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#Post#: 5541--------------------------------------------------
Re: L10 Battle of the Bismarck Sea
DIR By: pilotofficerprune
Date: May 20, 2020, 2:11 am
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--- Quote from: Vincent Lefavrais link ---
> Remember you added the Beaufighter Mk.IC variant to the Beau
TF Mk.X ADC so there is no longer need for the "ADC Note" under
the Allied OOB. This frees up some space; maybe you could
squeeze the three Victory levels here if you reduced the line
spacing between them, thus allowing room for an "A-20s carry
bomb loads [15.1]." special rule?
--- End Quote ---
I don't think that works, because the notes on the Beau IC (and
also the PB4Y-1) paper over the problem that Legends players
won't have Supremacy 2e by the time this expansion comes out.
It's a mess of my creating, I know. Eventually the publication
of Supremacy 2e will fix it. But until then we need to manage
those folks who only have Sup first edition and have not heard
of my free downloads.
#Post#: 5542--------------------------------------------------
Re: L10 Battle of the Bismarck Sea
DIR By: Vincent Lefavrais
Date: May 20, 2020, 2:34 am
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You're right, again.
And I'm caught posting nonsense at a late hour in the evening,
again.
;D
#Post#: 5543--------------------------------------------------
Re: L10 Battle of the Bismarck Sea
DIR By: pilotofficerprune
Date: May 20, 2020, 2:51 am
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So here’s the VPs for the last five plays (Dave’s were adjusted
for the bombing VP cap):
Allied Bombing: 24 + 24 + 24 + 24 + 24 = mean 24
Japanese losses: 10 + 14 + 13 + 5 + 7 = mean 9.8
US losses: 9.5 + 11 + 8.5 + 15 + 7 = mean 10.2
This gives us a mean result of +23.6.
Dave 1 = +15.5
Dave 2 = +27
Forrest 1 = +28.5
Forrest 2 = +14
Forrest 3 = +24
So, some observations:
(1) Bombing is now consistent, though I believe the Allies still
have to work for that result.
(2) The game hinges on losses. Where the Japanese can gain an
advantage in VP exchange they should win.
(3) This suggests we need to pin our draw window around the 24
VP mark, with a wide enough window that the loss of a bomber or
two really tips the balance.
(4) However, we cannot permit the Japanese to win by running
away, which means we have to set a narrow draw window anchored
on an Allied victory at 24 VPs.
Proposed change: new draw window of to +21 to +23.5, with Allied
victory on 24 VPs. This makes the scenario lean towards the
Allies but is winnable for the Japanese.
Thanks Forrest. I’ll mark this one as beta, now. Can you please
move on to: L12 Army Day?
#Post#: 5546--------------------------------------------------
Re: L10 Battle of the Bismarck Sea
DIR By: Forrest Speck
Date: May 20, 2020, 7:01 am
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Yes, I'm on it.
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