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       #Post#: 51--------------------------------------------------
       E10 Rocket Men
       By: pilotofficerprune Date: September 12, 2018, 8:22 am
       ---------------------------------------------------------
       Date: 10 Feb
       Playtester: Elias Nordling
       Played Rocket Men
       It is a cool and enjoyable scenario with all the toys, and not
       so big to be unmanageable. I quite liked it, and it deserves its
       place even when not considering it a showcase for the rocket
       men.
       The final score was a massive German victory, and there are
       several reasons for that.
       The trailing sweep is a bit poorly placed and has trouble
       getting into the fight. 1,5 squadron of it never saw combat. I
       guess I should have tried more of the tricks available to get
       sweeps into position, like returning to base or follow the
       alerted squadron on the same net, but still they had trouble
       tallying.
       All in all, 8 bombers were lost, 4 to piston aircraft, 2 to jets
       and 2 to rockets. The Schwalbe broke after 2 combats and the
       Kometen after one each. They were all able to easily disengage,
       and none were lost.
       It seems kinda slow that it takes 3 turns for the Rockets to
       reach altitude. Eric Brown reached 10000 meters in less than 3
       minutes when he flew it,  read on Wikipedia. Also, maybe it
       should have protection 3 for being volatile?
       We need to know the strength of the flak barrages for mods. I'm
       assuming it is 0.
       The main reason for the poor US score was 5 disrupted and 1
       broken bomber squadron. Not surprising since those bombers have
       to pass 28 cohesion roll checks from barrage in addition to
       those from fighters. I have a nagging feeling that auto cohesion
       checks for barrages might be a little too powerful from my
       playthroughs, but it's a nice bonus to have. For this scenario,
       it serves no purpose other than generating more random hits to
       have 2 barrages, so I suggest making it one instead. That would
       cut down the cohesion rolls.
       Final score was:
       US 5 Disr, 1 Broken bomber: Exit: 36+15+1=52
       4 FW190D
       3 FW190A
       2 BF109K
       Total: 61
       German:
       8 B17
       1 P51
       Total: 25
       Final: 36
       I woudn't suggest a scoring interval yet (though it probably
       needs to go down), as this is just one data point for a big
       scenario. I would suggest moving the trailing sweep to the left
       to allow it to get in contact with the fighters coming from
       behind.
       I used the bomb hit markers to track fuel, they looked just
       right :-)
       The 163:s felt a bit too good, somehow, and I think it is
       because I had too much fuel left to get out after combat. Maybe
       they should climb more the first turn (which doesn't use fuel)
       but have fewer fuel points for the subsequent turns?
       #Post#: 53--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: September 12, 2018, 8:31 am
       ---------------------------------------------------------
       Date: 5 Mar
       Playtester: Elias Nordling
       2nd playthrough of Rocket Men done. It felt really rough for the
       Allies, so I googled the battle and discovered that the scenario
       seems to get it right there, it seems to have been a brutal
       mission. I found a good online resource with diary accounts
       here:
  HTML http://www.398th.org/Missions/Dates/1944/November/MIS_441102.html
       The P51 Sweeps are spread thin and in this game they also rolled
       poorly for cohesion, causing 1,5 squadron to be broken on turn
       2. The Germans got several opportunities to attack bombers
       unprotected.
       Of special interest are of course the changed high speed and
       rocket rules. The Me262 only managed to down one bomber, despite
       4 attacks of which 2 were at +4, but they rolled poorly. One was
       shot down. Halving losses seems to make it easier for piston
       fighters to score hits on the Me262:s, since the chane of
       getting 1 hit is the same as for non-high speed combats.
       Both Me163:s spent the first two turns going straight up, which
       meant that they had to go through their own flak, which was
       awkward. Maybe something should be done about that?
       Me163 #1 Made two passes at half speed and managed to kill three
       bombers (two kills, two stragglers) while losing one fighter to
       friendly flak. This was lucky rolling, since a green Komet at
       half throttle has very little advantage over an unescorted
       bomber box. (Second pass: Speed 6 -1green, -1 flight, -1 single
       plane). It used the last 2 fuel points to get away from
       approaching P51s.
