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       #Post#: 5851--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: June 7, 2020, 12:46 pm
       ---------------------------------------------------------
       I'm inclined to agree that perhaps dropping another Veteran from
       the Axis will help. I also want to try and get this one locked
       down soon and finished. We can't keep tinkering with it.
       Thanks, Scott. I think I may reassign you to another scenario
       shortly. I need to think what to do next.
       #Post#: 5949--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: June 14, 2020, 9:59 am
       ---------------------------------------------------------
       In dropping one of the Axis Veteran markers I did not amend the
       special rule regarding their placement. I've fixed this, but for
       the next round of test one Veteran marker goes to each wing.
       #Post#: 5955--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Forrest Speck Date: June 15, 2020, 7:45 am
       ---------------------------------------------------------
       Game 1
       v 0.8
       Solitaire
       Vet in Boston, 1 Green in P-40
       German vets/experte as per SSR
       No height errors
       FLAK- average, 1 x Boston, did cause disruption
       before bomb run
       BOMBING- 4 hits, netting 10 VP
       LOSSES- 4 x Boston (1 from FLAK)
       6 x P-40 (4 from 1 combat, box
       cars rolled)
       14 points
       3 x 109
       3 points
       VICTORY- 13-14, for -1 an Axis victory (felt like
       Axis victory)
       One less green P-40 helped, allowed me to
       hide it a bit as a tail end escort. Shuffled the set up of the
       escorts a bit to prevent a +2 mod for tallies for the Axis.
       Bombing should have been better, bad die roll caused a
       disruption on the Boston squadron before dropping. I want to
       give this another go, with putting the vet on a P-40.
       #Post#: 5956--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Forrest Speck Date: June 15, 2020, 9:55 am
       ---------------------------------------------------------
       Game 2
       v 0.8
       Solitaire
       Vet in P-40, green in P-40
       German vets as per SSR.
       No height errors
       FLAK- somewhat effective, 1 x Boston, 1 x
       Baltimore, affected 1 bomb drop
       BOMBING- 6 hits, netting 20 VP
       LOSSES- 2 x Baltimore (1 from FLAK)
       2 x Boston (1 from FLAK)
       11 x P-40 (6 losses on the green
       squadron)
       19 points
       5 x 109
       1 x MC202
       6 points
       VICTORY- 26-19 for +7 an Allied victory; felt like
       Allied victory, rail head hit pretty well
       Veteran P40 hung around to bitter end, able to get
       back into escort range after a dogfight and successfully react.
       The green P-40 despite getting hammered, did knock down a Me 109
       while broken to secure win or else this would have been a draw.
       Allied victory comes down to the bombing as these scenarios
       usually do.
       I think this is fine as is, Allied player will have
       to set up it's escorts to avoid the +2 tally mod and possibly
       keep their vet in a P-40 as opposed to the Boston to have a
       chance.
       I can give this another go or two, it plays fairly
       quickly.
       
       #Post#: 5957--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: June 15, 2020, 10:45 am
       ---------------------------------------------------------
       That's fine, Forrest. I won't say no to more plays, but I think
       it would be good to get someone else on the case too. Then I
       hopefully will have enough data to set the final victory levels.
       #Post#: 6006--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: June 18, 2020, 12:11 am
       ---------------------------------------------------------
       I'm reposting this from where Dave originally posted in the test
       status thread. (Plz can everyone post scenarios in the relevant
       test thread?)
       Scenario: Tussle Over Trapani
       Version: v0.8
       Players: Dave Demko (solo)
       Narrative: A squadron of P-40s gained the first tally but got
       themselves broken after one turn of combat. The Green squadron
       wisely avoided air combat by getting a tally, flipping to Sweep,
       and heading off to strafe the Hvy Flak. That was useless,
       scoring 0 hits and losing 1 aircraft. The MC.202 flight also
       broke early, but the Bf 109s could not roll bad dice, doing
       especially well on cohesion checks. The bombers both used
       glide-bombing against the Railhead. Flak was totally ineffective
       against the bombers, which scored 50%, 10% for 7 hits = 10 VP.
       The P-40s set up a good attack on Bf 109s that were
       concentrating on the bombers and managed 3 kills total. But the
       US fighters rolled poorly for cohesion. The Germans brutalized
       the bombers on egress, scoring all 12 kills after they had
       bombed. Using a Veteran as a bomber crew helped bomb accuracy,
       but left the Allies with no good fighter unit.
       Victory: Allied VP: bombing 10, fighter kills 3 = 13
       Axis VP: fighter kills 7 = 7; bomber kills 12 = 24, total = 31
       net -18, a ridiculous run-away Axis victory
       Recommendations: None yet, with such a skewed sample so far. In
       competition I don't complain about dice, but for test purposes I
       have to point out that the Axis had consistent above-average
       luck while the Allies threw crummy dice. I will try more
       playings. I considered not reporting this one, it seems like
       such an outlier. But it is data.
       #Post#: 6014--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Jean Foisy Date: June 18, 2020, 6:38 pm
       ---------------------------------------------------------
       Lee,
       here it is.
       Scenario: L15 Tussle over Trapani Test 03
       Version: v0.8
       Playtesters: Jean Foisy [Solo]
       Report:
       Very rapidly the escort had their hands full of enemy fighters
       preventing them to do any organized defence.
       Unfortunately the bombing was pitiful; only 2 Hits and another
       one from the retreating Baltimore strasfing the Railhead.
       All this resulted in a mere 3 Hits for Minor Damage to the
       target.
