-))
       I think we've tackled some of that. The Zeros have  plenty to do
       (& choices) fending the US fighters off the vulnerable bombers
       (especially the G3Ms) provided it is tuned so that they have to
       strafe as well (which is, I think, a key part of the historical
       narrative). I'd love to have the B-17Ds in but I think it just
       stretches the Japanese fighter resources too far & I think few,
       if any, got off the ground. Trying to tackle B-17s with Zeros
       without experts is always going to be a bit of challenge as
       well. Similarly the second airfield under cloud is a neat piece
       of design but stretches the Japanese bombers a bit far,
       especially at high altitude.
       I think bringing the bombers down a bit is OK. The late war B-17
       scenarios have bombers at altitudes around 9 (though we
       frequently seem to have scenarios where the bombers were a bit
       lower than usual, perhaps because these were the occasions the
       interceptors really had a chance?). Battle of Britain scenarios
       tend to have bombers around 8 (historically 15-16000') so,
       without asking Lee to reveal the secret sauce for altitude,
       nudging the bombers down a bit feels like it solves a bunch of
       problems for me without creating to many more.
       Overall I really like the scenario premise & I think there is a
       really good scenario there. I'm just a bit anxious as written
       that it is a little over ambitious & doesn't quite come off.
       Cheers
       Gordon
       #Post#: 4448--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: pilotofficerprune Date: February 10, 2020, 5:01 am
       ---------------------------------------------------------
       Strictly speaking 18,000 feet is around altitude 11, but I don't
       think it's a problem moving stuff up or down for effect.
       I need to go through the list of proposed changes in detail
       later this lunchtime, as I'm confused about one or two of the
       proposals. However, one of the effects of this surgery is to
       reduce the physical page space the scenario takes up.
       I think there is an opportunity here to possibly simplify this
       scenario even further and shrink it from two pages to one. I
       will post some ideas on this below later, but if we were able to
       pull this off it would give us a potential extra page in the
       book for scenarios, and perhaps an opportunity to move a
       favourite scenario over from the digital downloads to the main
       book.
       #Post#: 4451--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: pilotofficerprune Date: February 10, 2020, 7:53 am
       ---------------------------------------------------------
       Okay, building on Gordon and Andrew's proposals, I'd like to
       explore whether we can not only adopt these changes but trim the
       scenario so that it can fit on a single page. To do this we have
       to (a) reduce the real-estate taken up by the Order of Battle,
       and (b) reduce the real-estate taken up by the special rules. In
       fact we have to trim special rules to the minimum. A certain
       amount of space can be opened up by trimming the aftermath
       blurb, but it's OOB and special rules that must be cut.
       Here are my thoughts on doing this (again, tweaking Gordon and
       Andrew's suggestions). My changes are marked in red:
       (1) Remove Airfield E0 and Heavy Flak unit
       (2) Remove B-17s from the order of battle
       (3) Move the other airfield (Clark) from O0 to H0
       (4) Reduce the number of scrambling P-40B Squadrons from 2 to 1
       - the remaining squadron takes off from H0.
       (5) Trim special rule 2 to the minimum. (If there's a way to
       simplify this further to save page space, I am all ears.)
       (6) The two reinforcement P–40E squadrons instead set up in P5
       and Q5 (at their fuel limits, as per SSR)
       (7) P–35 Squadron sets up in Z6
       (8) P–40E flight arrives on turn 3 no closer than 2 squares to a
       Japanese Squadron (clarifies the change Gordon outlined, though
       if there's a way to avoid a special rule for this flight's
       set-up I'd love to hear it)
       (9) Add one Green marker to US order of battle
       (10) Delete special rules 2, 3, 4, 8, 9, 10
       (11) Give the Airfield a defence modifier of +1 at all times
       (12) We remove the squadron losses from special rule 6 to save
       space
       (13) Bombers set up at altitude 9
       (14) Zero squadrons set up in B11, H11, A2 and B2
       (15) Add one additional Experte marker to the Japanese order of
       battle
       (16) Increase the number of Japanese Veteran markers from 4 to 6
       (17) Double hits inflicted by Strafing attacks
       (18) Remove radio net Fox
       #Post#: 4452--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: pilotofficerprune Date: February 10, 2020, 8:03 am
       ---------------------------------------------------------
       One thing I appreciate about this proposal is that it permits me
       to drop the two B-17D counters from the asset list. That's two
       counters I can assign elsewhere in what is now a very tight
       list.
       #Post#: 4453--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Elias Nordling Date: February 10, 2020, 8:43 am
       ---------------------------------------------------------
       Gordon's description of the battle as history agrees with my
       sources and I trust his ability to align it.
       Just one question. Did you remember that no more aircraft can
       take off once the airfield has heavy damage? It sounded like the
       US aircraft kept coming despite the resounding bombing result in
       scenario 1.
       I put two squadrons of P40Bs taking off from Clark, as, per my
       sources, they had 16 aircraft and basically tried to take off
       with everyone in a maximum effort. I was concerned that there
       weren't enough US units in the game to put up a meaningful
       resistance but I'm perfectly fine with dialling down if the
       Zeros have too much to do.
       I guess the B17s is a darling that should be killed. I like the
       additional objective, but if the japanese will never go for it
       it doesn't serve much purpose.
       Agree that there should be a vulnerable target bonus to the
       airfield. i thought it was alreasdy in there.
       The left hand airfield is supposed to be Clark, so I'm a bit
       confused about the narrative talking about ignoring Clark and
       going for the left hand field.
       #Post#: 4457--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Gordon Christie Date: February 10, 2020, 10:28 am
       ---------------------------------------------------------
       Hi Elias,
       First time through the US rolled well on warning & the birds had
       flown by the time the Japanese bombers arrived over O0. Perhaps
       unwisely I went for the O0 airfield as the first 3 bomber
       squadrons would have had to double back to complete  a 2 square
       profile against the E0 airfield starting from D12, E12 & F12.
       Also I wanted time to let the bombers down to alt 9 to minimise
       the bombing modifier & was willing to endure the flak to get
       there (whether this is a wise decision or not I'm not quite
       sure). The cloud over E0 really put me off attacking that target
       (nett bombing modifier of -4 from alt 12 even with no flak) &
       given that i thought completing the profile was essential. I
       thought O0 was Clark as the BN-17s flew from their & that E0 was
       Iba (clearly got that one wrong!).
       Agree on losing the B-17s but I think it just stretches the
       Zeros too far.
       Cheers
       Gordon
       #Post#: 4458--------------------------------------------------
       Re: L07 Disaster at Clark Field
       By: Gordon Christie Date: February 10, 2020, 10:38 am
       ---------------------------------------------------------
       Sorry about the annoying emoticons.  E 0 & I 0 were what I was
       trying to say. The relationship to  yellow faces with black
       sombreros is beyond me....
       Cheers
       Gordon
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