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       #Post#: 3542--------------------------------------------------
       Alert Status
       By: Vincent Lefavrais Date: October 23, 2019, 3:17 am
       ---------------------------------------------------------
       A more thorough pass over the various Origins scenarios let me
       discover something disturbing about alert states and scenario
       instructions. Something which should have raised questions from
       everyone playing WL, so I'm at a loss to understand why it
       doesn't seem to have cropped up before... Please allow me to
       explain.
       The Command and Control rule section specifically mentions, for
       each relevant mission type, which alert status a squadron begins
       play with.
       Escort/close escort (9.2.2) and Sweep (9.2.3) squadrons begin
       play unalerted.
       Intercept/CAP (9.2.4) squadrons begin play alerted.
       This is stated clearly in the very first sentence of each rule
       section. So far, so good.
       All scenarios (with the exception of S24 only I think) use the
       binary All squadrons start alerted/No squadrons start alerted
       instructions, roughly for defender/raider forces. But then, a
       number of them have defenders flying sweep or sometimes even
       bombing missions with escorts, or No-squadrons-start-alerted
       defenders flying Intercept/CAP missions... thus resulting in
       conflicting alert status info between what the rules mention and
       what the Alert Status entries mention.
       What should a player do in this case? Do the rules take
       precedence over the scenario instructions? I would be inclined
       to suppose it's the case, since for instance the Intercept
       mission behaviour states that fighter units have 3 MPs to spend,
       while 8.2 Movement Points states that unalerted fighter
       squadrons have 2 MPs to spend... so I take it that an unalerted
       Intercept-mission squadron cannot exist. But if it is the case,
       then I'm starting to not seeing the point of these Alert Status
       scenario instructions, or even to see them as a potential source
       of confusion (for me at last).
       But then, as far as I know no one has ever raised this issue,
       thus... I'm probably missing something?
       Just for info, here's a rundown of the numbers of "problematic"
       scenarios per game/expansion:
       Victories: 5 scenarios
       Supremacy: 2 scenarios
       Blitz: 1 scenario
       Eagles: 1 scenario
       Origins: 10 scenarios
       #Post#: 3544--------------------------------------------------
       Re: Alert Status
       By: pilotofficerprune Date: October 23, 2019, 4:04 am
       ---------------------------------------------------------
       If the rules take precedence over scenario instructions then
       there is (a) no reason to have scenario instructions, and (b) no
       way to modify alert status. We would have to resort to special
       rules. So the scenario instructions must take precedence over
       the rules.
       That said, it's always wise to query where we deviate from
       normal. I'm surprised there are so many examples in Origins.
       Where are they?
       #Post#: 3545--------------------------------------------------
       Re: Alert Status
       By: pilotofficerprune Date: October 23, 2019, 4:23 am
       ---------------------------------------------------------
       Just checked the Origins alert statuses and that all looks legit
       to me.
       #Post#: 3546--------------------------------------------------
       Re: Alert Status
       By: Vincent Lefavrais Date: October 23, 2019, 4:34 am
       ---------------------------------------------------------
       Scenario O01
       British defenders - All squadrons start alerted: The three sweep
       squadrons should start unalerted according to 9.2.3
       Scenario O04
       German defenders - All flights start alerted: The three sweep
       flights should start unalerted according to 9.2.3
       Scenario O09
       German defenders - No flights start alerted: The CAP flight
       should start alerted according to 9.2.4
       Scenario O11
       Dutch defenders - All flights start alerted: The two sweep
       flights should start unalerted according to 9.2.3
       Scenario O17
       Nationalist raiders - All squadrons start alerted: The two sweep
       squadrons and the escort flight should start unalerted according
       to 9.2.3 and 9.2.2
       Scenario O18
       Nationalist defenders - All squadrons start alerted: The sweep
       squadron should start unalerted according to 9.2.3
       Scenario O20
       Nationalist defenders - All squadrons start alerted: The two
       sweep squadrons should start unalerted according to 9.2.3
       Scenario O21
       Republican defenders - All squadrons start alerted: The five
       sweep squadrons should start unalerted according to 9.2.3
       Scenario O22
       Republican defenders - All squadrons start alerted: The five
       sweep squadrons should start unalerted according to 9.2.3
       Scenario O26
