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#Post#: 4190--------------------------------------------------
L15 Tussle Over Trapani
By: pilotofficerprune Date: December 31, 2019, 2:56 am
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This is a thread stub.
#Post#: 4518--------------------------------------------------
Re: L15 Tussle Over Trapani
By: Elias Nordling Date: February 15, 2020, 9:51 am
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Should the Axis have split limits? If the Italians can split
their BF109G, you are going to need 2 more Italian BF109G
flights.
#Post#: 4524--------------------------------------------------
Re: L15 Tussle Over Trapani
By: pilotofficerprune Date: February 15, 2020, 12:28 pm
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It's a good question. Is this one of those questions that you
can 'feel out' through your first playtest? Does the scenario
need split limits, and if so, how many? Also, do we want to
restrict splitting? For example, only permitting I./JG 77 to
split? I'm happy for you to make a judgement on this during
play.
#Post#: 4529--------------------------------------------------
Re: L15 Tussle Over Trapani
By: Elias Nordling Date: February 15, 2020, 1:42 pm
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v0.1
Player: Elias Nordling (solo)
This scenario played fairly well at first attempt. I don't think
the forces have to start 16 squares from each other, it is turn
3 before there is any chance for a tally. I played with no split
limits, and in practice only the Italian Bf109 split. The way it
played out, the Italians were mostly spent negating the escorts
(I forgot the rigid modifier but I don't think it would have
been game changing), but with limited success at getting to the
bombers. They still managed to disrupt one.
The bombers glide bombed and scored 4 hits against the infantry,
while the flak downed two bombers. The German fighters won't
arrive in time to affect the bombing, but the thinned fighter
defenses couldn't protect the bombers, and quite a number of
them were downed in the egress. The Axis might have had above
average cohesion rolls helping the result. The battle was fairly
bloody for the fighter forces too.
Score:
Allied: Bombing 2 VP, 10 Axis ftrs: 12
Axis: 9 bombers, 8 ftrs: 26
SCORE: -14
AXIS WIN
Comments: The fact that the interveptors arrive in two waves,
and only the first wave has a real chance of affecting the
bombing gives the scenario an unusual dynamic, and the rigid
rule gives the Italians a strong incentive to try to take out
those fighters. The bombers are fairly good at taking care of
themselves, but protective fihters are needed to absorb the
hits.
I think the first turn should be scaled away by moving the
Allies two squares to the right and the Germans 4 to the left
(and possibly one down) and similarily enter the reinforcements
on turn 1. This still leaves at least one turn without tallies,
but at least it gives a little room for maneuvers.
The Allies REALLY need a more valuable bombing target than the
Troops, or they are better off breaking off and aborting before
the enemy arrives. Their air combat score is likely to be
heavily in the negative, so this scenario needs a bombing that
has the potential to make up for the difference unless we are
going to hamstring the Allies with special rules.
Obviously the score is off, but first we need to look at what to
do with the bombing target.
#Post#: 4531--------------------------------------------------
Re: L15 Tussle Over Trapani
By: pilotofficerprune Date: February 15, 2020, 3:04 pm
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Okay, I'll adopt your set-up suggestions and restore the
Railhead target in Scott's original draft of the scenario. This
will require the player to own Blitz.
I shall also flop the victory conditions so that we subtract the
Allied from the Axis score.
Any thoughts on split limits?
#Post#: 4532--------------------------------------------------
Re: L15 Tussle Over Trapani
By: Elias Nordling Date: February 15, 2020, 3:08 pm
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Basically, the Italians need to split and the Germans don't.
#Post#: 4533--------------------------------------------------
Re: L15 Tussle Over Trapani
By: pilotofficerprune Date: February 15, 2020, 3:11 pm
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I'll add a limit of two flights, then.
#Post#: 4562--------------------------------------------------
Re: L15 Tussle Over Trapani
By: Elias Nordling Date: February 23, 2020, 2:42 am
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v0.2
Player: Elias Nordling (solo)
As in the last game, the Veteran was put in the Baltimore,
meaning the bombers were able to fend for themselves (they
downed 4 axis fighters without fighter help). The first wave of
Axis fighters mainly concentrated on cleaning out the escorts,
though the MC.202 got through for the only attack on the bombers
before bombing. It had 2 fighters shot down for no harm to the
bombers. The Axis was fairly unsuccessful in the fighter duel
and both Allied non-green fighter squadrons were left when the
second wave arrived, after a successful glide bombing scoring 16
hits (25 and 100%).
Despite getting 9 attacks on the bombers after the bombing, the
Germans had trouble converting these to bomber losses and even
took a few losses of their own. The result felt like an Axis
defeat, and the score shows it.
Final score:
Axis: 5 bombers, 3 fighters: 13
Allied: 16 bombing hits, 20 pts, 8 Ftrs: 28
TOTAL: -15 ALLIED WIN
Felt like: Allied win
Comment: I'm not sure why the massive swing in points, despite
basically no change to the scenario, so I guess it was just
different luck. I'll have to try again to see which one is the
expected outcome. I'd suggest raising the Bf109 split limit to
4, if there are Allied fighters left when the second wave of
Germans arrive, it is needed. Also, I'd suggest a play note that
those without Blitz could use a port as substitute for the
railhead. It will probably shift the score +-2, but in a fairly
even distribution. Other than that, I'll just play it again and
see what happens this time. So far, this scenario is looking
good.
#Post#: 4563--------------------------------------------------
Re: L15 Tussle Over Trapani
By: pilotofficerprune Date: February 23, 2020, 3:07 am
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Roger that. I'll add the surface target note as a special rule.
#Post#: 4568--------------------------------------------------
Re: L15 Tussle Over Trapani
By: Elias Nordling Date: February 23, 2020, 2:53 pm
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v0.4
Player: Elias Nordling (Solo)
This one went even more towards the Allies, with good bombing
rolls and a more or less even air combat exchange. The Italians
didn't fare very well and left half of the escorts still in
action. That half then managed to effectively keep the Germans
at bay. The Axis only managed 4 attacks on the bombers, of which
1 was before bombing.
Final score:
Axis: 3 bombers, 4 fighters: 10
Allied: 18 bombing hits, 30 pts, 7 Ftrs: 37
TOTAL: -27 ALLIED WIN
Felt like: Allied win
Comments: after the last two games, I feel the Axis might need a
little boost. I suggest adding another veteran, that has to go
to the Italians. Also, I'd sugest setting up the Germans in the
Y and Z columns on map to give them a small chance of catching
up with the bombers before they bomb.
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