URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Airbattle Games
  HTML https://airbattle.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: IGNORE: Wing Leader Playtest Archive
       *****************************************************
       #Post#: 5508--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Forrest Speck Date: May 18, 2020, 1:55 pm
       ---------------------------------------------------------
       Game 1
       v0.2
       vets in bombers, except for 1(B-17) which I put in
       a P-38. 2 experten in P-38's.
       split vets between the 2 groups of Zeroes, experten
       in a lower squadron.
       FLAK- nailed a Beaufighter and a B-25, caused a
       couple of disrupts and broke the A-20. Thought it could have
       done better, did cause a few stragglers.
       BOMBING/STRAFING- maxed out on all 4 ships for 24
       points. Didn't even have to have B-17 drop it's bombs.
       LOSSES-  P-38 x 3
       Beaufighter x 1 (FLAK)
       B-25 x 1 (FLAK)
       8.5 points
       Zeroes x 13
       VICTORY- 37- 8.5 for +28.5, a solid American win.
       Felt like American win.
       I circled the B-17 and B-25 top
       squadrons to allow the FLAK suppression squadrons do it's work.
       The strafing and bombing rolls were pretty good, only once was I
       not able to get at least 1 hit. FLAK under performed but it did
       hit a few times but couldn't bring the target down. I was only
       able to mount attacks on the bombers twice with a Zero and then
       had P-38's all over him. I need to re-think what has to be done
       with Zeroes, getting through that screen of P-38's is
       troublesome. I did split 2 squadrons for the Japanese and 2
       squadrons of P-38's. There were 3 to 4 American stragglers that
       I couldn't convert to kills.
       I want to run this again before making
       recommendations, I think my Zero play was not optimal.
       
       
       #Post#: 5528--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Peter_Wagner Date: May 19, 2020, 8:39 am
       ---------------------------------------------------------
       Gearing up to solo this one. The OCD side of me likes to verify
       that the paint schemes displayed in OOB are compatible with each
       other. Doing so, I noticed that the pictured B-25 Gunship (ID R)
       has the same ID as the Beaufighter for Legends (which I assume
       is the one pictured).
       #Post#: 5530--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Peter_Wagner Date: May 19, 2020, 9:31 am
       ---------------------------------------------------------
       Looking through the setup, it doesn't specify what the A-20s
       carry. As they are assigned a strafe mission, they carry a "bomb
       load as normal (15.2.1.1). I guess I've never experienced this
       yet, but can strafing missions be loaded with torpedoes?
       Thematically I understand they would probably be carrying bombs
       (skip-bombing after all) so I guess I'm just wondering if a
       torpedo load out for the A-20s is even an option (should OOB
       specify "loaded with bombs")?
       #Post#: 5532--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: pilotofficerprune Date: May 19, 2020, 9:35 am
       ---------------------------------------------------------
       It's a good point, re: A-20 loadout. I face the problem that
       there's literally no space on the page to add more special
       rules. We might have to live with the possibility that some
       bright spark fits his A-20s out with torps.
       #Post#: 5534--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Forrest Speck Date: May 19, 2020, 11:29 am
       ---------------------------------------------------------
       Game 2
       v0.2
       Solo
       Japanese veteran and experte in lower group,
       other experte in higher group.
       All American veterans in bombers except for B-17,
       which left 2 vets for P-38's with 2 experten.
       FLAK- no losses inflicted, a straggler or two,
       several cohesion checks and affected a couple of bombing runs.
       BOMBING- maxed out the VP, 24 VP with severe
       overkill on one Aux.
       LOSSES- 5 x Zero
       5 points
       4 x B-17 (all via head on attacks)
       2 x P-38
       15 points
       29-15 for +14 for a Japanese win (I
       think this might be as well as the Japanese can do, so felt like
       Japanese victory)
       Japanese didn't split any squadrons
       and it paid off as they hung around a little longer. The
       Japanese vet w/experte nailed 2 P-38's and the last 2 B-17's. I
       split one P-38. All P-38's were broken except for 1 squadron who
       spent the whole game missing tallies and never got into combat.
       This squadron missed an easy tally on the Zero vet and allowed
       the Zero to get after the B-17's. Japanese also benefited from 4
       rolls out of 8 being a 1, saving 4 VP in loss rolls. FLAK
       underperformed so maybe that balanced it out. Had to really
       maneuver the Zeros to even get a chance after the bombers, two
       out of the three got bounced for their efforts, but the one that
       slipped through really made a difference.
       RECOMMENDATIONS- VP wise, I think it's
       good as is. It would be too tempting for the Japanese to run if
       you raise American VP threshold any higher. Maybe another
       Japanese veteran to OOB. Lots of toys for the American to play
       with (Beaus, B-25 gunships, etc) and no, I didn't arm the A-20's
       with torps  ;D. It is fun to lay waste to the Japanese ships and
       gratifying when a B-17 goes down for the other side.
       
       #Post#: 5536--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: pilotofficerprune Date: May 19, 2020, 1:07 pm
       ---------------------------------------------------------
       Great! Any chance of one more play to give us an additional data
       point, Forrest?
       #Post#: 5537--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Forrest Speck Date: May 19, 2020, 1:15 pm
       ---------------------------------------------------------
       No problem
       #Post#: 5538--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Peter_Wagner Date: May 19, 2020, 3:27 pm
       ---------------------------------------------------------
       There is room for specifying bomb load in the OOB (see below):
  HTML [img]http://[attachimg=1][/img]
       #Post#: 5539--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Vincent Lefavrais Date: May 19, 2020, 4:28 pm
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood
       link=topic=141.msg5532#msg5532 date=1589898934]
       It's a good point, re: A-20 loadout. I face the problem that
       there's literally no space on the page to add more special
       rules. We might have to live with the possibility that some
       bright spark fits his A-20s out with torps.
       [/quote]
       Lee,
       Remember you added the Beaufighter Mk.IC variant to the Beau TF
       Mk.X ADC so there is no longer need for the "ADC Note" under the
       Allied OOB. This frees up some space; maybe you could squeeze
       the three Victory levels here if you reduced the line spacing
       between them, thus allowing room for an "A-20s carry bomb loads
       [15.1]." special rule?
       #Post#: 5540--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Forrest Speck Date: May 19, 2020, 6:02 pm
       ---------------------------------------------------------
       Game 3
       v.02
       Solo
       5 vets in bombers, 2 vets with experte each
       in P-38's
       1 vet with experte in lower wing, 1 experte
       in higher wing
       FLAK- more effective nailed a B-25 and a
       A-20, affected 2-3 bomb runs
       BOMBING- maxed out at 24 VP with overkill on
       1 Aux
       LOSSES- 1 x B-25
       1 x A-20
       2 x P-38
       7 points
       7 x Zero (including 4 Zeros in
       1 combat)
       7 points
       VICTORY- 31-7 +24 American win, felt like
       American win.
       RECOMMENDATIONS- I think the victory point
       scale is right, don't want to raise the American threshold too
       high or Japanese could run and hope for good flak rolls. I think
       another Japanese veteran or squadron might help. Japanese has to
       risk bounces to get anywhere close to the bombers. Nice scenario
       to get a grasp on skip bombing and strafing.
       
       *****************************************************
   DIR Previous Page
   DIR Next Page