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       #Post#: 5541--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: May 20, 2020, 2:11 am
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       --- Quote from: Vincent Lefavrais link ---
       > Remember you added the Beaufighter Mk.IC variant to the Beau
       TF Mk.X ADC so there is no longer need for the "ADC Note" under
       the Allied OOB. This frees up some space; maybe you could
       squeeze the three Victory levels here if you reduced the line
       spacing between them, thus allowing room for an "A-20s carry
       bomb loads [15.1]." special rule?
       --- End Quote ---
       I don't think that works, because the notes on the Beau IC (and
       also the PB4Y-1) paper over the problem that Legends players
       won't have Supremacy 2e by the time this expansion comes out.
       It's a mess of my creating, I know. Eventually the publication
       of Supremacy 2e will fix it. But until then we need to manage
       those folks who only have Sup first edition and have not heard
       of my free downloads.
       #Post#: 5542--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Vincent Lefavrais
       Date: May 20, 2020, 2:34 am
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       You're right, again.
       And I'm caught posting nonsense at a late hour in the evening,
       again.
       ;D
       #Post#: 5543--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: May 20, 2020, 2:51 am
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       So here’s the VPs for the last five plays (Dave’s were adjusted
       for the bombing VP cap):
       Allied Bombing: 24 + 24 + 24 + 24 + 24 = mean 24
       Japanese losses: 10 + 14 + 13 + 5 + 7 = mean 9.8
       US losses: 9.5 + 11 + 8.5 + 15 + 7 = mean 10.2
       This gives us a mean result of +23.6.
       Dave 1 = +15.5
       Dave 2 = +27
       Forrest 1 = +28.5
       Forrest 2 = +14
       Forrest 3 = +24
       So, some observations:
       (1) Bombing is now consistent, though I believe the Allies still
       have to work for that result.
       (2) The game hinges on losses. Where the Japanese can gain an
       advantage in VP exchange they should win.
       (3) This suggests we need to pin our draw window around the 24
       VP mark, with a wide enough window that the loss of a bomber or
       two really tips the balance.
       (4) However, we cannot permit the Japanese to win by running
       away, which means we have to set a narrow draw window anchored
       on an Allied victory at 24 VPs.
       Proposed change: new draw window of to +21 to +23.5, with Allied
       victory on 24 VPs. This makes the scenario lean towards the
       Allies but is winnable for the Japanese.
       Thanks Forrest. I’ll mark this one as beta, now. Can you please
       move on to: L12 Army Day?
       #Post#: 5546--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Forrest Speck
       Date: May 20, 2020, 7:01 am
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       Yes, I'm on it.
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