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       #Post#: 4152--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 21, 2019, 2:50 am
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       Are there any other comments or feedback on the scenarios?
       #Post#: 4155--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: Vincent Lefavrais Date: December 21, 2019, 8:52 pm
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       [quote author=Lee Brimmicombe-Wood
       link=topic=129.msg4152#msg4152 date=1576918240]
       Are there any other comments or feedback on the scenarios?
       [/quote]
       Lee,
       Probably not the kind of feedback you expected, but I just
       e-mailed you a "post-proofing" feedback file, including the
       things that fell through the cracks during your latest edit.
       Hope this helps.
       #Post#: 4157--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 22, 2019, 1:24 am
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       Thanks for that.
       #Post#: 4158--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 22, 2019, 2:36 am
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       I have just updated the Legends book and the OOB player aids.
       There are a number of fixes in the books.
       #Post#: 4161--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: Scott Spencer Date: December 23, 2019, 11:44 am
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       The Tip and Run scenario might be another to employ the Ground
       Hugging rule for the FW-190s at altitude zero.
       #Post#: 4162--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 23, 2019, 12:19 pm
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       Roger that.
       #Post#: 4168--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 28, 2019, 2:10 am
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       I hope everyone’s had a great break. In the coming days I shall
       be setting everything up to start testing of Legends in January.
       (1) I will set up test threads for each scenario and the
       campaign.
       (2) I want to discuss how we organise this Alpha test phase.
       This will require more coordination than previously, so I need
       to organise all active testers into ‘teams’. Each team can be a
       solo tester, like Elias, or an ftf/VASSAL group, like Andrew and
       Gordon. Once teams are established I can allocate scenarios to
       them for Alpha test.
       (3) I think we also need to discuss what the Alpha test is and
       what we anticipate from each such test. I’ll do that in a
       separate thread.
       #Post#: 4172--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: pilotofficerprune Date: December 29, 2019, 3:07 am
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       (1) Making Teams
       So let's begin talking about the Alpha test phase. Who is in for
       the Alpha test? I am presuming that we have at least the
       following teams:
       * Team: Elias
       * Team: Andrew & Gordon
       * Team: ?
       * Team: ?
       * Team: ?
       Who else thinks they can help test? I'm hoping that those
       experienced hands amongst you, like Chris, Dave, Scott K and
       perhaps some others will be able to jump on. Alpha testing is
       largely about being experienced enough to spot issues and
       suggest fixes.
       (2) Define Alpha Test
       We covered some of this in a separate thread, but as a first
       stab at a definition, the Alpha test involves developing a
       scenario to the point where we have adjusted it to make a fun or
       interesting play experience. Note that this does not necessarily
       mean the scenario is balanced yet. We could have a scenario that
       plays great but needs further test to balance the victory
       conditions.
       So the Alpha test is the first three, four, five or more plays
       that get the scenario to a place where we think it is 'good' and
       doesn't need much further adjustment to order of battle, set-up,
       special rules and so-on. It might still require tweaks for
       balancing.
       To get to this point I think needs two things:
       (a) Changes to the scenario. Alpha plays should be generating
       change, unless the scenario is so good that it needs no further
       fixes.
       (b) Plays by at least two teams. It needs more than one
       perspective. If the first team takes it to a point they are
       satisfied with after a couple of plays, we pass onto a second
       team to play a couple more times, validate those changes and
       take it to the end of alpha. I'm hoping that our teams have the
       knowledge and experience to identify issues and propose fixes
       that allow us to do this in ~5 plays total. Then we can pass the
       scenario into beta testing for balance play.
       (3) Beta Test
       Beta test should come at the point where we think the scenario
       is 90% done, and we can use less-experienced guys to pick up the
       scenario, validate all the fixes to this point and play to
       generate balance data.
       Any thoughts on this?
       #Post#: 4173--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: Elias Nordling Date: December 29, 2019, 6:01 am
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       Sounds fine. Pete and I have agreed to playtest PBEM, so
       consider us a separate team from me solo.
       #Post#: 4175--------------------------------------------------
       Re: Wing Leader: Legends (Expansion 4)
       By: Elias Nordling Date: December 29, 2019, 12:52 pm
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       The latest Legends file was erased accidentally by someone
       logged in as Laura Shewfelt.
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