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       #Post#: 4569--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 23, 2020, 4:57 pm
       ---------------------------------------------------------
       Roger that. Do you want to do another play with these changes,
       or shall I pass it on to someone else?
       #Post#: 4570--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 24, 2020, 12:19 am
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       I'll try it once more.
       #Post#: 4583--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 24, 2020, 2:02 pm
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       v0.5 (0.4 modified as per above)
       Player: Elias Nordling (solo)
       I still don't know what the average game looks like, but I'm
       sure this was not it. The Italian rolls were terrible, and they
       left the game without having made a dent on the bombers OR their
       escorts. The German fighters fared little better. the Italian
       flak showed some effectiveness, downing a bomber and disrupting
       the squadron, but also disrupting both German fighters. The
       Italians could console themselves with the fact that the Allies
       had trouble hitting the ground with the bombs.
       Final score:
       Axis: 1 bomber, 1 fighter: 3
       Allied: 3 bombing hits, 5 pts, 6 Ftrs: 11
       TOTAL: -8 ALLIED WIN
       Felt like: Draw
       Comments: I'm still not sure the Axis needs more help, not after
       the first game. I guess it needs a bit more grinding to collect
       more data. I'd like to move on in the meantime, but if more data
       shows this to be balanced on points, I would be happy to send it
       to beta.
       I liked the changes introduced in the last revision, and I think
       the changes since the first version are small enough that all of
       these results can still be used when tabulating the average
       score.
       #Post#: 4585--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 24, 2020, 2:35 pm
       ---------------------------------------------------------
       That's great. I'll add in your last set of change proposals and
       then find someone new to take a look.
       Can you please move on to L17 Royal Bulgarian Air Force, please?
       #Post#: 4589--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 24, 2020, 11:50 pm
       ---------------------------------------------------------
       Will do!
       #Post#: 4738--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: ScottKey Date: March 14, 2020, 10:22 am
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       Since my kids school will be out all next week that actually
       buys me an extra couple of hours a day so I am pretty much
       positive I’ll get to this one on Thursday or Friday. Organized
       the counters and pulled the ADCs so it’s ready to go.
       #Post#: 4816--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: ScottKey Date: March 17, 2020, 4:36 pm
       ---------------------------------------------------------
       Scenario:L15 Tussle Over Trapani, March 17, 2020- PLAY #1
       Version: 0.5
       Playtesters: Scott Key, solitaire
       Report:
       - Game lasted 9 turns
       - There were no height errors
       - P-40s were successful in both reacting and starting dogfights
       so the bombers were left unmolested until after their bombing
       runs
       - Bomber squadrons both glide bombed.
       - I/JG 77 squadrons were both assigned gun pods
       - The Allied goal here was to draw the R.A. Fighters into
       dogfights then pull them into clouds and hopefully both units
       would lose cohesion. This worked twice.
       - Fighter rolls were on the low side so combats were not deadly
       and were usually decided by cohesion rolls.
       Flak Summary:
       - Heavy Flak caused 2 straggle results on the Baltimores (= 1
       loss), no loss of cohesion
       - Flak fired twice on the Bostons causing 1 straggler and 1
       loss, no,loss of cohesion
       Bombing Summary:
       - Bostons (veteran) rolled a 9 (modified to 10) 50% hits doing 6
       damage
       - Baltimores rolled a 10 (modified to 9) doing 25% hits for 3
       damage
       Axis: x4 fighters downed= +4 vp; x6 bombers downed (3 from each
       sqn)= +12 vp= +16 vp
       Allies:  x4 fighters downed= -4 vp; Heavy damage to the
       Railhead= -10 vp= -14 vp
       Victory: Allies
       - Total:  +2 vp
       Recommendations:
       - The play of this scenario felt right. I probably need to vary
       the Axis tactics a bit but the Allied bombing rolls were good
       enough to make a difference and if they had rolled average it
       would have moved the game into a draw.
       #Post#: 4817--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: March 17, 2020, 6:13 pm
       ---------------------------------------------------------
       Do you feel the need to do another play of this before you sign
       off?
       #Post#: 4818--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: ScottKey Date: March 17, 2020, 11:43 pm
       ---------------------------------------------------------
       Nope.
       After thinking about it I think it’s pretty well balanced.
       #Post#: 4819--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: March 18, 2020, 1:17 am
       ---------------------------------------------------------
       Fine, I'll mark it at Alpha. Can you please give L22 Black Day
       Over the Ore Mountains a run?
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