       Nationalist defenders - All squadrons start alerted: The sweep
       squadron should start unalerted according to 9.2.3
       #Post#: 3547--------------------------------------------------
       Re: Alert Status
       By: Vincent Lefavrais Date: October 23, 2019, 4:38 am
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood
       link=topic=126.msg3544#msg3544 date=1571821488]
       If the rules take precedence over scenario instructions then
       there is (a) no reason to have scenario instructions, and (b) no
       way to modify alert status. We would have to resort to special
       rules. So the scenario instructions must take precedence over
       the rules.[/quote]
       I've no problem with this; in fact, it's a good thing to be able
       to modify the rules according to scenario needs (obviously). I
       just regret not seeing this a few months ago, this would have
       allowed to add a "Unless modified by scenario rules" caveat to
       the alert status rules in the Command and Control section.  :-[
       #Post#: 3549--------------------------------------------------
       Re: Alert Status
       By: JoeKundlak Date: October 23, 2019, 4:53 am
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood
       link=topic=126.msg3544#msg3544 date=1571821488]
       If the rules take precedence over scenario instructions then
       there is (a) no reason to have scenario instructions, and (b) no
       way to modify alert status. We would have to resort to special
       rules. So the scenario instructions must take precedence over
       the rules.[/quote]
       [quote author=Vincent Lefavrais link=topic=126.msg3547#msg3547
       date=1571823534]
       I've no problem with this; in fact, it's a good thing to be able
       to modify the rules according to scenario needs (obviously). I
       just regret not seeing this a few months ago, this would have
       allowed to add a "Unless modified by scenario rules" caveat to
       the alert status rules in the Command and Control section.  :-[
       [/quote]I don't think that the rules as written currently raise
       any need to have the "Unless modified by scenario rules"
       sentence added.
       For instance in the section "5.1 Scenarios" it is written:
       Alert Status. The scenario describes which squadrons start
       alerted. All other squadrons begin unalerted [7.1].Thus this
       means that the Scenario dictates the Alert status over the
       Rulebook (which it superseeds/adjusts as needed). And for
       wargames this is also business-as-usual, to have Scenarios take
       precedence over the general Rulebooks.
       #Post#: 3550--------------------------------------------------
       Re: Alert Status
       By: pilotofficerprune Date: October 23, 2019, 4:55 am
       ---------------------------------------------------------
       That said, I'll take a look through the scenarios at the weekend
       and check whether we should add any clarifications for
       alerted/unalerted status.
       #Post#: 3551--------------------------------------------------
       Re: Alert Status
       By: Vincent Lefavrais Date: October 23, 2019, 5:08 am
       ---------------------------------------------------------
       [quote author=Joe Kundlak link=topic=126.msg3549#msg3549
       date=1571824428]Thus this means that the Scenario dictates the
       Alert status over the Rulebook (which it superseeds/adjusts as
       needed). And for wargames this is also business-as-usual, to
       have Scenarios take precedence over the general
       Rulebooks.[/quote]
       You're right Joe, this takes care of my concern.
       It's just that where the rules offer a number of different
       mission behaviours allowing a rich variety, the scenarios all
       have "white-or-black" instructions: a side is either wholly
       alerted, or not alerted... Even when they involve "exotic" OOBs
       -- the scenario defenders having raids of their own coming up
       later, for instance... This scenario "blandness" taking
       precedence over the variety hinted at by the rules feels odd. To
       me at last. But if it's the way it is intended, I'm not
       advocating changing it; I'll get used to it.  ;)
       #Post#: 3552--------------------------------------------------
       Re: Alert Status
       By: Elias Nordling Date: October 23, 2019, 5:27 am
       ---------------------------------------------------------
       I just think the general rule ought to have ben evicted in the
       rules revision as i think all scenarios list alert status
       anyway.
       #Post#: 3556--------------------------------------------------
       Re: Alert Status
       By: pilotofficerprune Date: October 23, 2019, 7:30 am
       ---------------------------------------------------------
       Perhaps, but I'm not sure if it's a biggie.
       It certainly is interesting to consider whether some scenarios
       should designate mixed alert status. Particularly scenarios like
       O11, where there's a case for having defender sweeps start
       unalerted.
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