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       #Post#: 4192--------------------------------------------------
       L13 Rikko
       By: pilotofficerprune Date: December 31, 2019, 2:57 am
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       This is a thread stub.
       #Post#: 4402--------------------------------------------------
       Re: L13 Rikko
       By: Elias Nordling Date: February 6, 2020, 1:48 pm
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       This scenario requires three Corsairs and two Wildcats. The base
       games have this, but with overlapping letters. The asset list
       for Legends have enough Corsairs and Wildcats to solve this, but
       you have to be careful to avoid overlaps. If none of them are
       A-C, and the Corsairs and Wildcats in Legends don't have
       overlapping letters, it should be fine.
       #Post#: 4403--------------------------------------------------
       Re: L13 Rikko
       By: pilotofficerprune Date: February 6, 2020, 2:27 pm
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       I now have a note to make sure these are deconflicted, but I'm
       sure we'll get to check ID conflicts long before we print.
       #Post#: 4418--------------------------------------------------
       Re: L13 Rikko
       By: Elias Nordling Date: February 8, 2020, 2:38 pm
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       v0.1
       Player: Elias Nordling (solo)
       Well, the best that can be said about this scenario is that the
       outcome was remarkably historical.
       The Japanese did indeed hit the DD with 2 hits (rolling 11 with
       the only bomber that was just disrupted and not broken), and
       they did lose close to the historical number of bombers in the
       process. The Zeroes did their best, and took down more US
       fighter than could be expected from them, but by turn 4 they
       were gone while there were still 4 US fighters left. When the
       bombers entered the flak zone, the US fighters took a break and
       watched the show for a while before going back to the hunting.
       The last two attacks were especially successful, taking out 6
       bombers.
       Score:
       US: 21 bombers, 7 Zeros: 49
       Jap: 3 VP bombing, 6 fighters: 9
       Total: 40 US massive win
       Felt like: US massive win
       Comment: I must admit that I'm not overly fond of the late war
       Japanese scenarios as the Japanese are often slaughtered with
       little hope to have anything to show for it (The Eagles
       scenarios were good, though). Having Japanese in early war
       equipment meet US in late war gear is even worse. If the
       Japanese had a fair chance of coming out of the gauntlet with
       some bombing hits it might have been another thing, but even an
       11 was only good enough for 10%.
       There wasn't much decision to be had on either side. The
       Japanese Fighters do their best trying to occupy the US
       fighters, but the US have enough to spare. The low altitude
       leaves very little room for maneuvering.
       So, what's the point of this scenario? Is it to show the Rikko
       in the torpedo bomber role? If so, couldn't a less one-sided
       situation be found? We have enough situations with the Japanese
       getting incinerated already.
       If we want to stick with this, I would suggest giving the
       Japanese tactical flexibility to add an element of decision
       making, but my first instinct would be to send this scenario to
       the digital download pile and call up Black Day over the Ore
       Mountains for frontline duty. That one was good!
       #Post#: 4419--------------------------------------------------
       Re: L13 Rikko
       By: pilotofficerprune Date: February 8, 2020, 3:08 pm
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       If you think this one isn't salvageable, we can certainly bring
       in a substitute. Are there any other views on this?
       #Post#: 4422--------------------------------------------------
       Re: L13 Rikko
       By: ScottKey Date: February 8, 2020, 4:27 pm
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       I’d be happy to bump this up and play it next if it would help.
       Looking it over it seems like it would be difficult for the IJN
       to win given the huge performance  disparity. At a minimum
       Elias’ suggestion of giving the Zeros tactical flexibility is a
       good idea.
       l’m loathe to give up any Pacific scenarios, but that’s my
       thing....
       #Post#: 4424--------------------------------------------------
       Re: L13 Rikko
       By: Elias Nordling Date: February 9, 2020, 1:09 am
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       I think having it played by a Pacific fan is a good idea :-).
       There are ways to make the scenario more balanced (and less
       historical) but my biggest problem is that it doesn't really DO
       anything. Few game decisions and a predictable narrative. Low
       level scenarios sometimes feel constricted, and this one did.
       #Post#: 4427--------------------------------------------------
       Re: L13 Rikko
       By: pilotofficerprune Date: February 9, 2020, 2:10 am
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       Elias, I shall give this a week before making a final call on
       whether to swap out this scenario for the Ore Mountains
       scenario. I just want to get Gordon/Andrew's input on this
       first.
       In the meantime could you please move on to L15 Tussle Over
       Trapani?
       #Post#: 4428--------------------------------------------------
       Re: L13 Rikko
       By: Elias Nordling Date: February 9, 2020, 2:21 am
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       Will do. I think a second look might also be a good idea.
       #Post#: 4433--------------------------------------------------
       Re: L13 Rikko
       By: Scott Spencer Date: February 9, 2020, 9:17 am
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       One thing that could be added to help the Japanese would be to
       designate the Betty's as ground hugging.
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