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       #Post#: 3658--------------------------------------------------
       Re: Scenario Testing Process
   DIR By: Scott Spencer
       Date: October 27, 2019, 7:34 pm
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       20 sounds about right.  Figure 8 scenarios for new ADCs and a
       dozen for new counter variants.
       #Post#: 3661--------------------------------------------------
       Re: Scenario Testing Process
   DIR By: Elias Nordling
       Date: October 28, 2019, 1:06 am
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       --- Quote ---
       > Another consideration is that Origins actually had a lot of
       smaller scenarios. These are easier to find time to test than
       medium or large scenarios.
       --- End Quote ---
       This is true. And it is not all about the number of counters
       either. Splitting, how close they start and if there is bombing
       matters too. There are some big scenarios that are over in 4
       turns that play quickly too.
       #Post#: 3865--------------------------------------------------
       Re: Scenario Testing Process
   DIR By: Okmed
       Date: November 15, 2019, 4:51 pm
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       --- Quote from: Lee Brimmicombe-Wood link ---
       >
       > So, when we close down Origins testing we will have been
       testing for 42 weeks, which means many of you have been playing
       the game weekly for most of the year. I think it will be good to
       rest up a bit before we move on to Falcons.
       >
       > So, before we go ahead and start sifting through scenarios for
       Falcons and whittling them down to an acceptable number, I have
       to ask: what is that number? Is it 26? is it smaller? I ask this
       because my original 'skinny module' idea was to limit to just 18
       scenarios, or roughly 18-19 pages in a 24 page book.
       >
       --- End Quote ---
       Been thinking this question over. Are we reaching a consensus on
       about 20 scenarios and a skinny campaign? That seems sensible to
       me, in terms of testing workload and as a product.
       Regarding resting up, I'll be doing that perforce. The music
       season has started, and I've done three gigs in the last three
       weeks with another this weekend. Then in December the calendar
       goes nuts, when I have I don't know how many commitments with
       three different ensembles. After the first of the year, though,
       the pace will be closer to one gig a month, so I'll be able to
       settle down and churn scenarios. Ellen thinks she'll have more
       time for playtesting than she did the past spring and summer. So
       we're on board to help with the this expansion, though we will
       seem stealthy during December.
       #Post#: 3869--------------------------------------------------
       Re: Scenario Testing Process
   DIR By: pilotofficerprune
       Date: November 16, 2019, 1:49 am
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       No problem, Dave.
       I don't know the number of scenarios yet, but yes, the campaign
       will be a short one (playable in just four scenarios) and the
       number of scenarios may well be in the low twenties.
       That said, when we start looking at the mass of submissions who
       knows where we will end up? You'd think as the designer I get to
       play dictator and have precisely what I want, and yet it never
       seems to work that way. The end package always ends up somewhere
       other where I was expecting it to go. It gets steered somehow
       when you guys pitch in.
       Anyway, this is definitely a good time to take a break. There is
       another week of proofing on Origins and I'll be asking for a bit
       more test on one scenario, but basically we are days from
       uploading this to GMT.
       #Post#: 3873--------------------------------------------------
       Re: Scenario Testing Process
   DIR By: Gordon Christie
       Date: November 16, 2019, 1:38 pm
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       I am ambivalent about size. There is quite a bit of interesting
       looking material, but I would very much agree with others views
       that scenario quality when we get down to playing them is
       probably the key feature. I suspect Andrew and I can continue
       to jog along at pretty much the established pace.  Looking back
       it looks like we have managed 65 to 70 plays in the last year
       (we had 4 runs through the campaign at 5 or 6 scenarios each on
       top of the individual scenario tests). Accepting that it
       probably takes between 3 and 4 runs at most scenarios to
       generate reasonable quality testing I guess that implies we are
       going to be able to test around 20 Scenarios meaningfully  over
       the course of 10 to 12 months.
       Cheers
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