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       #Post#: 5027--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Okmed Date: April 10, 2020, 8:48 am
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood
       link=topic=140.msg5018#msg5018 date=1586158906]
       Okay, I'm going with the following changes:
       - Remove one Veteran and one Experte from the Americans.
       - Add a special rule that assigns the American Veteran marker to
       the P-38 or F4F units.
       [/quote]
       I'll put together a proper report soon, but this is to mention
       that Elias and I played this one again with these changes. Once
       again Elias won with the Americans, but it was very close, a net
       three-kill advantage. The Japanese were threatening to force a
       draw most of the game. While balance may still favor the
       Americans, it's not bad. The scenario did not feel futile from
       the Japanese point of view. The incentive for the Japanese to
       cross the board makes for some interesting decisions.
       #Post#: 5028--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Elias Nordling Date: April 10, 2020, 9:35 am
       ---------------------------------------------------------
       Indeed, the exit VP really makes this fun and different. I'd
       like to see one more Japanese ace to give them a better chance
       of generating kills. I also thought of lowering the setup of the
       US further to give them an altitude adcantage, but that comes
       with the risk of making a Japanese exit easier, so let's not do
       that. As it is, the Japanese will be able to get exit points but
       they have to work for them, and the maneuvering around this is
       really cool.
       I still think the Japanese have an uphill struggle even with
       another experte, so I tgink a 0 score should be a Japanese win,
       1-2 a draw and 4+ a US win.
       #Post#: 5034--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: pilotofficerprune Date: April 10, 2020, 5:30 pm
       ---------------------------------------------------------
       To summarise the proposed changes:
       Add one Japanese Experte
       Change the victory calculation slightly so that we subtract
       Japanese from American losses. If the result is 0 or less, it’s
       a Japanese win; 1 to 2 a draw; 3+ an American win.
       Is that right?
       #Post#: 5037--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Elias Nordling Date: April 11, 2020, 1:03 am
       ---------------------------------------------------------
       Right, unless Dave has something to add. But if you go to
       traditional counting, I'd suggest a special rule that P38s are
       worth 1 vp each.
       #Post#: 5038--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: pilotofficerprune Date: April 11, 2020, 1:41 am
       ---------------------------------------------------------
       We can simply say 'count loss markers' rather than VPs..
       #Post#: 5044--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Elias Nordling Date: April 11, 2020, 4:29 am
       ---------------------------------------------------------
       Just as long as it isn't forgotten.
       #Post#: 5051--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Okmed Date: April 12, 2020, 11:28 pm
       ---------------------------------------------------------
       Scenario: L 11 All Day Permanent Red
       Version: v0.3
       Players: Dave Demko (Japanese), Elias Nordling (US)
       Narrative: This time I tried to optimize two things: Japanese
       superpowers and the victory benefit of exiting the right edge of
       the board. Superpowers are Edge versus the Lightnings and
       Corsairs, Turning fights, and Dogfights. Air combat had some
       moments for the Japanese because of maneuvering for a turning
       fight against the Lightnings and forcing some dogfights. The
       Wildcat wings tallied first and attacked unalerted Zero wings,
       so Japanese opportunities to split were limited. A Japanese
       flight and full squadron worked their way past the American. The
       squadron, disrupted, achieved passed-pawn geometry and flew off
       for 1 VP (one kill equivalent). The Corsairs caught the Zero
       flight, traded kills, and everybody broke in the the low clouds.
       Letting Elias roll my attack dice seemed to help the Japanese.
       The Japanese had to work hard even to pull out a draw, which was
       just possible up to the point where the Corsairs broke the
       exit-candidate Zero flight. It felt like I was disadvantaged but
       never without hope. The question for the Japanese is how much to
       emphasize the attempt to exit units rather than try to win on
       pure kills. In v0.3 getting ahead on kills never looked likely,
       so the Japanese would have needed at least two bonus "kills" for
       exited units. It was fun the whole way through.
       Victory: Japanese 4 kills + 1 for exit
       US 8 kills
       net: US three kills ahead for the win (just barely)
       Recommendations: Elias and I kicked around the remaining
       questions: Are Corsairs death stars? What would be the relative
       advantages of another Japanese Veteran marker versus another
       Experte? We settled on adding the Experte to help with the
       problem of ineffective hits from those 1-Firepower A6M2s. Note:
       this report is for documenting the details behind the
       recommendations that have gone into v0.4 of the scenario (in
       WL_Legends_11Apr20.pdf).
       #Post#: 5117--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Elias Nordling Date: April 25, 2020, 2:02 pm
       ---------------------------------------------------------
       Just a quick note in case Dave doesn't have time to do the
       write-up before the weekend, Dave and I finished a game, had a
       Japanese win with 4 to 7 losses and 5 Japanese exit points, and
       felt that this one is Alpha ready without further changes.
       #Post#: 5118--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: pilotofficerprune Date: April 25, 2020, 3:15 pm
       ---------------------------------------------------------
       Roger that. I'm going to have another set of eyes check it over
       before I sign off on Alpha.
       #Post#: 5122--------------------------------------------------
       Re: L11 All Day Permanent Red
       By: Okmed Date: April 25, 2020, 11:14 pm
       ---------------------------------------------------------
       Scenario: All Day Permanent Red
       Version: v0.4
       Players: Elias Nordling (Japanese), Dave Demko (US)
       Narrative: The US suffers two vector errors on setup, which may
       have cost one Wildcat wing one turn's worth of air combat. The
       Lightning flight goes to its vector and then, thanks to an
       unlikely series of failed GCI and tally rolls, spends most of
       the game circling above the fight. The high Zero wing tallies
       the Lighnings and, not tallied by them in turn, seize their
       opportunity on turn 2. They climb one level above the Corsairs
       and keep heading right. By the time the Corsairs tally, they are
       disadvantaged against the high Zeroes, which effectively become
       passed pawns. They will be able to exit for the equivalent of
       four kills. The rest of the game progresses with good
       fighter-vs-fighter cat & mouse. The Wildcats get some bounces.
       At one point two Zero squadrons tag-team the Corsairs and force
       a turning fight, but can't make much of a dent. The Lightnings
       finally rolls tally and manage to get into air combat for two
       fairly ineffective turns. The US gets impatient and accepts
       combat in the low clouds, trying to catch the Japanese
       squadrons: result: no kills, two broken Wildcat squadrons.
       Victory: US losses 4 kills + 5 for exited squadrons; Japanese
       losses = 7 for Japanese win. The way the victory conditions are
       written, this would be a Draw, but I think they're misworded.
       The idea is that the US has to be three kills ahead to win, with
       the Japanese winning if they achieve an even exchange or better.
       Recommendations: We have shown this scenario is winnable by
       either side and produces some exciting narrative. With more
       nearly average tally and GCI rolls this time would have kept the
       game tighter. We're at the point of adjusting for balance;
       probably all that needs is tuning the victory levels.
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