       The Flak was quite effective.
       The Baltimore Squadron was pursued from it's dive to the target
       to square A0
       losing 7 aircrafts to the the Wing Leader of the 150th Gruppo.
       Victory:
       US bombing: Minor Damage: 3 VPs X 2 = 6 VPs
       US enemies shot down: 1VP (1 x Folgore)
       US TOTAL = 7 VPs
       Italians enemies shot down: 19 VPs (3 x P-40F + 7 x Baltimores
       and 1 x Bostons)
       Italians TOTAL = 19 VPs
       Scenario TOTAL: -12 VPs; --> Axis Victory
       [Perceived Victory Level: Axis seeing the bombing results and
       the Baltimore leaving a trail of shot-down bombers]
       Recommendations: None
       Best.
       Jean
       #Post#: 6015--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Okmed Date: June 18, 2020, 11:46 pm
       ---------------------------------------------------------
       Sorry: Dropped that report in the wrong window.
       Pardon me now while I trot over to the Fall Polarfuchs thread to
       paste what's currently in my buffer.
       #Post#: 6018--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: June 19, 2020, 2:41 am
       ---------------------------------------------------------
       So, after Jean’s plays the VPs looked like this:
       Allied bombing - 10 + 20 + 20 + 20 + 10 + 20 = mean 16.6
       Axis losses - 6 + 4 + 2 + 5 + 3 + 2 = mean 3.6
       Allied losses - 3 + 16 + 23 + 24 + 18 + 20 = mean 17.3
       It gave us a mean result of +2.9 and results of:
       Elias 4 = +13
       Scott 1 = +8
       Forrest 1 = -1
       Forrest 2 = +1
       Jean 1 = -5
       Jean 2 = +2
       Scott’s two plays following the changes are:
       Allied bombing - 4 + 0 = mean 2.0
       Axis losses - 4 + 1 = mean 2.5
       Allied losses - 14 + 18 = mean 16.0
       Scott 1 = -6
       Scott 2 = -17
       The results of the next five plays are:
       Allied bombing - 20 + 10 + 20 + 10 + 6 = mean 13.2
       Axis losses - 2 + 3 + 6 + 3 + 1 = mean 3.0
       Allied losses - 22 + 14 + 19 + 24 + 19 = mean 19.6
       Now, only the last four of those plays have the Veteran
       adjustment in, but it’s good data. This gives us a mean VP
       output of -3.4. The last five plays are as follows:
       Scott 3 = +0
       Forrest 3 = -1
       Forrest 4 = +7
       Dave 1 = -18
       Jean 3 = -12
       The odd thing is that despite the adjustments in the Allied
       favour the averages have if anything favoured the Axis. Though
       at this stage familiarity with the scenario may be improving the
       Axis play.
       So what if we add ALL the last 13 plays together? What do we
       get?
       Allied bombing = mean 13.0
       Axis losses = mean 3.2
       Allied losses = mean 18.0
       This gives a mean VP output of -2.8
       For me the problem is that the mean result sits in the negative
       region. As you know I’ve been religiously avoiding setting
       negative victory levels. It’s not that we can’t do it, it’s just
       that I feel very uncomfortable doing that. Setting a draw window
       of -3 to -1 (with a +0 for an Allied win) would turn the last 13
       plays into the following Allied results: 6W 5L 2D. The last five
       Allied results would be 2W 2L 1D.
       Perhaps that’s what I need to do and then sign this one off.
       Action points:
       Set victory levels to:
       -4 or less - Axis Victory
       -3 to -1 = Draw
       +0 or more Allied Victory
       Now, there's a problem with this in that this victory level
       permits the Allies to win by running away on the first turn. So
       perhaps i need to change the range of results to:
       -4 or less - Axis Victory
       -3 to +0 = Draw
       +1 or more Allied Victory
       This at least forces the Allies to require positive VP to win.
       Unless anyone has any comments on this I'm tempted to make this
       change and sign Trapani off.
       #Post#: 6061--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Okmed Date: June 21, 2020, 4:12 pm
       ---------------------------------------------------------
       I have finished one up from the other day. Had lined up a
       playing against Ellen, but she was unavailable, and it seemed
       like last call. This report will not rock the boat.
       Scenario: L15 Tussle Over Trapani
       Version: v0.8
       Players: Dave Demko (solo)
       Narrative: Thanks to blown Allies tally rolls, the initial Axis
       fighters set up well on the bombers, but still had little
       effect. The air to air situation developed and fragmented, and
       th Green P-40 squadron used its "let's go strafing" ploy. The
       bombers glide bombed the Railyard achieving only 10% hits each.
       Strafing inflicted 2 hits in two passes. The Allies forced three
       dogfights, two of them to their advantage. The Veteran P-40
       squadron held together the whole game, and both sides scored
       better than average in air-to-air combat
       Victory:
       Allies bombing Railhead Slight 1 VP
       Hvy Flak Minor 2 VP
       fighter kills 10 VP
       Allies total 13
       Axis Bomber kills 12 VP
       fighter kills 4 VP
       Axis total 16
       net -3 Draw
       This is using the updated victory conditions:
       -4 or less - Axis Victory
       -3 to +0 = Draw
       +1 or more Allied Victory
       Recommendations: None. I'm happy with this. We can see that the
       air-to-air situation is fun if neither side falls apart early.
       The Allied near-loss due to poor bombing seems appropriate, but
       they get some credit for better than expected air combat.
       *****************************************************
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