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DIR Return to: Wing Leader Rules Discussion
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#Post#: 1956--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: February 28, 2019, 3:30 am
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I believe this is the only place in the rules where we currently
say 'you can spend no MPs'. I don't believe we do it anywhere
else, though there's always the possibility I missed something.
#Post#: 1957--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: February 28, 2019, 3:32 am
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If we do this then I should probably change 14.2.3 to read:
14.2.3. As soon as a squadron finishes movement, check to see if
it entered, expended MPs turning or circling in, one or more
squares in a flak zone . . .
#Post#: 1958--------------------------------------------------
Re: Circling
By: Vincent Lefavrais Date: February 28, 2019, 5:57 am
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I've been thinking about this thing a bit more and now tends to
agree with both of you: Elias when he writes that "circling by
spending MPs in a square or NOT spending MPs in a square" must
be functionally identical (to avoid any unneccessary
head-scratching from overthinking players -- like me), and you
when you write that you liked the current rule.
Elias and I both went the "Planes must fly or they fall" routine
but I'm now seeing that your current rule (which I agree and
feel makes things look much more complicated that they actually
are) can represent the planes "going less than full throttle".
We also have to realise that simplifying the current rules to
the proposed rewrites above -- which would be good for
mechanical/logical reasons -- would result in more squadrons on
map marked with "Circling" markers, bad for "aesthetical" reason
(a strong paradigm of the original design project IIRC), as this
would conjure in the minds li'l packets of planes making circles
in the skies when in reality they would cruise about. This would
also maybe raise component count issues: the Victories
countersheets include a whooping total of 6 markers, would this
be enough? (don't know how frequently players do not use their
full MPs)
If we go the way of the rewrite, though, I checked all the
instances of circle/circling found in the Index and caught 15.3,
Paragraph 4, Sentence 1, which should probable be
altered/simplified to something like:
"While flying a bombing profile, bombers cannot circle."
Actually, I've been thinking a bit more, and I now have a blunt
question: what is the actual use, or better yet, usefulness, of
the Circling marker? As far as I can tell, circling induces no
DRMs or 'special rules'? At least 8.3.1 mentions nothing of the
sort. (Caveat: As I have never ever played a WL game, I might
be overlooking something painfully obvious. If this is the case,
feel free to smack me and I'll shut up ;D)
#Post#: 1959--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: February 28, 2019, 6:04 am
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Good catch on 15.3.
I don't think it's necessary, but the Circling marker is
something that was asked for by people as an aide memoire. If
you notice, in my change proposals above I've shifted the
sentence regard the markers so that they are only placed to mark
bombers/sweeps that are circling.
#Post#: 1960--------------------------------------------------
Re: Circling
By: Vincent Lefavrais Date: February 28, 2019, 6:21 am
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You're right.
In this case, I very much like the overall
simplification/rationalisation of the rewrites.
Another rewording needed would be 9.2.6 Return to Base,
Paragraph 1, Sentence 1:
Where squadrons are instructed to return to base they must turn
and fly toward the friendly map edge [5.1]; they can no longer
circle.
#Post#: 1964--------------------------------------------------
Re: Circling
By: Elias Nordling Date: February 28, 2019, 8:41 am
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I never use the circling marker.
#Post#: 1996--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: March 3, 2019, 2:11 am
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I just noticed that 8.4 also needs a rewrite, as that's where
the 'master rule' on expenditure of MPs lies. However, I think
we would benefit from moving this line about 'you must expend
all MP' to 8.2, which is the most logical place for it.
I've just checked with the index and that should not need
changing.
#Post#: 3226--------------------------------------------------
Re: Circling
By: Peter_Wagner Date: September 27, 2019, 1:17 pm
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I use the circling markers to indicate bomber circling and sweep
circling. As for interceptors without vectors/tally or other
fighters with tally but just hanging out in a square, I don't
use the circling markers.
Pete
#Post#: 4761--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: March 15, 2020, 5:28 am
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Though I think the current circling rules in v2.2 are an
improvement, I’ve also noted an uptick in online questions about
them. They tend to fall into categories of:
- If I circle can I change facing?
- If I can’t move out of my square for some reason, can I change
facing?
I’m open to suggestions on how we might clarify this in the
text.
#Post#: 4809--------------------------------------------------
Re: Circling
By: pilotofficerprune Date: March 16, 2020, 11:56 am
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First thing first, do we need to rewrite the circling rule to be
less confusing? We are really space-limited, but here is some
possible alternative text to rules 8.3 and 8.3.1:
8.3 fourth para
A squadron can spend 1 MP to stay in its current square; this is
termed circling. When spending an MP to circle it can also turn
within the square by any amount [8.1.1].
8.3.1 Circling
Some mission behaviours instruct squadrons to circle for
indefinite periods of time [15.2.1.3, 15.2.3]. While circling
they do not leave the square, though they may turn within that
square [8.1.1]. Circling markers may be used to mark these
squadrons.
Note the split here. 8.3 introduces the concept of circling
while 8.3.1 deals with special circling behaviours. At present
8.3.1 duplicates the description in 8.3 and then links it
clumsily to the special behaviours to imply it is a state. I
suspect that's where some players are getting hung up.
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