       Me163 #2 Lost one plane to flak during the climb. It made a high
       speed pass on a bomber squadron protected by Mustangs. It failed
       and the 163 was shot down.
       6 fuel points certainly makes them more point defense, but I'm
       still not sure they work quite right. there is still a heavy
       incentive to use high speed when attacking bombers.
       Also, it seems weird that they are destroyed when they hit the
       ground, so you have to fly them off the map. I would expect them
       to land at their base.
       In the end, 10 bombers were lost and they took 4 cohesion hits.
       The losses were caused by the following:
       1 FW190 D
       2 FW 190A
       3 Komet
       1 Me262, 1 disr
       1 Me109
       Flak:  2 loss, 3 disr.
       I played that you roll cohesion for Flak on 7+, by the way.
       So the US got 61 points for exiting, and they also destroyed 1
       Me262, 3 FW190D, 8 FW190A, 9 BF109K, 3 Me163 for 24,5 points.
       85.5 points total.
       The Germans shot down 10 B17s and 4 Mustangs, for 34 points.
       Final score 51.5 points, massive German victory.
       The scenario needs to take account for half points.
       This was probably a better than average result for the Germans,
       and it felt like a German win. The score from my first
       playthrough should be ignored. Raising the bombers one level
       makes the scenario more difficult for the Germans in several
       ways, and the flak has been tamed. But the VP levels should
       probably go down by at least 10, unless you want to tame the
       Germans further.
       I still think this is a really cool scenario!
       #Post#: 54--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: September 12, 2018, 8:32 am
       ---------------------------------------------------------
       Date: 18 Mar
       Playtester: Dave Demko
       After some practice runs, I've finished a good (soLo) playing of
       "Rocket Men" which resulted in a close German win and left me
       unimpressed with the Nazi wonder-weapons. I played before
       reading Elias's more recent reports, to avoid experimental
       crosstalk.
       Setup: I used v. 0.2 of the scenario. The Bf 109Ks carried gun
       pods to help make a dent in the bombers. Me 163s climbed at full
       power on their take-off turns.
       Narrative: One P-51 squadron used tactical flexibilty to help
       cover all the Fw 190 interceptors on turn 2. The Fw 190Ds got a
       shot at the bombers when the P-51s tangling with it went to
       chase the first flight of Me 163s. They killed on Me 163 and
       broke the flight before it could get to the bombers. Likewise
       the trailing group of P-51Ds got onto the climbing Me 262
       flight, traded kills, and forced it to break. The later Me 163
       squadron got one full-throttle unopposed attack on the bombers
       and scored one straggler. In part due to the Mustangs' target
       selection, some Focke Wulfs and Bf 109s had unopposed attacks on
       bombers. The Fw 190A8s managed only one bomber kill; the
       Messerschmidts did rather better with their superior performance
       (even when laden) and firepower, shooting down 2 B-17Gs in one
       attack. P-51Ds with Veterans, gyros, and an Experte are deadly,
       no surprise.
       Summary: Allied VPs 16 for kills, 64 for exited bombers = 80
       German VPs 15 for bomber kills, 2 for fighter kills = 17
       Net 63 VP, a close German win.
       Observations: This was a fun scenario even by Wing Leader
       standards. The opening positions make it possible for the Me
       163s to get onto the bombers without having to fly through the
       flak, if they'd rather not. The rocket planes have some
       interesting dilemmas for throttle management. They should be
       able to get at least one full-throttle attack on bombers.
       Balance seems good: I felt like the Germans were losing, but
       they pulled it out. Luck was average excrpt that the Me 262s
       broke early and one attack by Bf 109Ks rolled unusually well.
       Recommendations: I'm about to recommend keeping this pretty much
       as-is. The Me 262s have a hard time setting up before they're
       swarmed by Mustangs; maybe they should start at altitude 10.
       #Post#: 55--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: September 12, 2018, 8:33 am
       ---------------------------------------------------------
       The current VP outputs for plays are:
       Elias 1st = 36
       Elias 2nd = 51.5
       Dave 1st = 63
       Average = 50.1
       #Post#: 124--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: September 15, 2018, 11:03 am
       ---------------------------------------------------------
       The only change I'm making on this is to drop the draw window
       slightly to +56 to 60.5, and see how further tests go. I agree
       this needs further test validation.
