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       #Post#: 4197--------------------------------------------------
       L08 The Easter Sunday Raid
       By: pilotofficerprune Date: December 31, 2019, 2:59 am
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       This is a thread stub.
       #Post#: 4268--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: Okmed Date: January 9, 2020, 12:33 am
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       One question about special rule #4: Does the Swordfish flight
       need to be carrying its torpedo load when it exits to be
       eligible for the 2 VP award? The rule doesn't say so explicitly,
       so I was inclined to jettison the torpedoes right away. But
       we're not sure whether the Swordfishs' objective is to go on a
       raid of their own, or merely survive.
       #Post#: 4274--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: pilotofficerprune Date: January 10, 2020, 2:46 am
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       We may need a 'no jettison' rule.
       Update: No jettison rule added.
       #Post#: 4284--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: Okmed Date: January 11, 2020, 4:39 pm
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       OK. That's how we're running the current test game. The
       Swordfish are keeping their torpedoes and a flight of Fulmars
       are helping defend against the Zeros.
       #Post#: 4286--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: Okmed Date: January 11, 2020, 4:43 pm
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       Another possibility is to allow the Swordfish to jettison stores
       as usual, but say that they exit with stores and without losses
       to earn the 2 VP.
       I'm looking ahead to the possibility that a Swordfish will get
       shot down, and the rest will want to jettison to make themselves
       slightly less tempting targets for VP farming. This probably
       won't make a big difference, but I mention it for thoroughness.
       #Post#: 4414--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: pilotofficerprune Date: February 8, 2020, 8:52 am
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       Is there any word from Dave and Pete on how this one is going?
       #Post#: 4560--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: pilotofficerprune Date: February 23, 2020, 2:28 am
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       Is there a progress report on this scenario? Is there a game in
       progress? If not, I'd like to hand it off to someone else to
       look at.
       #Post#: 4629--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: pilotofficerprune Date: March 1, 2020, 1:09 am
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       Can Dave or Pete give me an estimate on when we might see the
       first AAR?
       I appreciate everyone is volunteering and that life can get in
       the way of testing. If any testers are having problems finding
       time to commit to or coordinate test with a partner that's
       entirely understandable. Please let me know if you need to
       downscope your testing and we'll figure something out. However,
       I still haven't had a peep from anyone on this scenario for
       weeks. If I've heard no progress by next weekend (7 March) I'll
       reallocate the Easter Sunday Raid to another test team.
       #Post#: 4652--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: Peter_Wagner Date: March 4, 2020, 2:16 pm
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       Scenario: L08 The Easter Sunday Raid (First Play)
       Version: v0.2
       Playtesters: Pete (Japanese)/ Dave (British)
       Report: This was a tough one for the British from the start.
       Japanese fighters dictated the conditions for almost all the
       combats and broke the British fighters quickly. And the bombing
       . . . . every hurricane on the ground was destroyed by the lead
       dive-bombers by a very lucky bombing roll. With the airfield
       heavily damaged on the first dive bombing attack, all remaining
       bombers targeted the port and managed to score Crippling damage
       on it. The Aux 1 was not attacked at all. The Swordfish flight
       suffered one loss to steal the bonus objective from the British.
       British fighters managed some success against the trailing B5N2
       squadrons but all the dive bombers and some B5N2 squadrons came
       through it unscathed. British losses were high. Many of the
       British fighters were bounced as they failed many tally rolls on
       the Japanese.
       Japanese losses = 2 A6M2s, 8 B5N2s
       British losses = 10 Hurricanes, 3 Fulmars, 1 Swordfish
       Victory:
       Japanese bombing (34) + air kills (14) = 48
       British air kills = 10
       Total: +38 in the British favor. This felt like a massive
       Japanese victory
       Recommendations: Reading the aftermath of the scenario makes it
       sound like this is what was supposed to happen. I feel like with
       more average bombing results, that Hurricane flight may have
       taken off but would have only lasted one combat possibly. This
       may simply need some VP matrix balancing. Maybe taking away the
       green markers from British would help keep the British units in
       the fight a little longer and make this more balanced. Maybe a
       special rule stating "Japanese cannot inflict more than Heavy
       Damage to ground targets" would keep Japanese from scoring
       excessive VP from bombing.
       #Post#: 4654--------------------------------------------------
       Re: L08 The Easter Sunday Raid
       By: pilotofficerprune Date: March 5, 2020, 12:07 am
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       I think this is one of those scenarios where we may need to cap
       VPs on targets to force the raider to distribute their attacks
       around. However, the page real-estate is crammed and so it's
       hard to find space to add this. (Another problem being that we
       may need to add split limits to the scenario at some point.)
       One problem is that the Swordfish rule takes up so much space.
       What could we do to slim this text down?
       Also, do we need to reduce the bombing damage caused to the
       flight taking off? (For example, two hits to generate a loss.)
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