URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Airbattle Games
  HTML https://airbattle.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: IGNORE: Wing Leader Playtest Archive
       *****************************************************
       #Post#: 4195--------------------------------------------------
       L10 Battle of the Bismarck Sea
       By: pilotofficerprune Date: December 31, 2019, 2:58 am
       ---------------------------------------------------------
       This is a thread stub.
       #Post#: 4312--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Gordon Christie Date: January 19, 2020, 6:34 am
       ---------------------------------------------------------
       Andrew & I have had an alpha test run through this one and are
       happy with it as it stands.
       Fun scenario, played close to the historical narrative but
       didn't feel too scripted. The Japanese have some choices about
       how to use their fighters (stay high & try & deal with the P-38s
       or try & vector down against the low bombers) & there is an
       interesting strafing/ bombing sub game as the US need to flak
       suppress the right hand destroyer & hit the transports hard with
       an adequate but not overwhelming force to achieve something
       close to the historical outcome. The US need to really maximise
       points from bombing/ strafing & their are some interesting
       choices there, especially if the Japanese fighters come down &
       increase the pressure by forcing additional cohesion rolls.
       The IJN lost 13 fighters (including 3 shot down in one turn by
       some remarkably good defensive gunfire from a B-25 squadron-good
       narrative:-)) against 1 fighter & 6 bombers (all twin engined)
       for the US. 1 transport was fatally damaged (14 hits) & one
       heavily damaged (5 hits) with 1 of the DDs heavily damaged (5
       hits).
       Final VP:
       Japanese +13 (all AtA)
       US 13 (AtA) + 33 (bombing)
       Final score +33 which we felt was a marginal Allied win (the
       last bombing attack was a very helpful-to the Allies- DR of 12
       which swung the outcome a long way...until that point it looked
       like an Allied loss) which fitted exactly with the VP at
       present.
       Overall though we're happy at alpha test point.
       No changes proposed.
       Cheers
       Gordon
       #Post#: 4314--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: pilotofficerprune Date: January 19, 2020, 7:56 am
       ---------------------------------------------------------
       Thanks for that. can I ask you guys to take a punt at Clark
       Field?
       #Post#: 4315--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Gordon Christie Date: January 19, 2020, 8:18 am
       ---------------------------------------------------------
       Will do.
       Cheers
       Gordon
       #Post#: 4387--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Okmed Date: February 2, 2020, 7:57 pm
       ---------------------------------------------------------
       Scenario: L10 Battle of the Bismarck Sea
       Version: v0.1
       Players: Dave Demko (solo)
       Narrative: The US assigned all possible veterans to bombing
       sqauadrons, which turned out to be a good choice. The Zeroes on
       CAP made good use of tally + free flying to avoid the high P-38
       group, which blew its first tally roll. The Japanese went low to
       go after the bombers, but some P-38s caught them, some in the
       clouds, with predictable results: lots of lost Zeroes and broken
       squadrons. Both sides opted not to split squadrons By the end of
       GT 5 all fighters on both sides were broken. The Beaufighters
       were tasked with the wild weasel mission, backed up by one or
       more skip-bombers if necessary. The Beaufighters' two strafing
       runs plus one pure strafe by the A-20s were enough to suppress
       the flak on the DD in M0. The skip and level bombers hit the two
       Aux targets, with the B-17s circling to see which target might
       need the attention. So the level bombers attacked with almost
       complete impunity; the B-17s got too far left and lost one
       aircraft to direct fire flak from the DD in H0.
       Recommendations: With the good flak suppression and favorable
       air combat, the US looked like it was doing well. Still, I was
       concerned they might not accumulate enough VPs for a win. But
       crippling damage against one Aux sealed the outcome. The
       scenario was interesting throughout. The Japanese were able to
       avoid a simple collision of fighter wings, and they pretty
       effectively got clear of half the US sweep for a turn or so. The
       US was able to finesse their selection of bombing targets by
       circling and sending just enough strafers against the M0
       destroyer. It seemed like both sides had interesting choices to
       make with their fighters; for example, splitting might have made
       sense for both sides. My initial reaction is that this is a fun,
       suspenseful scenario that will allow for varied tactics and good
       replay prospects.
       Victory: US 40 VP bombing + 10 VP Japanese losses
       Japanese 9.5 VP US losses
       net 40.5 VP = solid US win
       #Post#: 4389--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: pilotofficerprune Date: February 3, 2020, 1:02 am
       ---------------------------------------------------------
       I get the impression that the skip-bombing is a bit dicey. Could
       you please give this another run and see if you get any wildly
       different result?
       #Post#: 4396--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Okmed Date: February 4, 2020, 4:19 pm
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood
       link=topic=141.msg4389#msg4389 date=1580713376]
       Could you please give this another run and see if you get any
       wildly different result?
       [/quote]
       I have another playing of this started to try out some options.
       Yes, in the playing I reported, the US did better than average
       on bombing. Some of that was luck and some was suppressing the
       right-side DD.
       #Post#: 4398--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Okmed Date: February 5, 2020, 3:31 pm
       ---------------------------------------------------------
       Just finished a second playing. I'll write up a proper report
       once I harvest some details from the log. But for now I'll
       simply report: YIKES!
       net VPs = 58.5 for an epic Allied win
       The dice for both flak and bombing were skewed way in favor of
       the raiders.
       I will go back and calculate what the damage "should" have been
       with average dice rolls. Suffice to say this result is a
       six-sigma kind of outlier.
