URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Airbattle Games
  HTML https://airbattle.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: IGNORE: Wing Leader Playtest Archive
       *****************************************************
       #Post#: 4401--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: February 6, 2020, 4:23 am
       ---------------------------------------------------------
       Do we need to cap the VPs that can be obtained from bombing the
       ships? (i.e. no extra VPs after heavy damage?)
       #Post#: 4404--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Okmed
       Date: February 6, 2020, 5:11 pm
       ---------------------------------------------------------
       Capping VPs for bombing ships at Heavy yields a maximum of 24 VP
       for all four targets. The Allies would have to achieve that and
       come out 9 VP ahead in air combat to win. That could be tough,
       especially if a B-17 gets potted by flak. Capping at Crippling
       damage yields a max of 48 VP, which is plenty if the Allies can
       achieve it. But this approach assumes going after both DDs,
       which would probably yield more A/C losses to flak.
       Thinking about it for now. Let's see how my last playing would
       have come out with average flak and bombing dice rolls. I'll
       comb the .vlogs and synthesize that.
       #Post#: 4405--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: February 7, 2020, 12:48 am
       ---------------------------------------------------------
       Let's ignore bombing for a moment and look at aircraft losses.
       The outputs from the three tests so far are:
       Gordon/Andrew 1 = Japanese losses 13 VP; US losses 13 VP
       Dave 1 = Japanese losses 10 VP; US losses 9.5 VP
       Dave 2 = Japanese losses 14 VP; US losses 11 VP
       Based on this, the air exchange favours the US fractionally by a
       mean of 1.16 VPs. The air exchange rate does not appear overly
       swingy.
       Let's pivot back to the bombing again. There are a number of
       choices:
       (a) Leave as-is. However, this could make the scenario very
       swingy where bombing rolls are good.
       (b) Cap bombing to Heavy damage level and adjust the victory
       levels accordingly.
       If we were to go with (b) how would that incentivise the player?
       I believe at present the player could choose to go all-in on
       some targets to farm maximum VP. Would capping VPs cause players
       to spread their targets? Or might it introduce some perverse
       incentive?
       #Post#: 4406--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: February 7, 2020, 12:50 am
       ---------------------------------------------------------
       FYI bombing outputs so far are:
       Gordon/Andrew 1 = 33 US VPs
       Dave 1 = 40 US VPs
       Dave 2 = 52 US VPs
       That's a significant swing on bombing, though I appreciate
       success is partially dependent on such things as flak
       suppression.
       #Post#: 4408--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Gordon Christie
       Date: February 7, 2020, 11:32 am
       ---------------------------------------------------------
       Historically both the Japanese Aux were fatally damaged,
       together with one of the DDs at least heavily damaged in this
       attack. I originally designed the VPs (from memory) based on
       roughly equal losses ATA but the Allies need to cripple or
       fatally damage the Aux targets which would be my metric for
       historical success. The whole operation was about sinking the
       merchant ships so I think that should be the focus of the
       scenario. I’m encouraged that Dave managed this, albeit with hot
       dice as I wondered if it might be a challenge based on Andrew &
       my run. In alpha test terms it’s maybe not critical- the
       scenario seems to work- but the correct balance needs to be
       struck in beta if not before.
       Cheers
       Gordon
       #Post#: 4410--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Okmed
       Date: February 8, 2020, 12:07 am
       ---------------------------------------------------------
       --- Quote from: Lee Brimmicombe-Wood link ---
       >
       > (a) Leave as-is. However, this could make the scenario very
       swingy where bombing rolls are good.
       >
       > (b) Cap bombing to Heavy damage level and adjust the victory
       levels accordingly.
       >
       > If we were to go with (b) how would that incentivise the
       player? I believe at present the player could choose to go
       all-in on some targets to farm maximum VP. Would capping VPs
       cause players to spread their targets? Or might it introduce
       some perverse incentive?
       >
       --- End Quote ---
       From what I've seen so far, and from looking at the VP numbers,
       I can say option (b) would give a definite incentive to engage
       all four ships. Right now the Allies can avoid the DD in H0 and
       probably will. That DD can reach a supporting barrage into J0 to
       make strafing / skip-bombing more dangerous there. You can argue
       that making both destroyers serious considerations for the
       Allies is a good thing and makes the scenario more interesting.
       Flak suppression is not all that difficult. One bombing/strafing
       run plus one other attack (level bombing or pure strafing) will
       probably suppress a DD. The VP cap will make victory (with the
       current point requirements) harder for the Allies and force them
       to look for VPs wherever possible. That means surface targets
       for the most part. It's true that P-38s munch A6M2 Zeroes like
       popcorn, but cohesion rolls are likely to limit the VPs the
       P-38s can harvest in air-to-air combat.
       The most swingy effect probably arises from a good early bomb
       run that suppresses flak so that the other bombers, especially
       those B-17s and high B-25s, can attack with impunity.
       Encouraging the Allies to go after both DDs will tend to
       minimize that effect, since good early attacks on both DDs are
       less likely. The advantage of the flak staying active is
       twofold: the threat of knocking down 2 VP and 3 VP  bombers and
       the greater likelihood of putting negative bombing modifiers on
       the attackers.
       One other point: I put Veteran crews in all the bombers because
       it looks like there's a bigger payoff from the surface targets
       than from shooting down Zeroes. So that +1 on all bomb runs
       underlies my comments about how easy it is to suppress the DDs
       and max out the damage against ships.
       #Post#: 4413--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: February 8, 2020, 8:51 am
       ---------------------------------------------------------
       Okay, I'm going to look at adding the VP cap. However, I'll move
       you off this scenario for now. Can you please move on to L14
       Fall Polarfuchs, Dave?
       #Post#: 4415--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Okmed
       Date: February 8, 2020, 10:44 am
       ---------------------------------------------------------
       Yes, I was going to ask what you'd like me to try next.
       #Post#: 4420--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: Okmed
       Date: February 8, 2020, 3:39 pm
       ---------------------------------------------------------
       I didn't include a summary of the flak and bombing results from
       my log, which is otherwise long and crunchy to read.
       1. Allied bombing was a bit better than average, with only one
       extraordinarily good result (A-20s against the Aux).
       2. Japanese flak was consistently ineffective, meaning it gained
       no VPs for downed aircraft and inflicted next to no negative
       bombing modifiers.
       So luck went the Allies way, but not to a game-breaking extent.
       #Post#: 4426--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
   DIR By: pilotofficerprune
       Date: February 9, 2020, 2:01 am
       ---------------------------------------------------------
       So, looking at Gordon's note upthread, I'm going to try capping
       the bombing VPs. This should still incentivise attacks on the
       Auxiliaries, but I'm setting the Allied victory level at 20 VPs
       or more, and we'll see how this shakes out in beta.
       *****************************************************
       Page 2 of 4
   DIR Previous Page
   DIR Next Page