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       #Post#: 4190--------------------------------------------------
       L15 Tussle Over Trapani
       By: pilotofficerprune Date: December 31, 2019, 2:56 am
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       This is a thread stub.
       #Post#: 4518--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 15, 2020, 9:51 am
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       Should the Axis have split limits? If the Italians can split
       their BF109G, you are going to need 2 more Italian BF109G
       flights.
       #Post#: 4524--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 15, 2020, 12:28 pm
       ---------------------------------------------------------
       It's a good question. Is this one of those questions that you
       can 'feel out' through your first playtest? Does the scenario
       need split limits, and if so, how many? Also, do we want to
       restrict splitting? For example, only permitting I./JG 77 to
       split? I'm happy for you to make a judgement on this during
       play.
       #Post#: 4529--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 15, 2020, 1:42 pm
       ---------------------------------------------------------
       v0.1
       Player: Elias Nordling (solo)
       This scenario played fairly well at first attempt. I don't think
       the forces have to start 16 squares from each other, it is turn
       3 before there is any chance for a tally. I played with no split
       limits, and in practice only the Italian Bf109 split. The way it
       played out, the Italians were mostly spent negating the escorts
       (I forgot the rigid modifier but I don't think it would have
       been game changing), but with limited success at getting to the
       bombers. They still managed to disrupt one.
       The bombers glide bombed and scored 4 hits against the infantry,
       while the flak downed two bombers. The German fighters won't
       arrive in time to affect the bombing, but the thinned fighter
       defenses couldn't protect the bombers, and quite a number of
       them were downed in the egress. The Axis might have had above
       average cohesion rolls helping the result. The battle was fairly
       bloody for the fighter forces too.
       Score:
       Allied: Bombing 2 VP, 10 Axis ftrs: 12
       Axis: 9 bombers, 8 ftrs: 26
       SCORE: -14
       AXIS WIN
       Comments: The fact that the interveptors arrive in two waves,
       and only the first wave has a real chance of affecting the
       bombing gives the scenario an unusual dynamic, and the rigid
       rule gives the Italians a strong incentive to try to take out
       those fighters. The bombers are fairly good at taking care of
       themselves, but protective fihters are needed to absorb the
       hits.
       I think the first turn should be scaled away by moving the
       Allies two squares to the right and the Germans 4 to the left
       (and possibly one down) and similarily enter the reinforcements
       on turn 1. This still leaves at least one turn without tallies,
       but at least it gives a little room for maneuvers.
       The Allies REALLY need a more valuable bombing target than the
       Troops, or they are better off breaking off and aborting before
       the enemy arrives. Their air combat score is likely to be
       heavily in the negative, so this scenario needs a bombing that
       has the potential to make up for the difference unless we are
       going to hamstring the Allies with special rules.
       Obviously the score is off, but first we need to look at what to
       do with the bombing target.
       #Post#: 4531--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 15, 2020, 3:04 pm
       ---------------------------------------------------------
       Okay, I'll adopt your set-up suggestions and restore the
       Railhead target in Scott's original draft of the scenario. This
       will require the player to own Blitz.
       I shall also flop the victory conditions so that we subtract the
       Allied from the Axis score.
       Any thoughts on split limits?
       #Post#: 4532--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 15, 2020, 3:08 pm
       ---------------------------------------------------------
       Basically, the Italians need to split and the Germans don't.
       #Post#: 4533--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 15, 2020, 3:11 pm
       ---------------------------------------------------------
       I'll add a limit of two flights, then.
       #Post#: 4562--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 23, 2020, 2:42 am
       ---------------------------------------------------------
       v0.2
       Player: Elias Nordling (solo)
       As in the last game, the Veteran was put in the Baltimore,
       meaning the bombers were able to fend for themselves (they
       downed 4 axis fighters without fighter help). The first wave of
       Axis fighters mainly concentrated on cleaning out the escorts,
       though the MC.202 got through for the only attack on the bombers
       before bombing. It had 2 fighters shot down for no harm to the
       bombers. The Axis was fairly unsuccessful in the fighter duel
       and both Allied non-green fighter squadrons were left when the
       second wave arrived, after a successful glide bombing scoring 16
       hits (25 and 100%).
       Despite getting 9 attacks on the bombers after the bombing, the
       Germans had trouble converting these to bomber losses and even
       took a few losses of their own. The result felt like an Axis
       defeat, and the score shows it.
       Final score:
       Axis: 5 bombers, 3 fighters: 13
       Allied: 16 bombing hits, 20 pts, 8 Ftrs: 28
       TOTAL: -15 ALLIED WIN
       Felt like: Allied win
       Comment: I'm not sure why the massive swing in points, despite
       basically no change to the scenario, so I guess it was just
       different luck. I'll have to try again to see which one is the
       expected outcome. I'd suggest raising the Bf109 split limit to
       4, if there are Allied fighters left when the second wave of
       Germans arrive, it is needed. Also, I'd suggest a play note that
       those without Blitz could use a port as substitute for the
       railhead. It will probably shift the score +-2, but in a fairly
       even distribution. Other than that, I'll just play it again and
       see what happens this time. So far, this scenario is looking
       good.
       #Post#: 4563--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: pilotofficerprune Date: February 23, 2020, 3:07 am
       ---------------------------------------------------------
       Roger that. I'll add the surface target note as a special rule.
       #Post#: 4568--------------------------------------------------
       Re: L15 Tussle Over Trapani
       By: Elias Nordling Date: February 23, 2020, 2:53 pm
       ---------------------------------------------------------
       v0.4
       Player: Elias Nordling (Solo)
       This one went even more towards the Allies, with good bombing
       rolls and a more or less even air combat exchange. The Italians
       didn't fare very well and left half of the escorts still in
       action. That half then managed to effectively keep the Germans
       at bay. The Axis only managed 4 attacks on the bombers, of which
       1 was before bombing.
       Final score:
       Axis: 3 bombers, 4 fighters: 10
       Allied: 18 bombing hits, 30 pts, 7 Ftrs: 37
       TOTAL: -27 ALLIED WIN
       Felt like: Allied win
       Comments: after the last two games, I feel the Axis might need a
       little boost. I suggest adding another veteran, that has to go
       to the Italians. Also, I'd sugest setting up the Germans in the
       Y and Z columns on map to give them a small chance of catching
       up with the bombers before they bomb.
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