       #Post#: 453--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: November 3, 2018, 5:56 am
       ---------------------------------------------------------
       I'm making a small change to this scenario, designed to start
       one of the Me 163 flights purposely in a non-optimal position,
       and provide some choices as to how it can manoeuvre for an
       attack.
       #Post#: 552--------------------------------------------------
       Re: E10 Rocket Men
       By: Rick McKown Date: November 14, 2018, 3:46 pm
       ---------------------------------------------------------
       John (as the German) and I set up and started our first game of
       E10 Rocket Men last night; due to computer problems we didn't
       quite finish the game, then I discovered today that the version
       of E10 that we were playing (v04) is out-of-date :-(, although
       the only change seems to be that the first Me-163 starts on-map
       (we can probably re-jig our last turn and carry on without
       having to start over).
       Our starting position for Turn 5 (excluding any adjustment we
       may make for that first Me-163):
       (1) The Germans have downed four B-17s (12 VP) and seven P-51s
       (7 VP), one P-51 squadron (the non-Veteran) has broken and the
       flak has disrupted two B-17 squadrons (of the eight flak rolls,
       one was a "C", six were "1" and one was "2", although it
       produced only two stragglers plus the two failed cohesion
       checks).
       (2) The Americans have shot down seven German single-engine
       fighters (7 VP) and both Me-109 squadrons, one FW-190A squadron,
       the FW-190D squadron and the Me-262 flight have all broken (the
       Me-109s tied up the Trailing Sweep, allowing the Me-262 to get
       into the chicken coop with its 5FP AAR).
       (3) The one remaining FW-190A squadron is locked in a dogfight
       with a P-51 flight, while the Me-163s are still uncommitted.
       If nothing else were to happen (unlikely) the Yanks might exit
       max 66 VP worth of bombers, plus the 7 VP for German losses = 73
       VP, while the Germans have already earned 19 VP, so current
       delta is 54 VP, i.e., a German victory.  The situation will
       likely only get worse for the Yanks, however, as the second wave
       of bombers has to pass through the flak, so even a Draw now
       seems unlikely.
       Due to John's work schedule we won't get another play
       opportunity until next Tuesday at the earliest, when we'll
       finish this game and switch sides to do it again.
       Question: are we correct to understand that in the turn in which
       an Me-163 "takes off" it remains in its start hex (like a
       regular a/c) as per 13.7, meaning that it cannot shoot up eight
       levels until the turn AFTER take-off (for a cost of two fuel)?
       One source of frustration for the German player was to see his
       unscathed Me-262 break on its initial attack on the bombers -
       being Green and only a flight makes it very vulnerable to a poor
       cohesion check roll; from a "playing with the shiny toys"
       perspective having the Me-262 at squadron size would give it
       more longevity (although making things even worse for the
       Americans).  Apparently knocking VPs off the Yank's score with
       his flak isn't nearly so "satisfying" a win as shooting down my
       bombers.
       Rick
       #Post#: 553--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: November 15, 2018, 1:53 am
       ---------------------------------------------------------
       Yes, the Me 163 enters the map as per 13.7. So it's the SECOND
       turn on the map that it shoots up. I'm trying to think whether
       this is a thing we need to clarify as we look at revising the Me
       163 ADC by removing the half-throttle option.
       Noted on the brittleness of the Me 262 flights. I suspect they
       were very much like this, if only because it was the trepid
       bomber pilots flying them by this stage of the war.
       #Post#: 554--------------------------------------------------
       Re: E10 Rocket Men
       By: Elias Nordling Date: November 15, 2018, 2:09 am
       ---------------------------------------------------------
       I never even considered this was how the Me163:s worked. By all
       accounts, the Me163 were at 10 000 meters about a minute after
       the engines started, so it seems ridiculous.
       #Post#: 555--------------------------------------------------
       Re: E10 Rocket Men
       By: pilotofficerprune Date: November 15, 2018, 3:50 am
       ---------------------------------------------------------
       I was trying to avoid a bespoke take-off rule for the Me 163s.
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