       Here's an excerpt from the skip bombing + strafing by the A-20Gs
       and one of the B-25 gunships:
       <Okmed> - Y and X skip-bomb/strafe K0
       <Okmed> - +1 each
       <Okmed> - Y
       *** 2d6 = 6,5 *** <Okmed>
       <Okmed> - 100% = 15 hits, oh for cripes sake!
       * Bomb Load moves offboard -> offboard *
       * Bomb Load moves offboard -> offboard *
       * Hits 15 moves K0 -> offboard *
       <Okmed> - and now W with the same attack
       *** 2d6 = 3,2 *** <Okmed>
       <Okmed> - 10% = 2 hits
       #Post#: 4399--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Okmed Date: February 5, 2020, 3:56 pm
       ---------------------------------------------------------
       Another over-the-top outcome resulted from a P-38 squadron
       bouncing a flight of Zeroes. It was maybe the second time I've
       ever seen the lower-right corner of the Air Combat Table. They
       inflicted 6 hits for 5 kills against a 4-craft flight. Nothing
       left in the sky except burning bits of aluminum confetti. The
       match-up between the A6M2s and P-38s is an even starker contrast
       than in the Rabaul campaign.
       The results so far don't say much about the scenario's balance.
       I can vouch for the fun. In my solo playing I managed some
       blunders and clever surprises for both sides in the air-to-air
       contest. There's lots of variability, though the Japanese have
       to be clever and lucky to put much firepower on the bombers. I'm
       going to give this scenario another shot, or at least
       re-calculate the results with different dice rolls.
       #Post#: 4400--------------------------------------------------
       Re: L10 Battle of the Bismarck Sea
       By: Okmed Date: February 5, 2020, 10:53 pm
       ---------------------------------------------------------
       Second playthrough
       Scenario: L10 Battle of the Bismarck Sea
       Version: v0.1
       Players: Dave Demko (solo)
       Narrative: Both sides' initial plans included splitting
       squadrons in the hope of covering the enemy fighters while
       keeping some fighters unengaged. That worked with mixed results.
       The Japanese wanted to tangle with the high bombers and tried to
       set up a head-on pass against the B-17s. That didn't work out,
       and there was no effective anti-bomber air combat, though most
       of the P-38s broke. Zero losses were high. Meanwhile, the
       Beaufighters [and ?] suppressed the flak from the M0 DD and then
       the bombers got busy with the Aux targets. Once all the other
       fighters had broken, a squadron of P-38s at Low Ammo -1 dropped
       down to strafe the DD. Bombing was impressive:
       Z [Beaufighter] strafes DD in M0
       10% = 0 hits
       V [B-25] level bombs DD M0
       25% = 4 hits [suppressing the DD's flak]
       X [B-25 gunship] bombs/strafes J0
       25% of 18 = 5 hits
       U [B-17] level bombs J0 with 0
       25% of 19 = 5 hits
       Y [A-20G] and W [B-25 gunship] skip-bomb/strafe K0
       Y 100% = 15 hits, oh for cripes sake!
       and now W with the same attack
       10% = 2 hits
       Y [A-20G] strafes an Aux +3
       10% of 2 = 0 hits
       W [B-25 gunship] strafes an Aux +3
       100% of 2 = 2 hits
       just enough for Fatal Damage
       X [B-25 gunship] strafes DD M0 +2
       25% of 2 still rounds to 1 hit
       F [P-38] strafes DD M0 at +1
       100% = 2 hits
       bumped it up to Crippling Damage
       The Japanese can't buy a break with ready yen.
       Meanwhile Japanese flak was lackluster:
       Hvy flak at E direct fire
       whiff
       Hvy Flak at Z direct fire
       whiff
       Hvy Flak direct fire Z +2
       hit, tink [i.e. no damage]
       direct fire flak at Z [Beaufighter] +2
       2 hits, 2 kills
       * *** Turn 5 Set-up Phase   ***
       Flak is down in M0 [the right DD]. Everybody go bomb.
       barrage Z
       Cohesion check, fine
       barrage on X +1 for support from the DD
       Cohesion check, fine
       barrage on Y
       whiff
       barrage on w
       Cohesion check, OK
       barrage +1 on Y
       whiff
       barrage +1 W
       whiff
       barrage F
       whiff
       barrage X
       whiff
       Victory: Japanese 11 VP kills (4 from flak); Allies 14 VP kills,
       10 VP DD hits; 42 VP Aux hits
       That's Fatal damage to both Auxes and Crippling damage to one
       DD.
       net 55 VP, overwhelming Allied victory
       Recommendations: Not much I would change, unless further testing
       shows the scenario is too difficult for the Japanese. We have to
       watch for that; surely the Japanese can do better than this
       playing shows. Air combat offers lots of options and can
       generate some wild brawls. The Japanese have the more difficult
       air-to-air challenge. The bombing is mainly a puzzle for the
       Allies to solve, and it's complex if not exactly abstruse. The
       challenge for the Allies is racking up lots of victory points.
       My two playings so far show that's eminently possible. Once flak
       from the M0 DD is suppressed, it's not that difficult to harvest
       VPs from the merchant shipping. To score very high, though, the
       Allies need both efficient targeting and hot dice. The DD in H0
       is mostly avoidable. In this playing it could have taken a shot
       at the B-17 if it had not opted to put up a supporting barrage
       over the Aux in J0. I think optimal Allied play will keep all
       aircraft to the right of column J.
       *****************************************************
   DIR Next Page